AxibugEmuOnline/AxibugEmuOnline.Client.Transplant/Assets/Script/AppMain/UI/OverlayUI/OverlayManager.cs

41 lines
1015 B
C#

using System;
using System.Collections.Generic;
using UnityEngine;
namespace AxibugEmuOnline.Client
{
public class OverlayManager : MonoBehaviour
{
static OverlayManager s_ins;
[SerializeField] InputUI m_InputUI;
[SerializeField] OptionUI m_OptionUI;
[SerializeField] PopTipsUI m_popTipsUI;
private void Awake()
{
s_ins = this;
m_InputUI.gameObject.SetActive(false);
}
public static InputUI Input(Action<string> callback, string placeHolder, string defaultText)
{
s_ins.m_InputUI.Show((callback, placeHolder, defaultText));
return s_ins.m_InputUI;
}
public static void PopSideBar<T>(List<T> menus, int defaultIndex = 0, Action onClose = null) where T : OptionMenu
{
s_ins.m_OptionUI.Pop(menus, defaultIndex, onClose);
}
public static void PopTip(string msg)
{
s_ins.m_popTipsUI.Pop(msg);
}
}
}