AxibugEmuOnline/AxibugEmuOnline.Client.Transplant/Assets/Plugins/AxiReplay/ReplayWriter.cs

157 lines
5.3 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
namespace AxiReplay
{
public class ReplayWriter : IReplayWriter
{
public ReplayData.ReplayFormat mFormat { get; private set; }
public Encoding TexEncoding { get; private set; }
ReplayHandler handler;
string mTitle;
string mNote;
int mAllFrame;
int mAllTime;
long mData;
int mSingleInputLenght;
int mSingleDataLenght;
MemoryStream mStream;
BinaryWriter mBinaryWriter;
int mCurrFrame;
UInt64 mCurrInput;
ReplayStep wirteStep;
List<string> dbgList = new List<string>();
public ReplayWriter(string Title, string Note, ReplayData.ReplayFormat format, Encoding encoding)
{
mTitle = Title;
mNote = Note;
TexEncoding = encoding;
mFormat = format;
switch (mFormat)
{
case ReplayData.ReplayFormat.FM32IP64: mSingleInputLenght = sizeof(UInt64); break;
case ReplayData.ReplayFormat.FM32IP32: mSingleInputLenght = sizeof(UInt32); break;
case ReplayData.ReplayFormat.FM32IP16: mSingleInputLenght = sizeof(UInt16); break;
case ReplayData.ReplayFormat.FM32IPBYTE: mSingleInputLenght = sizeof(byte); break;
}
mSingleDataLenght = (sizeof(UInt32)) + mSingleInputLenght;
mStream = new MemoryStream();
mBinaryWriter = new BinaryWriter(mStream);
mCurrFrame = -1;
mCurrInput = int.MaxValue;
wirteStep = new ReplayStep();
dbgList.Clear();
}
int byFrameIdx = 0;
/// <summary>
/// 往前推进帧的,指定帧下标
/// </summary>
/// <param name="frameInput"></param>
public void NextFramebyFrameIdx(int FrameID, UInt64 frameInput)
{
TakeFrame(FrameID - byFrameIdx, frameInput);
byFrameIdx = FrameID;
}
/// <summary>
/// 往前推进1帧的Input
/// </summary>
/// <param name="frameInput"></param>
public void NextFrame(UInt64 frameInput)
{
TakeFrame(1, frameInput);
}
/// <summary>
/// 往前推进指定帧数量的Input
/// </summary>
/// <param name="frameInput"></param>
public void TakeFrame(int addFrame, UInt64 frameInput)
{
if (addFrame < 0)
{
}
mCurrFrame += addFrame;
if (mCurrInput == frameInput)
return;
mCurrInput = frameInput;
wirteStep.FrameStartID = mCurrFrame;
wirteStep.InPut = mCurrInput;
dbgList.Add($"{mCurrFrame} | {mCurrInput}");
switch (mFormat)
{
case ReplayData.ReplayFormat.FM32IP64:
mBinaryWriter.Write(wirteStep.FrameStartID);
mBinaryWriter.Write(wirteStep.InPut);
break;
case ReplayData.ReplayFormat.FM32IP32:
mBinaryWriter.Write(BitConverter.GetBytes(wirteStep.All64Data), 0, 4 + 4);
break;
case ReplayData.ReplayFormat.FM32IP16:
mBinaryWriter.Write(BitConverter.GetBytes(wirteStep.All64Data), 0, 4 + 2);
break;
case ReplayData.ReplayFormat.FM32IPBYTE:
mBinaryWriter.Write(BitConverter.GetBytes(wirteStep.All64Data), 0, 4 + 1);
break;
}
}
public void SaveData(string path, bool bWithDump = false, string dumppath = null)
{
ReplayData.GetStringByteData(mTitle, out byte[] titleData, out int titleLenghtWithEnd, TexEncoding);
ReplayData.GetStringByteData(mNote, out byte[] noteData, out int noteLenghtWithEnd, TexEncoding);
ReplayHandler handler = new ReplayHandler();
handler.Format = (int)this.mFormat;
handler.DataOffset = ReplayData.HandlerLenght;
handler.CreateTime = DateTimeOffset.UtcNow.ToUnixTimeSeconds();
handler.AllFrame = wirteStep.FrameStartID;
handler.SingleLenght = mSingleDataLenght;
using (FileStream fs = new FileStream(path, FileMode.Create))
{
using (BinaryWriter bw = new BinaryWriter(fs))
{
//写入Handler
bw.Write(ReplayData.GetHandlerData(handler));
//写入Data
bw.Write(mStream.ToArray());
}
}
if (bWithDump)
{
List<string> temp = new List<string>();
temp.Add($"Format => {handler.Format}");
temp.Add($"DataOffset => {handler.DataOffset}");
temp.Add($"CreateTime => {handler.CreateTime}");
temp.Add($"AllFrame => {handler.AllFrame}");
temp.Add($"SingleLenght => {handler.SingleLenght}");
dbgList.InsertRange(0, temp);
File.WriteAllLines(dumppath, dbgList);
}
}
public void Dispose()
{
mStream.Dispose();
mBinaryWriter.Dispose();
//TODO
}
}
}