31 lines
693 B
C#
31 lines
693 B
C#
using UnityEngine;
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namespace AxibugEmuOnline.Client
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{
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public interface IEmuCore
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{
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GameObject gameObject { get; }
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object GetState();
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byte[] GetStateBytes();
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void LoadState(object state);
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void LoadStateFromBytes(byte[] data);
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void Pause();
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void Resume();
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void SetupScheme();
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void StartGame(RomFile romFile);
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void DoReset();
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EnumPlatform Platform { get; }
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uint Frame { get; }
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}
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public static class IEnumCoreTool
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{
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public static bool IsNull(this IEmuCore core)
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{
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if (core == null) return true;
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return core.Equals(null);
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}
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}
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}
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