54 lines
2.0 KiB
C#
54 lines
2.0 KiB
C#
using System.Collections.Generic;
|
||
|
||
namespace AxibugEmuOnline.Client.InputDevices
|
||
{
|
||
public class PSVController_D : InputDevice_D
|
||
{
|
||
/// <summary> × </summary>
|
||
public Button_C Cross { get; private set; }
|
||
/// <summary> ○ </summary>
|
||
public Button_C Circle { get; private set; }
|
||
/// <summary> □ </summary>
|
||
public Button_C Square { get; private set; }
|
||
/// <summary> △ </summary>
|
||
public Button_C Triangle { get; private set; }
|
||
public Button_C L { get; private set; }
|
||
public Button_C R { get; private set; }
|
||
public Button_C Select { get; private set; }
|
||
public Button_C Start { get; private set; }
|
||
public Button_C Up { get; private set; }
|
||
public Button_C Right { get; private set; }
|
||
public Button_C Down { get; private set; }
|
||
public Button_C Left { get; private set; }
|
||
public Stick_C LeftStick { get; private set; }
|
||
public Stick_C RightStick { get; private set; }
|
||
|
||
public PSVController_D(InputResolver resolver) : base(resolver) { }
|
||
|
||
protected override List<InputControl_D> DefineControls()
|
||
{
|
||
List<InputControl_D> result = new List<InputControl_D>();
|
||
|
||
Cross = new Button_C(this, "X");
|
||
Circle = new Button_C(this, "⭕");
|
||
Square = new Button_C(this, "□");
|
||
Triangle = new Button_C(this, "△");
|
||
|
||
L = new Button_C(this, "L");
|
||
R = new Button_C(this, "R");
|
||
|
||
Select = new Button_C(this, "SELECT");
|
||
Start = new Button_C(this, "START");
|
||
|
||
Up = new Button_C(this, "UP");
|
||
Right = new Button_C(this, "RIGHT");
|
||
Down = new Button_C(this, "DOWN");
|
||
Left = new Button_C(this, "LEFT");
|
||
|
||
LeftStick = new Stick_C(this, nameof(LeftStick));
|
||
RightStick = new Stick_C(this, nameof(RightStick));
|
||
|
||
return result;
|
||
}
|
||
}
|
||
} |