AxibugEmuOnline/AxibugEmuOnline.Client.Transplant/Assets/Script/AppMain/UI/RoomUI/RoomListMenuItem.cs

72 lines
1.9 KiB
C#

using AxibugEmuOnline.Client.ClientCore;
using AxibugEmuOnline.Client.Event;
using System;
namespace AxibugEmuOnline.Client
{
public class RoomListMenuItem : VirtualSubMenuItem
{
bool m_entering;
protected override void Awake()
{
Eventer.Instance.RegisterEvent(EEvent.OnRoomListAllUpdate, OnRoomListUpdateAll);
Eventer.Instance.RegisterEvent<int>(EEvent.OnRoomListSingleClose, OnRoomClosed);
Eventer.Instance.RegisterEvent<int>(EEvent.OnRoomListSingleAdd, OnRoomSingleAdd);
base.Awake();
}
protected override void OnDestroy()
{
Eventer.Instance.UnregisterEvent(EEvent.OnRoomListAllUpdate, OnRoomListUpdateAll);
Eventer.Instance.UnregisterEvent<int>(EEvent.OnRoomListSingleUpdate, OnRoomSingleAdd);
Eventer.Instance.UnregisterEvent<int>(EEvent.OnRoomListSingleClose, OnRoomClosed);
}
public override bool OnEnterItem()
{
var res = base.OnEnterItem();
if (res) m_entering = true;
return res;
}
public override bool OnExitItem()
{
var res = base.OnExitItem();
if (res) m_entering = false;
return res;
}
private void OnRoomSingleAdd(int obj)
{
if (m_entering)
{
RefreshUI();
}
}
private void OnRoomListUpdateAll()
{
if (m_entering)
{
RefreshUI();
}
}
private void OnRoomClosed(int obj)
{
if (m_entering)
{
RefreshUI();
}
}
protected override void GetVirtualListDatas(Action<object> datas)
{
var roomList = App.roomMgr.GetRoomList();
datas.Invoke(roomList);
}
}
}