AxibugEmuOnline/AxibugEmuOnline.Client.Transplant/Assets/Script/AppMain/UI/OptionUI/OptionUI_ValueEditItem_FloatEdit.cs

54 lines
1.4 KiB
C#

using System;
using UnityEngine;
using UnityEngine.UI;
namespace AxibugEmuOnline.Client
{
public class OptionUI_ValueEditItem_FloatEdit : MonoBehaviour, IValueEditControl
{
[SerializeField]
Slider slider;
[SerializeField]
Text txt_value;
float m_step;
private ValueSetMenu m_valueMenu;
private void Awake()
{
slider.onValueChanged.AddListener(OnSliderValueChanged);
}
private void OnSliderValueChanged(float value)
{
txt_value.text = $"{value:.00}";
m_valueMenu.OnValueChanged(value);
}
public void SetData(ValueSetMenu valueMenu)
{
m_valueMenu = valueMenu;
slider.minValue = (float)valueMenu.Min;
slider.maxValue = (float)valueMenu.Max;
slider.value = (float)valueMenu.ValueRaw;
m_step = (slider.maxValue - slider.minValue) * 0.05f;
}
public void OnLeft()
{
var newValue = Mathf.Clamp(slider.value - m_step, slider.minValue, slider.maxValue);
slider.value = newValue;
}
public void OnRight()
{
var newValue = Mathf.Clamp(slider.value + m_step, slider.minValue, slider.maxValue);
slider.value = newValue;
}
public void OnExecute()
{
}
}
}