125 lines
3.2 KiB
C#
125 lines
3.2 KiB
C#
using AxibugEmuOnline.Client;
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using AxibugEmuOnline.Client.ClientCore;
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using System;
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using UnityEngine;
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using UnityEngine.UI;
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public class XMBTopGroup : MonoBehaviour
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{
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public Text txtDateTime;
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public Image imgPowerRoot;
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public Image imgPower1;
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public Image imgPower2;
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public Image imgPower3;
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public Text DelayValue;
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public Text OnlinePlayerCount;
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public Text FPS;
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void OnEnable()
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{
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TickLoop.LoopAction_1s += RefreshAll;
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RefreshAll();
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}
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void OnDisable()
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{
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TickLoop.LoopAction_1s -= RefreshAll;
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}
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void RefreshAll()
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{
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RefreshTime();
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RefreshPower();
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RefreshDelay();
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RefreshFps();
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}
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(uint lastFrame, float lastTime) m_lastFrameInfo;
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private void RefreshFps()
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{
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if (App.emu.Core.IsNull())
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FPS.gameObject.SetActiveEx(false);
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else
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{
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FPS.gameObject.SetActiveEx(true);
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var gap = App.emu.Core.Frame - m_lastFrameInfo.lastFrame;
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var time = Time.realtimeSinceStartup - m_lastFrameInfo.lastTime;
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var fps = gap / time;
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FPS.text = $"FPS:{fps:.#}";
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m_lastFrameInfo.lastFrame = App.emu.Core.Frame;
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m_lastFrameInfo.lastTime = Time.realtimeSinceStartup;
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}
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}
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private void RefreshDelay()
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{
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if (App.user == null)
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{
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DelayValue.text = $"-";
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OnlinePlayerCount.text = $"-";
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return;
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}
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else
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{
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if (App.user.IsLoggedIn)
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{
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DelayValue.text = $"{App.tickLoop.AveNetDelay * 1000:0}ms";
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OnlinePlayerCount.text = App.user.OnlinePlayerCount.ToString();
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}
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else
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{
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DelayValue.text = "-";
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OnlinePlayerCount.text = $"-";
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}
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}
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}
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void RefreshTime()
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{
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txtDateTime.text = DateTime.Now.ToString("MM/dd HH:mm");
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}
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void RefreshPower()
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{
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float battery = SystemInfo.batteryLevel;
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if (Application.platform == RuntimePlatform.WindowsPlayer
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Application.platform == RuntimePlatform.WindowsEditor
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Application.platform == RuntimePlatform.OSXPlayer
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Application.platform == RuntimePlatform.OSXEditor
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)
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{
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battery = 1f;
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}
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if (battery > 0.80f)
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{
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imgPower1.gameObject.SetActive(true);
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imgPower2.gameObject.SetActive(true);
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imgPower2.gameObject.SetActive(true);
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}
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else if (battery > 0.50f)
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{
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imgPower1.gameObject.SetActive(false);
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imgPower2.gameObject.SetActive(true);
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imgPower2.gameObject.SetActive(true);
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}
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else if (battery > 0.20f)
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{
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imgPower1.gameObject.SetActive(false);
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imgPower2.gameObject.SetActive(false);
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imgPower2.gameObject.SetActive(true);
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}
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else
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{
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imgPower1.gameObject.SetActive(false);
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imgPower2.gameObject.SetActive(false);
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imgPower2.gameObject.SetActive(false);
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}
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}
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}
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