59 lines
2.2 KiB
C#
59 lines
2.2 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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namespace Coffee.UIExtensions
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{
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//[RequireComponent(typeof(Graphic))]
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[DisallowMultipleComponent]
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[AddComponentMenu("UI/MeshEffectForTextMeshPro/UIFlip", 102)]
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public class UIFlip : BaseMeshEffect
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{
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//################################
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// Serialize Members.
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//################################
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[Tooltip("Flip horizontally.")]
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[SerializeField] private bool m_Horizontal = false;
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[Tooltip("Flip vertically.")]
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[SerializeField] private bool m_Veritical = false;
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//################################
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// Public Members.
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//################################
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/// <summary>
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/// Gets or sets a value indicating whether this <see cref="Coffee.UIExtensions.UIFlip"/> should be flipped horizontally.
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/// </summary>
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/// <value><c>true</c> if be flipped horizontally; otherwise, <c>false</c>.</value>
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public bool horizontal { get { return this.m_Horizontal; } set { this.m_Horizontal = value; SetVerticesDirty(); } }
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/// <summary>
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/// Gets or sets a value indicating whether this <see cref="Coffee.UIExtensions.UIFlip"/> should be flipped vertically.
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/// </summary>
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/// <value><c>true</c> if be flipped horizontally; otherwise, <c>false</c>.</value>
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public bool vertical { get { return this.m_Veritical; } set { this.m_Veritical = value; SetVerticesDirty(); } }
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/// <summary>
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/// Call used to modify mesh.
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/// </summary>
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/// <param name="vh">VertexHelper.</param>
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public override void ModifyMesh(VertexHelper vh)
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{
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RectTransform rt = graphic.rectTransform;
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UIVertex vt = default(UIVertex);
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Vector3 pos;
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Vector2 center = rt.rect.center;
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for (int i = 0; i < vh.currentVertCount; i++)
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{
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vh.PopulateUIVertex(ref vt, i);
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pos = vt.position;
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vt.position = new Vector3(
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m_Horizontal ? -pos.x : pos.x,
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m_Veritical ? -pos.y : pos.y
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);
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vh.SetUIVertex(vt, i);
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}
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}
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}
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} |