AxibugEmuOnline/AxibugEmuOnline.Client.PSVita/Assets/com.unity.postprocessing@2.3.0/Documentation~/Motion-Blur.md

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# Motion Blur
The **Motion Blur** effect blurs an image when GameObjects are moving faster than the cameras exposure time. For more information on the Motion Blur effect, see the [Motion Blur](https://docs.unity3d.com/Manual/PostProcessing-MotionBlur.html) documentation in the Unity manual.
![](images/motionblur.png)
### Properties
| Property | Function |
| :------------- | :------------------------------------------------------------ |
| Shutter Angle | Set the angle of the rotary shutter. Larger values give longer exposure and a stronger blur effect. |
| Sample Count | Set the value for the amount of sample points. This affects quality and performance. |
### Performance
Using a lower `Sample Count` will improve performance.
### Known issues and limitations
- Motion blur doesn't support AR/VR.
### Requirements
- Motion vectors
- Depth texture
- Shader Model 3
See the [Graphics Hardware Capabilities and Emulation](https://docs.unity3d.com/Manual/GraphicsEmulation.html) page for further details and a list of compliant hardware.