AxibugEmuOnline/AxibugEmuOnline.Client.Transplant/Assets/Script/AppMain/UI/InGameUI/InGameUI.cs

161 lines
4.7 KiB
C#

using AxibugEmuOnline.Client.ClientCore;
using AxibugEmuOnline.Client.Event;
using System;
using System.Collections.Generic;
namespace AxibugEmuOnline.Client
{
public class InGameUI : CommandExecuter
{
public static InGameUI Instance { get; private set; }
public RomFile RomFile => m_rom;
public override bool Enable => gameObject.activeInHierarchy;
/// <summary> 指示该游戏实例是否处于联机模式 </summary>
public bool IsNetPlay
{
get
{
if (!App.user.IsLoggedIn) return false;
if (App.roomMgr.mineRoomMiniInfo == null) return false;
if (App.roomMgr.RoomState <= AxibugProtobuf.RoomGameState.OnlyHost) return false;
return true;
}
}
private RomFile m_rom;
public IEmuCore Core { get; private set; }
private object m_state;
private List<OptionMenu> menus = new List<OptionMenu>();
private StepPerformer m_stepPerformer;
protected override void Awake()
{
Instance = this;
gameObject.SetActiveEx(false);
m_stepPerformer = new StepPerformer(this);
menus.Add(new InGameUI_FilterSetting(this));
menus.Add(new InGameUI_Reset(this));
menus.Add(new InGameUI_SaveState(this));
menus.Add(new InGameUI_LoadState(this));
menus.Add(new InGameUI_QuitGame(this));
base.Awake();
}
protected override void OnDestroy()
{
Instance = null;
base.OnDestroy();
}
/// <summary> 保存快速快照 </summary>
public void SaveQuickState(object state)
{
m_state = state;
}
/// <summary>
/// 读取快速快照
/// </summary>
/// <typeparam name="T"></typeparam>
/// <returns></returns>
public object GetQuickState()
{
return m_state;
}
private bool m_delayCreateRoom;
public void Show(RomFile currentRom, IEmuCore core)
{
m_delayCreateRoom = false;
m_state = null;//清空游戏快照
CommandDispatcher.Instance.RegistController(this);
m_rom = currentRom;
Core = core;
m_stepPerformer.Reset();
if (!App.roomMgr.InRoom)
{
if (App.user.IsLoggedIn)
App.roomMgr.SendCreateRoom(m_rom.ID, 0, m_rom.Hash);
else
{
m_delayCreateRoom = true;
OverlayManager.PopTip("稍后将会建立房间");
}
}
Eventer.Instance.RegisterEvent(EEvent.OnLoginSucceed, OnLoggedIn);
Eventer.Instance.RegisterEvent<int>(EEvent.OnRoomWaitStepChange, OnServerStepUpdate);
Eventer.Instance.RegisterEvent(EEvent.OnMineJoinRoom, OnRoomJoin);
gameObject.SetActiveEx(true);
var filterSetting = App.filter.GetFilterSetting(currentRom);
if (filterSetting.filter != null)
{
var filter = filterSetting.filter;
var preset = filterSetting.preset ?? filter.DefaultPreset;
filter.ApplyPreset(preset);
App.filter.EnableFilter(filter);
}
}
private void OnRoomJoin()
{
m_delayCreateRoom = false;
}
private void OnLoggedIn()
{
if (m_delayCreateRoom)
{
App.roomMgr.SendCreateRoom(m_rom.ID, 0, m_rom.Hash);
}
}
private void OnServerStepUpdate(int step)
{
m_stepPerformer.Perform(step);
}
public void Hide()
{
CommandDispatcher.Instance.UnRegistController(this);
gameObject.SetActiveEx(false);
App.filter.ShutDownFilter();
}
protected override void OnCmdOptionMenu()
{
OverlayManager.PopSideBar(menus, 0, PopMenu_OnHide);
if (!IsNetPlay)//单人模式暂停模拟器
Core.Pause();
}
//菜单关闭时候
private void PopMenu_OnHide()
{
if (!IsNetPlay)//单人模式恢复模拟器的暂停
Core.Resume();
}
public void QuitGame()
{
Eventer.Instance.UnregisterEvent<int>(EEvent.OnRoomWaitStepChange, OnServerStepUpdate);
Eventer.Instance.UnregisterEvent(EEvent.OnLoginSucceed, OnLoggedIn);
Eventer.Instance.UnregisterEvent(EEvent.OnMineJoinRoom, OnRoomJoin);
App.roomMgr.SendLeavnRoom();
App.emu.StopGame();
}
}
}