AxibugEmuOnline/AxibugEmuOnline.Client.Transplant/Assets/Script/AppMain/UI/ItemPresent/GameObjectPool.cs

58 lines
1.9 KiB
C#

using System.Collections.Generic;
using UnityEngine;
public static class GameObjectPool
{
private static GameObject PoolAttach;
private static Dictionary<GameObject, Queue<GameObject>> s_poolMap = new Dictionary<GameObject, Queue<GameObject>>();
private static Dictionary<GameObject, GameObject> s_instanceToSrc = new Dictionary<GameObject, GameObject>();
public static GameObject GetInstance(GameObject prefabSrc, Transform parent)
{
if (PoolAttach == null)
{
PoolAttach = new GameObject("[GameObjectPool]");
PoolAttach.transform.localScale = Vector3.zero;
GameObject.DontDestroyOnLoad(PoolAttach);
}
if (!s_poolMap.ContainsKey(prefabSrc)) s_poolMap[prefabSrc] = new Queue<GameObject>();
GameObject instance = null;
var pool = s_poolMap[prefabSrc];
if (pool.Count > 0)
{
instance = pool.Dequeue();
instance.transform.SetParent(parent, true);
instance.transform.localScale = prefabSrc.transform.localScale;
instance.transform.localRotation = prefabSrc.transform.localRotation;
instance.transform.localPosition = prefabSrc.transform.localPosition;
}
else
{
instance = GameObject.Instantiate(prefabSrc, parent);
s_instanceToSrc[instance] = prefabSrc;
}
//instance.SetActive(true);
return instance;
}
public static void Release(GameObject instance)
{
s_instanceToSrc.TryGetValue(instance, out var src);
if (src != null && s_poolMap.TryGetValue(src, out var pool))
{
pool.Enqueue(instance);
//instance.SetActive(false);
if (instance == null) return;
if (PoolAttach == null) return;
instance.transform.SetParent(PoolAttach.transform, true);
}
else
{
GameObject.Destroy(instance);
}
}
}