114 lines
2.7 KiB
Plaintext
114 lines
2.7 KiB
Plaintext
Shader "UI/Hidden/UI-Effect"
|
|
{
|
|
Properties
|
|
{
|
|
[PerRendererData] _MainTex ("Main Texture", 2D) = "white" {}
|
|
_Color ("Tint", Color) = (1,1,1,1)
|
|
|
|
_StencilComp ("Stencil Comparison", Float) = 8
|
|
_Stencil ("Stencil ID", Float) = 0
|
|
_StencilOp ("Stencil Operation", Float) = 0
|
|
_StencilWriteMask ("Stencil Write Mask", Float) = 255
|
|
_StencilReadMask ("Stencil Read Mask", Float) = 255
|
|
|
|
_ColorMask ("Color Mask", Float) = 15
|
|
|
|
[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
|
|
|
|
_ParamTex ("Parameter Texture", 2D) = "white" {}
|
|
}
|
|
|
|
SubShader
|
|
{
|
|
Tags
|
|
{
|
|
"Queue"="Transparent"
|
|
"IgnoreProjector"="True"
|
|
"RenderType"="Transparent"
|
|
"PreviewType"="Plane"
|
|
"CanUseSpriteAtlas"="True"
|
|
}
|
|
|
|
Stencil
|
|
{
|
|
Ref [_Stencil]
|
|
Comp [_StencilComp]
|
|
Pass [_StencilOp]
|
|
ReadMask [_StencilReadMask]
|
|
WriteMask [_StencilWriteMask]
|
|
}
|
|
|
|
Cull Off
|
|
Lighting Off
|
|
ZWrite Off
|
|
ZTest [unity_GUIZTestMode]
|
|
Blend SrcAlpha OneMinusSrcAlpha
|
|
ColorMask [_ColorMask]
|
|
|
|
Pass
|
|
{
|
|
Name "Default"
|
|
|
|
CGPROGRAM
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
#if !defined(SHADER_API_D3D11_9X) && !defined(SHADER_API_D3D9)
|
|
#pragma target 2.0
|
|
#else
|
|
#pragma target 3.0
|
|
#endif
|
|
|
|
#pragma multi_compile __ UNITY_UI_ALPHACLIP
|
|
|
|
#pragma shader_feature __ GRAYSCALE SEPIA NEGA PIXEL
|
|
#pragma shader_feature __ ADD SUBTRACT FILL
|
|
#pragma shader_feature __ FASTBLUR MEDIUMBLUR DETAILBLUR
|
|
#pragma shader_feature __ EX
|
|
|
|
#include "UnityCG.cginc"
|
|
#include "UnityUI.cginc"
|
|
|
|
#define UI_EFFECT 1
|
|
#include "UI-Effect.cginc"
|
|
#include "UI-Effect-Sprite.cginc"
|
|
|
|
fixed4 frag(v2f IN) : SV_Target
|
|
{
|
|
fixed4 param = tex2D(_ParamTex, float2(0.5, IN.eParam));
|
|
fixed effectFactor = param.x;
|
|
fixed colorFactor = param.y;
|
|
fixed blurFactor = param.z;
|
|
|
|
#if PIXEL
|
|
half2 pixelSize = max(2, (1-effectFactor*0.95) * _MainTex_TexelSize.zw);
|
|
IN.texcoord = round(IN.texcoord * pixelSize) / pixelSize;
|
|
#endif
|
|
|
|
#if defined(UI_BLUR) && EX
|
|
half4 color = (Tex2DBlurring(_MainTex, IN.texcoord, blurFactor * _MainTex_TexelSize.xy * 2, IN.uvMask) + _TextureSampleAdd);
|
|
#elif defined(UI_BLUR)
|
|
half4 color = (Tex2DBlurring(_MainTex, IN.texcoord, blurFactor * _MainTex_TexelSize.xy * 2) + _TextureSampleAdd);
|
|
#else
|
|
half4 color = (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd);
|
|
#endif
|
|
|
|
color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
|
|
|
|
#if UNITY_UI_ALPHACLIP
|
|
clip (color.a - 0.001);
|
|
#endif
|
|
|
|
#if defined (UI_TONE)
|
|
color = ApplyToneEffect(color, effectFactor);
|
|
#endif
|
|
|
|
color = ApplyColorEffect(color, fixed4(IN.color.rgb, colorFactor));
|
|
color.a *= IN.color.a;
|
|
|
|
return color;
|
|
}
|
|
ENDCG
|
|
}
|
|
}
|
|
}
|