master #87
File diff suppressed because it is too large
Load Diff
@ -520,6 +520,77 @@ MonoBehaviour:
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
gradient: {fileID: 46877084639177849}
|
||||
--- !u!1 &1280900818828460255
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 1718494758036642021}
|
||||
- component: {fileID: 406189280625441644}
|
||||
- component: {fileID: 6728379839034828402}
|
||||
m_Layer: 5
|
||||
m_Name: BoolEdit
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!224 &1718494758036642021
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1280900818828460255}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 7754613193470953066}
|
||||
m_Father: {fileID: 278706555072840209}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 0}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!114 &406189280625441644
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1280900818828460255}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 306cc8c2b49d7114eaa3623786fc2126, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_IgnoreLayout: 0
|
||||
m_MinWidth: -1
|
||||
m_MinHeight: -1
|
||||
m_PreferredWidth: -1
|
||||
m_PreferredHeight: 40
|
||||
m_FlexibleWidth: -1
|
||||
m_FlexibleHeight: -1
|
||||
m_LayoutPriority: 1
|
||||
--- !u!114 &6728379839034828402
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1280900818828460255}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: c864ef7d3920dfc4cb69a86ef3af426b, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
txt_value: {fileID: 7822831767140937850}
|
||||
--- !u!1 &1501213187178026014
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -723,6 +794,81 @@ MonoBehaviour:
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
animator: {fileID: 8744505332349586225}
|
||||
--- !u!1 &2011250662246569413
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 2971252204166660888}
|
||||
- component: {fileID: 8603130728764424453}
|
||||
- component: {fileID: 5558698359590655883}
|
||||
m_Layer: 5
|
||||
m_Name: Background
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!224 &2971252204166660888
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2011250662246569413}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 623010347094537687}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0.25}
|
||||
m_AnchorMax: {x: 1, y: 0.75}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &8603130728764424453
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2011250662246569413}
|
||||
m_CullTransparentMesh: 1
|
||||
--- !u!114 &5558698359590655883
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2011250662246569413}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_Maskable: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_Sprite: {fileID: 10907, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_Type: 1
|
||||
m_PreserveAspect: 0
|
||||
m_FillCenter: 1
|
||||
m_FillMethod: 4
|
||||
m_FillAmount: 1
|
||||
m_FillClockwise: 1
|
||||
m_FillOrigin: 0
|
||||
m_UseSpriteMesh: 0
|
||||
m_PixelsPerUnitMultiplier: 1
|
||||
--- !u!1 &2471254561136382013
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -877,6 +1023,42 @@ MonoBehaviour:
|
||||
m_Icon: {fileID: 394891843266770919}
|
||||
ExpandFlag: {fileID: 1501213187178026014}
|
||||
ApplyFlag: {fileID: 3335801350916860509}
|
||||
--- !u!1 &2660711182228429640
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 5502792356073001137}
|
||||
m_Layer: 5
|
||||
m_Name: Fill Area
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!224 &5502792356073001137
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2660711182228429640}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 9033422041994042558}
|
||||
m_Father: {fileID: 623010347094537687}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0.25}
|
||||
m_AnchorMax: {x: 1, y: 0.75}
|
||||
m_AnchoredPosition: {x: -5, y: 0}
|
||||
m_SizeDelta: {x: -20, y: 0}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!1 &3335801350916860509
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -1260,6 +1442,8 @@ RectTransform:
|
||||
m_Children:
|
||||
- {fileID: 2450201408575734812}
|
||||
- {fileID: 7216060871118576844}
|
||||
- {fileID: 3461365397350504029}
|
||||
- {fileID: 1718494758036642021}
|
||||
- {fileID: 816049057894123782}
|
||||
m_Father: {fileID: 4478785627166277610}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
@ -1283,6 +1467,8 @@ MonoBehaviour:
|
||||
m_MenuNameTxt: {fileID: 6349204039935213934}
|
||||
m_Icon: {fileID: 1062489471918314902}
|
||||
com_floatEdit: {fileID: 3979886008433050043}
|
||||
com_intEdit: {fileID: 7283495606979218283}
|
||||
com_boolEdit: {fileID: 6728379839034828402}
|
||||
com_enumEdit: {fileID: 3614321873420207159}
|
||||
--- !u!114 &4314371315188452187
|
||||
MonoBehaviour:
|
||||
@ -1330,6 +1516,178 @@ MonoBehaviour:
|
||||
m_FlexibleWidth: -1
|
||||
m_FlexibleHeight: -1
|
||||
m_LayoutPriority: 1
|
||||
--- !u!1 &5368404913088401643
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 5211094055976679099}
|
||||
m_Layer: 5
|
||||
m_Name: Handle Slide Area
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!224 &5211094055976679099
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 5368404913088401643}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 4027954690118145370}
|
||||
m_Father: {fileID: 623010347094537687}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 1, y: 1}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!1 &5564584920301875764
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 7900345916139696652}
|
||||
- component: {fileID: 4039086934110648845}
|
||||
m_Layer: 5
|
||||
m_Name: content
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!224 &7900345916139696652
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 5564584920301875764}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 623010347094537687}
|
||||
- {fileID: 345486178931433765}
|
||||
m_Father: {fileID: 3461365397350504029}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 1, y: 1}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!114 &4039086934110648845
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 5564584920301875764}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 30649d3a9faa99c48a7b1166b86bf2a0, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Padding:
|
||||
m_Left: 0
|
||||
m_Right: 0
|
||||
m_Top: 0
|
||||
m_Bottom: 0
|
||||
m_ChildAlignment: 0
|
||||
m_Spacing: 5
|
||||
m_ChildForceExpandWidth: 1
|
||||
m_ChildForceExpandHeight: 1
|
||||
m_ChildControlWidth: 1
|
||||
m_ChildControlHeight: 1
|
||||
m_ChildScaleWidth: 0
|
||||
m_ChildScaleHeight: 0
|
||||
m_ReverseArrangement: 0
|
||||
--- !u!1 &5830336849912211446
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 3461365397350504029}
|
||||
- component: {fileID: 9093150501524936851}
|
||||
- component: {fileID: 7283495606979218283}
|
||||
m_Layer: 5
|
||||
m_Name: IntEdit
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!224 &3461365397350504029
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 5830336849912211446}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 7900345916139696652}
|
||||
m_Father: {fileID: 278706555072840209}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 0}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!114 &9093150501524936851
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 5830336849912211446}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 306cc8c2b49d7114eaa3623786fc2126, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_IgnoreLayout: 0
|
||||
m_MinWidth: -1
|
||||
m_MinHeight: -1
|
||||
m_PreferredWidth: -1
|
||||
m_PreferredHeight: 40
|
||||
m_FlexibleWidth: -1
|
||||
m_FlexibleHeight: -1
|
||||
m_LayoutPriority: 1
|
||||
--- !u!114 &7283495606979218283
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 5830336849912211446}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: abad743de1574354f99efc5054aa6b43, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
slider: {fileID: 5919193658528722431}
|
||||
txt_value: {fileID: 6075532957906331759}
|
||||
--- !u!1 &5894141955990945432
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -1394,6 +1752,217 @@ MonoBehaviour:
|
||||
m_ChildScaleWidth: 0
|
||||
m_ChildScaleHeight: 0
|
||||
m_ReverseArrangement: 0
|
||||
--- !u!1 &6033457221832404715
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 8543458054403131507}
|
||||
- component: {fileID: 6646371810488858664}
|
||||
- component: {fileID: 7822831767140937850}
|
||||
- component: {fileID: 3722671482862039384}
|
||||
m_Layer: 5
|
||||
m_Name: value
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!224 &8543458054403131507
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 6033457221832404715}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 7754613193470953066}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 0}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &6646371810488858664
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 6033457221832404715}
|
||||
m_CullTransparentMesh: 1
|
||||
--- !u!114 &7822831767140937850
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 6033457221832404715}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_Maskable: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_FontData:
|
||||
m_Font: {fileID: 12800000, guid: 33a3bdf8f6bd1ec4eba7c4bc58183212, type: 3}
|
||||
m_FontSize: 20
|
||||
m_FontStyle: 0
|
||||
m_BestFit: 0
|
||||
m_MinSize: 2
|
||||
m_MaxSize: 40
|
||||
m_Alignment: 4
|
||||
m_AlignByGeometry: 0
|
||||
m_RichText: 1
|
||||
m_HorizontalOverflow: 0
|
||||
m_VerticalOverflow: 1
|
||||
m_LineSpacing: 1
|
||||
m_Text: ENUMNAME
|
||||
--- !u!114 &3722671482862039384
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 6033457221832404715}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 306cc8c2b49d7114eaa3623786fc2126, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_IgnoreLayout: 0
|
||||
m_MinWidth: -1
|
||||
m_MinHeight: -1
|
||||
m_PreferredWidth: -1
|
||||
m_PreferredHeight: -1
|
||||
m_FlexibleWidth: 1
|
||||
m_FlexibleHeight: -1
|
||||
m_LayoutPriority: 1
|
||||
--- !u!1 &6058311224544485353
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 623010347094537687}
|
||||
- component: {fileID: 5919193658528722431}
|
||||
- component: {fileID: 5682207136112565641}
|
||||
m_Layer: 5
|
||||
m_Name: Slider
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!224 &623010347094537687
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 6058311224544485353}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 2971252204166660888}
|
||||
- {fileID: 5502792356073001137}
|
||||
- {fileID: 5211094055976679099}
|
||||
m_Father: {fileID: 7900345916139696652}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 0}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!114 &5919193658528722431
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 6058311224544485353}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 67db9e8f0e2ae9c40bc1e2b64352a6b4, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Navigation:
|
||||
m_Mode: 3
|
||||
m_WrapAround: 0
|
||||
m_SelectOnUp: {fileID: 0}
|
||||
m_SelectOnDown: {fileID: 0}
|
||||
m_SelectOnLeft: {fileID: 0}
|
||||
m_SelectOnRight: {fileID: 0}
|
||||
m_Transition: 0
|
||||
m_Colors:
|
||||
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
|
||||
m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
|
||||
m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
|
||||
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
|
||||
m_ColorMultiplier: 1
|
||||
m_FadeDuration: 0.1
|
||||
m_SpriteState:
|
||||
m_HighlightedSprite: {fileID: 0}
|
||||
m_PressedSprite: {fileID: 0}
|
||||
m_SelectedSprite: {fileID: 0}
|
||||
m_DisabledSprite: {fileID: 0}
|
||||
m_AnimationTriggers:
|
||||
m_NormalTrigger: Normal
|
||||
m_HighlightedTrigger: Highlighted
|
||||
m_PressedTrigger: Pressed
|
||||
m_SelectedTrigger: Selected
|
||||
m_DisabledTrigger: Disabled
|
||||
m_Interactable: 1
|
||||
m_TargetGraphic: {fileID: 3790767580891084363}
|
||||
m_FillRect: {fileID: 9033422041994042558}
|
||||
m_HandleRect: {fileID: 4027954690118145370}
|
||||
m_Direction: 0
|
||||
m_MinValue: 0
|
||||
m_MaxValue: 1
|
||||
m_WholeNumbers: 0
|
||||
m_Value: 0
|
||||
m_OnValueChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
--- !u!114 &5682207136112565641
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 6058311224544485353}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 306cc8c2b49d7114eaa3623786fc2126, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_IgnoreLayout: 0
|
||||
m_MinWidth: -1
|
||||
m_MinHeight: -1
|
||||
m_PreferredWidth: -1
|
||||
m_PreferredHeight: -1
|
||||
m_FlexibleWidth: 5
|
||||
m_FlexibleHeight: -1
|
||||
m_LayoutPriority: 1
|
||||
--- !u!1 &6312116949113707702
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -1466,6 +2035,106 @@ MonoBehaviour:
|
||||
m_EditorClassIdentifier:
|
||||
slider: {fileID: 6489571631904078165}
|
||||
txt_value: {fileID: 6176548475786947694}
|
||||
--- !u!1 &6551251729527098609
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 345486178931433765}
|
||||
- component: {fileID: 7323868397581272064}
|
||||
- component: {fileID: 6075532957906331759}
|
||||
- component: {fileID: 6388778664118236617}
|
||||
m_Layer: 5
|
||||
m_Name: value
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!224 &345486178931433765
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 6551251729527098609}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 7900345916139696652}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 0}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &7323868397581272064
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 6551251729527098609}
|
||||
m_CullTransparentMesh: 1
|
||||
--- !u!114 &6075532957906331759
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 6551251729527098609}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_Maskable: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_FontData:
|
||||
m_Font: {fileID: 12800000, guid: 33a3bdf8f6bd1ec4eba7c4bc58183212, type: 3}
|
||||
m_FontSize: 20
|
||||
m_FontStyle: 0
|
||||
m_BestFit: 1
|
||||
m_MinSize: 2
|
||||
m_MaxSize: 20
|
||||
m_Alignment: 4
|
||||
m_AlignByGeometry: 0
|
||||
m_RichText: 1
|
||||
m_HorizontalOverflow: 0
|
||||
m_VerticalOverflow: 1
|
||||
m_LineSpacing: 1
|
||||
m_Text: 0
|
||||
--- !u!114 &6388778664118236617
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 6551251729527098609}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 306cc8c2b49d7114eaa3623786fc2126, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_IgnoreLayout: 0
|
||||
m_MinWidth: -1
|
||||
m_MinHeight: -1
|
||||
m_PreferredWidth: 50
|
||||
m_PreferredHeight: -1
|
||||
m_FlexibleWidth: -1
|
||||
m_FlexibleHeight: -1
|
||||
m_LayoutPriority: 1
|
||||
--- !u!1 &6669948312920191200
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -1675,6 +2344,144 @@ MonoBehaviour:
|
||||
m_EffectColor: {r: 0, g: 0, b: 0, a: 0.5}
|
||||
m_EffectDistance: {x: 1.5, y: -1.5}
|
||||
m_UseGraphicAlpha: 1
|
||||
--- !u!1 &7579340952198812870
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 9033422041994042558}
|
||||
- component: {fileID: 9210239002563918603}
|
||||
- component: {fileID: 4055457614720979564}
|
||||
m_Layer: 5
|
||||
m_Name: Fill
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!224 &9033422041994042558
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7579340952198812870}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 5502792356073001137}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 0}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 10, y: 0}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &9210239002563918603
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7579340952198812870}
|
||||
m_CullTransparentMesh: 1
|
||||
--- !u!114 &4055457614720979564
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7579340952198812870}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_Maskable: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_Sprite: {fileID: 10905, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_Type: 1
|
||||
m_PreserveAspect: 0
|
||||
m_FillCenter: 1
|
||||
m_FillMethod: 4
|
||||
m_FillAmount: 1
|
||||
m_FillClockwise: 1
|
||||
m_FillOrigin: 0
|
||||
m_UseSpriteMesh: 0
|
||||
m_PixelsPerUnitMultiplier: 1
|
||||
--- !u!1 &7928927824150591534
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 7754613193470953066}
|
||||
- component: {fileID: 4099568322977131793}
|
||||
m_Layer: 5
|
||||
m_Name: content
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!224 &7754613193470953066
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7928927824150591534}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 8543458054403131507}
|
||||
m_Father: {fileID: 1718494758036642021}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 1, y: 1}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!114 &4099568322977131793
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7928927824150591534}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 30649d3a9faa99c48a7b1166b86bf2a0, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Padding:
|
||||
m_Left: 0
|
||||
m_Right: 0
|
||||
m_Top: 0
|
||||
m_Bottom: 0
|
||||
m_ChildAlignment: 0
|
||||
m_Spacing: 5
|
||||
m_ChildForceExpandWidth: 1
|
||||
m_ChildForceExpandHeight: 1
|
||||
m_ChildControlWidth: 1
|
||||
m_ChildControlHeight: 1
|
||||
m_ChildScaleWidth: 0
|
||||
m_ChildScaleHeight: 0
|
||||
m_ReverseArrangement: 0
|
||||
--- !u!1 &8045610840842517781
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -2064,6 +2871,81 @@ MonoBehaviour:
|
||||
m_FlexibleWidth: -1
|
||||
m_FlexibleHeight: -1
|
||||
m_LayoutPriority: 1
|
||||
--- !u!1 &8670820869058111882
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 4027954690118145370}
|
||||
- component: {fileID: 4961390550090550147}
|
||||
- component: {fileID: 3790767580891084363}
|
||||
m_Layer: 5
|
||||
m_Name: Handle
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!224 &4027954690118145370
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 8670820869058111882}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 5211094055976679099}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 0}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 20, y: -20}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &4961390550090550147
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 8670820869058111882}
|
||||
m_CullTransparentMesh: 1
|
||||
--- !u!114 &3790767580891084363
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 8670820869058111882}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_Maskable: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_Sprite: {fileID: 10911, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_Type: 1
|
||||
m_PreserveAspect: 0
|
||||
m_FillCenter: 1
|
||||
m_FillMethod: 4
|
||||
m_FillAmount: 1
|
||||
m_FillClockwise: 1
|
||||
m_FillOrigin: 0
|
||||
m_UseSpriteMesh: 0
|
||||
m_PixelsPerUnitMultiplier: 1
|
||||
--- !u!1 &8884391103430529053
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -21,7 +21,6 @@ namespace AxibugEmuOnline.Client.ClientCore
|
||||
public static AppLogin login;
|
||||
public static AppChat chat;
|
||||
public static UserDataManager user;
|
||||
//public static AppNetGame netgame;
|
||||
public static AppEmu emu;
|
||||
/// <summary>
|
||||
/// nes Rom库
|
||||
@ -36,6 +35,7 @@ namespace AxibugEmuOnline.Client.ClientCore
|
||||
public static AppRoom roomMgr;
|
||||
public static AppSettings settings;
|
||||
public static AppShare share;
|
||||
public static GamePadManager gamePadMgr;
|
||||
private static object gameSavMgr;
|
||||
static bool bTest;
|
||||
static string mTestSrvIP;
|
||||
@ -70,7 +70,6 @@ namespace AxibugEmuOnline.Client.ClientCore
|
||||
chat = new AppChat();
|
||||
user = new UserDataManager();
|
||||
emu = new AppEmu();
|
||||
//netgame = new AppNetGame();
|
||||
httpAPI = new HttpAPI();
|
||||
if (bUseLocalWebApi)
|
||||
httpAPI.WebHost = mLocalWebApi;
|
||||
@ -80,6 +79,8 @@ namespace AxibugEmuOnline.Client.ClientCore
|
||||
roomMgr = new AppRoom();
|
||||
share = new AppShare();
|
||||
gameSavMgr = new AppGameSavMgr();
|
||||
gamePadMgr = new GamePadManager();
|
||||
|
||||
bTest = isTest;
|
||||
mTestSrvIP = testSrvIP;
|
||||
var go = new GameObject("[AppAxibugEmuOnline]");
|
||||
@ -202,6 +203,9 @@ namespace AxibugEmuOnline.Client.ClientCore
|
||||
private static void Tick()
|
||||
{
|
||||
nesRomLib.ExecuteFetchRomInfo();
|
||||
starRomLib.ExecuteFetchRomInfo();
|
||||
|
||||
gamePadMgr.Update();
|
||||
}
|
||||
|
||||
public static Coroutine StartCoroutine(IEnumerator itor)
|
||||
|
@ -1,4 +1,5 @@
|
||||
using AxibugEmuOnline.Client.ClientCore;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
|
||||
namespace AxibugEmuOnline.Client
|
||||
|
@ -1,6 +1,7 @@
|
||||
using Assets.Script.AppMain.Filter;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
@ -53,12 +54,12 @@ namespace AxibugEmuOnline.Client
|
||||
var rangeAtt = param.GetCustomAttribute<RangeAttribute>();
|
||||
float min = 0;
|
||||
float max = 10;
|
||||
if (rangeAtt != null)
|
||||
{
|
||||
min = rangeAtt.min; max = rangeAtt.max;
|
||||
}
|
||||
if (rangeAtt != null) { min = rangeAtt.min; max = rangeAtt.max; }
|
||||
|
||||
var editableParam = new EditableParamerter(param.Name, paramObj, min, max);
|
||||
var descrip = param.GetCustomAttribute<DescriptionAttribute>();
|
||||
string name = descrip != null ? descrip.Description : param.Name;
|
||||
|
||||
var editableParam = new EditableParamerter(name, paramObj, min, max);
|
||||
m_editableParamList.Add(editableParam);
|
||||
}
|
||||
}
|
||||
@ -86,16 +87,24 @@ namespace AxibugEmuOnline.Client
|
||||
public object MinValue { get; private set; }
|
||||
public object MaxValue { get; private set; }
|
||||
|
||||
public EditableParamerter(string name, FilterParameter paramObject, object minValue, object maxValue)
|
||||
public EditableParamerter(string name, FilterParameter paramObject, float minValue, float maxValue)
|
||||
{
|
||||
m_paramObject = paramObject;
|
||||
Name = name;
|
||||
|
||||
var paramType = paramObject.GetType();
|
||||
|
||||
if (paramObject.ValueType == typeof(int))
|
||||
{
|
||||
MinValue = (int)minValue;
|
||||
MaxValue = (int)maxValue;
|
||||
}
|
||||
else if (paramObject.ValueType == typeof(float))
|
||||
{
|
||||
MinValue = minValue;
|
||||
MaxValue = maxValue;
|
||||
}
|
||||
}
|
||||
|
||||
public void ResetToDefault() => m_paramObject.Value = null;
|
||||
|
||||
|
@ -331,6 +331,18 @@ namespace AxibugEmuOnline.Client
|
||||
float.TryParse(rawStr, out floatVal);
|
||||
return floatVal;
|
||||
}
|
||||
else if (valueType == typeof(int))
|
||||
{
|
||||
int intVal;
|
||||
int.TryParse(rawStr, out intVal);
|
||||
return intVal;
|
||||
}
|
||||
else if (valueType == typeof(bool))
|
||||
{
|
||||
bool boolVal;
|
||||
bool.TryParse(rawStr, out boolVal);
|
||||
return boolVal;
|
||||
}
|
||||
else if (valueType.IsEnum)
|
||||
{
|
||||
var names = Enum.GetNames(valueType);
|
||||
|
@ -29,20 +29,75 @@ namespace Assets.Script.AppMain.Filter
|
||||
{
|
||||
m_defaultValue = defaultValue;
|
||||
}
|
||||
|
||||
public static implicit operator T(FilterParameter<T> value)
|
||||
{
|
||||
return value.GetValue();
|
||||
}
|
||||
|
||||
public static implicit operator FilterParameter<T>(T value)
|
||||
{
|
||||
return new FilterParameter<T>(value);
|
||||
}
|
||||
}
|
||||
|
||||
public class BoolParameter : FilterParameter<bool>
|
||||
{
|
||||
public BoolParameter(bool defaultValue) : base(defaultValue) { }
|
||||
|
||||
public static implicit operator bool(BoolParameter value)
|
||||
{
|
||||
return value.GetValue();
|
||||
}
|
||||
|
||||
public static implicit operator BoolParameter(bool value)
|
||||
{
|
||||
return new BoolParameter(value);
|
||||
}
|
||||
}
|
||||
|
||||
public class Vector2Parameter : FilterParameter<Vector2>
|
||||
{
|
||||
public Vector2Parameter(Vector2 defaultValue) : base(defaultValue) { }
|
||||
|
||||
public static implicit operator Vector2(Vector2Parameter value)
|
||||
{
|
||||
return value.GetValue();
|
||||
}
|
||||
|
||||
public static implicit operator Vector2Parameter(Vector2 value)
|
||||
{
|
||||
return new Vector2Parameter(value);
|
||||
}
|
||||
}
|
||||
|
||||
public class FloatParameter : FilterParameter<float>
|
||||
{
|
||||
public FloatParameter(float defaultValue) : base(defaultValue) { }
|
||||
|
||||
public static implicit operator float(FloatParameter value)
|
||||
{
|
||||
return value.GetValue();
|
||||
}
|
||||
|
||||
public static implicit operator FloatParameter(float value)
|
||||
{
|
||||
return new FloatParameter(value);
|
||||
}
|
||||
}
|
||||
|
||||
public class IntParameter : FilterParameter<int>
|
||||
{
|
||||
public IntParameter(int defaultValue) : base(defaultValue) { }
|
||||
|
||||
public static implicit operator int(IntParameter value)
|
||||
{
|
||||
return value.GetValue();
|
||||
}
|
||||
|
||||
public static implicit operator IntParameter(int value)
|
||||
{
|
||||
return new IntParameter(value);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 36463068bd4c2274cb302669fa552345
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,173 @@
|
||||
using Assets.Script.AppMain.Filter;
|
||||
using AxibugEmuOnline.Client;
|
||||
using System.ComponentModel;
|
||||
using UnityEngine;
|
||||
using Random = UnityEngine.Random;
|
||||
|
||||
|
||||
public class SimpleCRT : FilterEffect
|
||||
{
|
||||
public override string Name => nameof(SimpleCRT);
|
||||
|
||||
protected override string ShaderName => "Filter/yunoda-3DCG/SimpleCRT";
|
||||
|
||||
[Range(0, 1000)][Description("White Noise Freq")] public IntParameter whiteNoiseFrequency = new IntParameter(1);
|
||||
[Range(0, 1)][Description("White Noise Time Left (sec)")] public FloatParameter whiteNoiseLength = new FloatParameter(0.1f);
|
||||
private float whiteNoiseTimeLeft;
|
||||
|
||||
[Range(0, 1000)][Description("Screen Jump Freq")] public IntParameter screenJumpFrequency = 1;
|
||||
[Range(0, 1f)][Description("Screen Jump Length")] public FloatParameter screenJumpLength = 0.2f;
|
||||
[Range(0, 1f)][Description("Jump Min")] public FloatParameter screenJumpMinLevel = 0.1f;
|
||||
[Range(0, 1f)][Description("Jump Max")] public FloatParameter screenJumpMaxLevel = 0.9f;
|
||||
private float screenJumpTimeLeft;
|
||||
|
||||
[Range(0, 1f)][Description("Flickering Strength")] public FloatParameter flickeringStrength = 0.002f;
|
||||
[Range(0, 333f)][Description("Flickering Cycle")] public FloatParameter flickeringCycle = 111f;
|
||||
|
||||
[Description("Slip Page")] public BoolParameter isSlippage = true;
|
||||
[Description("Slip Noise")] public BoolParameter isSlippageNoise = true;
|
||||
[Range(0, 1)][Description("Slip Strength")] public FloatParameter slippageStrength = 0.005f;
|
||||
[Range(0, 100)][Description("Slip Intervalw")] public float slippageInterval = 1f;
|
||||
[Range(0, 330)][Description("Slip Scroll Speed")] public float slippageScrollSpeed = 33f;
|
||||
[Range(0, 100f)][Description("Slip Size")] public FloatParameter slippageSize = 11f;
|
||||
|
||||
[Range(0, 1f)][Description("Chromatic Aberration Strength")] public FloatParameter chromaticAberrationStrength = 0.005f;
|
||||
[Description("Chromatic Aberration")] public bool isChromaticAberration = true;
|
||||
|
||||
[Description("Multiple Ghost")] public BoolParameter isMultipleGhost = true;
|
||||
[Range(0, 1f)][Description("Multiple Ghost Strength")] public FloatParameter multipleGhostStrength = 0.01f;
|
||||
|
||||
[Description("Scanline")] public BoolParameter isScanline = true;
|
||||
[Description("Monochrome")] public BoolParameter isMonochrome = false;
|
||||
|
||||
[Description("Letter Box")] public bool isLetterBox = false;
|
||||
public bool isLetterBoxEdgeBlur = false;
|
||||
[Description("Letter Box Type")] public FilterParameter<LeterBoxType> letterBoxType = default(LeterBoxType);
|
||||
public enum LeterBoxType
|
||||
{
|
||||
Black,
|
||||
Blur
|
||||
}
|
||||
|
||||
#region Properties in shader
|
||||
private int _WhiteNoiseOnOff;
|
||||
private int _ScanlineOnOff;
|
||||
private int _MonochormeOnOff;
|
||||
private int _ScreenJumpLevel;
|
||||
private int _FlickeringStrength;
|
||||
private int _FlickeringCycle;
|
||||
private int _SlippageStrength;
|
||||
private int _SlippageSize;
|
||||
private int _SlippageInterval;
|
||||
private int _SlippageScrollSpeed;
|
||||
private int _SlippageNoiseOnOff;
|
||||
private int _SlippageOnOff;
|
||||
private int _ChromaticAberrationStrength;
|
||||
private int _ChromaticAberrationOnOff;
|
||||
private int _MultipleGhostOnOff;
|
||||
private int _MultipleGhostStrength;
|
||||
private int _LetterBoxOnOff;
|
||||
private int _LetterBoxType;
|
||||
private int _LetterBoxEdgeBlurOnOff;
|
||||
private int _DecalTex;
|
||||
private int _DecalTexOnOff;
|
||||
private int _DecalTexPos;
|
||||
private int _DecalTexScale;
|
||||
private int _FilmDirtOnOff;
|
||||
private int _FilmDirtTex;
|
||||
#endregion
|
||||
|
||||
protected override void OnInit(Material renderMat)
|
||||
{
|
||||
base.OnInit(renderMat);
|
||||
|
||||
_WhiteNoiseOnOff = Shader.PropertyToID("_WhiteNoiseOnOff");
|
||||
_ScanlineOnOff = Shader.PropertyToID("_ScanlineOnOff");
|
||||
_MonochormeOnOff = Shader.PropertyToID("_MonochormeOnOff");
|
||||
_ScreenJumpLevel = Shader.PropertyToID("_ScreenJumpLevel");
|
||||
_FlickeringStrength = Shader.PropertyToID("_FlickeringStrength");
|
||||
_FlickeringCycle = Shader.PropertyToID("_FlickeringCycle");
|
||||
_SlippageStrength = Shader.PropertyToID("_SlippageStrength");
|
||||
_SlippageSize = Shader.PropertyToID("_SlippageSize");
|
||||
_SlippageInterval = Shader.PropertyToID("_SlippageInterval");
|
||||
_SlippageScrollSpeed = Shader.PropertyToID("_SlippageScrollSpeed");
|
||||
_SlippageNoiseOnOff = Shader.PropertyToID("_SlippageNoiseOnOff");
|
||||
_SlippageOnOff = Shader.PropertyToID("_SlippageOnOff");
|
||||
_ChromaticAberrationStrength = Shader.PropertyToID("_ChromaticAberrationStrength");
|
||||
_ChromaticAberrationOnOff = Shader.PropertyToID("_ChromaticAberrationOnOff");
|
||||
_MultipleGhostOnOff = Shader.PropertyToID("_MultipleGhostOnOff");
|
||||
_MultipleGhostStrength = Shader.PropertyToID("_MultipleGhostStrength");
|
||||
_LetterBoxOnOff = Shader.PropertyToID("_LetterBoxOnOff");
|
||||
_LetterBoxType = Shader.PropertyToID("_LetterBoxType");
|
||||
_DecalTex = Shader.PropertyToID("_DecalTex");
|
||||
_DecalTexOnOff = Shader.PropertyToID("_DecalTexOnOff");
|
||||
_DecalTexPos = Shader.PropertyToID("_DecalTexPos");
|
||||
_DecalTexScale = Shader.PropertyToID("_DecalTexScale");
|
||||
_FilmDirtOnOff = Shader.PropertyToID("_FilmDirtOnOff");
|
||||
_FilmDirtTex = Shader.PropertyToID("_FilmDirtTex");
|
||||
}
|
||||
|
||||
protected override void OnRenderer(Material renderMat, Texture src, RenderTexture result)
|
||||
{
|
||||
SetShaderParameter(renderMat);
|
||||
|
||||
Graphics.Blit(src, result, renderMat);
|
||||
}
|
||||
|
||||
private void SetShaderParameter(Material material)
|
||||
{
|
||||
///////White noise
|
||||
whiteNoiseTimeLeft -= 0.01f;
|
||||
if (whiteNoiseTimeLeft <= 0)
|
||||
{
|
||||
if (Random.Range(0, 1000) < whiteNoiseFrequency)
|
||||
{
|
||||
material.SetInteger(_WhiteNoiseOnOff, 1);
|
||||
whiteNoiseTimeLeft = whiteNoiseLength;
|
||||
}
|
||||
else
|
||||
{
|
||||
material.SetInteger(_WhiteNoiseOnOff, 0);
|
||||
}
|
||||
}
|
||||
//////
|
||||
|
||||
material.SetInteger(_LetterBoxOnOff, isLetterBox ? 0 : 1);
|
||||
//material.SetInteger(_LetterBoxEdgeBlurOnOff, isLetterBoxEdgeBlur ? 0 : 1);
|
||||
material.SetInteger(_LetterBoxType, (int)letterBoxType.GetValue());
|
||||
|
||||
material.SetInteger(_ScanlineOnOff, isScanline ? 1 : 0);
|
||||
material.SetInteger(_MonochormeOnOff, isMonochrome ? 1 : 0);
|
||||
material.SetFloat(_FlickeringStrength, flickeringStrength);
|
||||
material.SetFloat(_FlickeringCycle, flickeringCycle);
|
||||
material.SetFloat(_ChromaticAberrationStrength, chromaticAberrationStrength);
|
||||
material.SetInteger(_ChromaticAberrationOnOff, isChromaticAberration ? 1 : 0);
|
||||
material.SetInteger(_MultipleGhostOnOff, isMultipleGhost ? 1 : 0);
|
||||
material.SetFloat(_MultipleGhostStrength, multipleGhostStrength);
|
||||
|
||||
//////Slippage
|
||||
material.SetInteger(_SlippageOnOff, isSlippage ? 1 : 0);
|
||||
material.SetFloat(_SlippageInterval, slippageInterval);
|
||||
material.SetFloat(_SlippageNoiseOnOff, isSlippageNoise ? Random.Range(0, 1f) : 1);
|
||||
material.SetFloat(_SlippageScrollSpeed, slippageScrollSpeed);
|
||||
material.SetFloat(_SlippageStrength, slippageStrength);
|
||||
material.SetFloat(_SlippageSize, slippageSize);
|
||||
//////
|
||||
|
||||
//////Screen Jump Noise
|
||||
screenJumpTimeLeft -= 0.01f;
|
||||
if (screenJumpTimeLeft <= 0)
|
||||
{
|
||||
if (Random.Range(0, 1000) < screenJumpFrequency)
|
||||
{
|
||||
var level = Random.Range(screenJumpMinLevel, screenJumpMaxLevel);
|
||||
material.SetFloat(_ScreenJumpLevel, level);
|
||||
screenJumpTimeLeft = screenJumpLength;
|
||||
}
|
||||
else
|
||||
{
|
||||
material.SetFloat(_ScreenJumpLevel, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d4ffc7492874c2241827f1d70c24a1e3
|
@ -0,0 +1,237 @@
|
||||
Shader "Filter/yunoda-3DCG/SimpleCRT"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
_MainTex ("Texture", 2D) = "white" {}
|
||||
_DecalTex ("Decal Texture", 2D) = "white" {}
|
||||
_FilmDirtTex ("Dirt Texture", 2D) = "white" {}
|
||||
}
|
||||
SubShader
|
||||
{
|
||||
Pass
|
||||
{
|
||||
CGPROGRAM
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
|
||||
struct appdata
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
};
|
||||
|
||||
struct v2f
|
||||
{
|
||||
float2 uv : TEXCOORD0;
|
||||
float2 decaluv : TEXCOORD1;
|
||||
float4 vertex : SV_POSITION;
|
||||
};
|
||||
|
||||
sampler2D _MainTex;
|
||||
float4 _MainTex_ST;
|
||||
float4 _MainTex_TexelSize;
|
||||
|
||||
int _WhiteNoiseOnOff;
|
||||
int _ScanlineOnOff;
|
||||
int _MonochormeOnOff;
|
||||
|
||||
int _LetterBoxOnOff;
|
||||
int _LetterBoxEdgeBlur;
|
||||
int _LetterBoxType;
|
||||
|
||||
float _ScreenJumpLevel;
|
||||
|
||||
float _FlickeringStrength;
|
||||
float _FlickeringCycle;
|
||||
|
||||
int _SlippageOnOff;
|
||||
float _SlippageStrength;
|
||||
float _SlippageInterval;
|
||||
float _SlippageScrollSpeed;
|
||||
float _SlippageNoiseOnOff;
|
||||
float _SlippageSize;
|
||||
|
||||
float _ChromaticAberrationStrength;
|
||||
int _ChromaticAberrationOnOff;
|
||||
|
||||
int _MultipleGhostOnOff;
|
||||
float _MultipleGhostStrength;
|
||||
|
||||
sampler2D _DecalTex;
|
||||
float4 _DecalTex_ST;
|
||||
int _DecalTexOnOff;
|
||||
float2 _DecalTexPos;
|
||||
float2 _DecalTexScale;
|
||||
|
||||
int _FilmDirtOnOff;
|
||||
sampler2D _FilmDirtTex;
|
||||
float4 _FilmDirtTex_ST;
|
||||
|
||||
float GetRandom(float x);
|
||||
float EaseIn(float t0, float t1, float t);
|
||||
|
||||
v2f vert (appdata v)
|
||||
{
|
||||
v2f o;
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
|
||||
o.decaluv = TRANSFORM_TEX(v.uv, _DecalTex);
|
||||
return o;
|
||||
}
|
||||
|
||||
fixed4 frag (v2f i) : SV_Target
|
||||
{
|
||||
float2 uv = i.uv;
|
||||
|
||||
/////Jump noise
|
||||
uv.y = frac(uv.y + _ScreenJumpLevel);
|
||||
/////
|
||||
|
||||
/////frickering
|
||||
float flickeringNoise = GetRandom(_Time.y);
|
||||
float flickeringMask = pow(abs(sin(i.uv.y * _FlickeringCycle + _Time.y)), 10);
|
||||
uv.x = uv.x + (flickeringNoise * _FlickeringStrength * flickeringMask);
|
||||
/////
|
||||
|
||||
/////slippage
|
||||
float scrollSpeed = _Time.x * _SlippageScrollSpeed;
|
||||
float slippageMask = pow(abs(sin(i.uv.y * _SlippageInterval + scrollSpeed)), _SlippageSize);
|
||||
float stepMask = round(sin(i.uv.y * _SlippageInterval + scrollSpeed - 1));
|
||||
uv.x = uv.x + (_SlippageNoiseOnOff * _SlippageStrength * slippageMask * stepMask) * _SlippageOnOff;
|
||||
/////
|
||||
|
||||
/////Chromatic Aberration
|
||||
float red = tex2D(_MainTex, float2(uv.x - _ChromaticAberrationStrength * _ChromaticAberrationOnOff, uv.y)).r;
|
||||
float green = tex2D(_MainTex, float2(uv.x, uv.y)).g;
|
||||
float blue = tex2D(_MainTex, float2(uv.x + _ChromaticAberrationStrength * _ChromaticAberrationOnOff, uv.y)).b;
|
||||
float4 color = float4(red, green, blue, 1);
|
||||
/////
|
||||
|
||||
/////Multiple Ghost
|
||||
float4 ghost1st = tex2D(_MainTex, uv - float2(1, 0) * _MultipleGhostStrength * _MultipleGhostOnOff);
|
||||
float4 ghost2nd = tex2D(_MainTex, uv - float2(1, 0) * _MultipleGhostStrength * 2 * _MultipleGhostOnOff);
|
||||
color = color * 0.8 + ghost1st * 0.15 + ghost2nd * 0.05;
|
||||
/////
|
||||
|
||||
/////File dirt
|
||||
float2 pp = -1.0 + 2.0 * uv;
|
||||
float time = _Time.x;
|
||||
float aaRad = 0.1;
|
||||
float2 nseLookup2 = pp + time * 1000;
|
||||
float3 nse2 =
|
||||
tex2D(_FilmDirtTex, 0.1 * nseLookup2.xy).xyz +
|
||||
tex2D(_FilmDirtTex, 0.01 * nseLookup2.xy).xyz +
|
||||
tex2D(_FilmDirtTex, 0.004 * nseLookup2.xy).xyz;
|
||||
float thresh = 0.6;
|
||||
float mul1 = smoothstep(thresh - aaRad, thresh + aaRad, nse2.x);
|
||||
float mul2 = smoothstep(thresh - aaRad, thresh + aaRad, nse2.y);
|
||||
float mul3 = smoothstep(thresh - aaRad, thresh + aaRad, nse2.z);
|
||||
|
||||
float seed = tex2D(_FilmDirtTex, float2(time * 0.35, time)).x;
|
||||
|
||||
float result = clamp(0, 1, seed + 0.7);
|
||||
|
||||
result += 0.06 * EaseIn(19.2, 19.4, time);
|
||||
|
||||
float band = 0.05;
|
||||
if(_FilmDirtOnOff == 1)
|
||||
{
|
||||
if( 0.3 < seed && 0.3 + band > seed )
|
||||
color *= mul1 * result;
|
||||
else if( 0.6 < seed && 0.6 + band > seed )
|
||||
color *= mul2 * result;
|
||||
else if( 0.9 < seed && 0.9 + band > seed )
|
||||
color *= mul3 * result;
|
||||
}
|
||||
/////
|
||||
|
||||
/////Letter box
|
||||
float band_uv = fmod(_MainTex_TexelSize.z, 640) / _MainTex_TexelSize.z / 2;
|
||||
if(i.uv.x < band_uv || 1 - band_uv < i.uv.x)
|
||||
{
|
||||
float pi = 6.28318530718;
|
||||
float directions = 16.0;
|
||||
float quality = 3.0;
|
||||
float size = 8.0;
|
||||
|
||||
float2 Radius = size * _MainTex_ST.zw;
|
||||
float4 samplingColor = tex2D(_MainTex, uv);
|
||||
|
||||
for(float d = 0.0; d < pi; d += pi / directions)
|
||||
{
|
||||
for(float i = 1.0 / quality; i <= 1.0; i += 1.0 / quality)
|
||||
{
|
||||
samplingColor += tex2D(_MainTex, uv + float2(cos(d), sin(d)) * 0.015 * i);
|
||||
}
|
||||
}
|
||||
samplingColor /= quality * directions - 15.0;
|
||||
|
||||
if(_LetterBoxOnOff == 1)
|
||||
{
|
||||
color = color;
|
||||
}
|
||||
else if(_LetterBoxType == 0) // LetterBox is Black
|
||||
{
|
||||
color = 0;
|
||||
}
|
||||
else if(_LetterBoxType == 1) // LetterBox is Blur
|
||||
{
|
||||
color = samplingColor;
|
||||
}
|
||||
}
|
||||
/////
|
||||
|
||||
/////White noise
|
||||
if(_WhiteNoiseOnOff == 1)
|
||||
{
|
||||
return frac(sin(dot(i.uv, float2(12.9898, 78.233)) + _Time.x) * 43758.5453);
|
||||
}
|
||||
/////
|
||||
|
||||
/////Decal texture
|
||||
float4 decal = tex2D(_DecalTex, (i.decaluv - _DecalTexPos) * _DecalTexScale) * _DecalTexOnOff;
|
||||
color = color * (1 - decal.a) + decal;
|
||||
/////
|
||||
|
||||
/////Scanline
|
||||
float scanline = sin((i.uv.y + _Time.x) * 800.0) * 0.04;
|
||||
color -= scanline * _ScanlineOnOff;
|
||||
/////
|
||||
|
||||
//////scanline noise
|
||||
float noiseAlpha = 1;
|
||||
if(pow(sin(uv.y + _Time.y * 2), 200) >= 0.999)
|
||||
{
|
||||
noiseAlpha = GetRandom(uv.y);
|
||||
//color *= noiseAlpha;
|
||||
}
|
||||
//////
|
||||
|
||||
//////Monochorome
|
||||
if(_MonochormeOnOff == 1)
|
||||
{
|
||||
color.xyz = 0.299f * color.r + 0.587f * color.g + 0.114f * color.b;
|
||||
}
|
||||
//////
|
||||
|
||||
return color;
|
||||
}
|
||||
|
||||
float GetRandom(float x)
|
||||
{
|
||||
return frac(sin(dot(x, float2(12.9898, 78.233))) * 43758.5453);
|
||||
}
|
||||
|
||||
float EaseIn(float t0, float t1, float t)
|
||||
{
|
||||
return 2.0 * smoothstep(t0, 2.0 * t1 - t0, t);
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fdf9f1937116ab84c97a58a4cf82fbf8
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5fe26f58ab822c44888b86305c5326e0
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,26 @@
|
||||
namespace AxibugEmuOnline.Client.Manager
|
||||
{
|
||||
public partial class GamePadManager
|
||||
{
|
||||
/// <summary>
|
||||
/// 被Unity所识别的通用GamePad类
|
||||
/// </summary>
|
||||
public class GamePad
|
||||
{
|
||||
internal GamePadInfo m_info;
|
||||
public int Index => m_info.Index;
|
||||
public string Name => m_info.Name;
|
||||
public bool Offline { get; internal set; }
|
||||
|
||||
internal GamePad(GamePadInfo info)
|
||||
{
|
||||
m_info = info;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"{Index}:{Name}{(Offline ? "(Offline)" : string.Empty)}";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c2c0a06020f65a747af5490a6112361b
|
@ -0,0 +1,121 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
namespace AxibugEmuOnline.Client.Manager
|
||||
{
|
||||
public partial class GamePadManager
|
||||
{
|
||||
#region Events
|
||||
public delegate void GamePadConnectedHandle(GamePad newConnectGamePad);
|
||||
/// <summary> 当一个手柄连接时触发 </summary>
|
||||
public event GamePadConnectedHandle OnGamePadConnected;
|
||||
|
||||
public delegate void GamePadDisConnectedHandle(GamePad disConnectGamePad);
|
||||
/// <summary> 当一个手柄断开时触发 </summary>
|
||||
public event GamePadDisConnectedHandle OnGamePadDisConnected;
|
||||
#endregion
|
||||
|
||||
Dictionary<GamePadInfo, GamePad> m_gamePads = new Dictionary<GamePadInfo, GamePad>();
|
||||
HashSet<GamePadInfo> m_temp = new HashSet<GamePadInfo>();
|
||||
|
||||
public void Update()
|
||||
{
|
||||
m_temp.Clear();
|
||||
foreach (var info in m_gamePads.Keys)
|
||||
m_temp.Add(info); //记录需要被移除的手柄
|
||||
|
||||
var devices = Input.GetJoystickNames();
|
||||
for (int i = 0; i < devices.Length; i++)
|
||||
{
|
||||
var info = new GamePadInfo { Index = i, Name = devices[i] };
|
||||
m_temp.Remove(info);
|
||||
|
||||
if (!m_gamePads.ContainsKey(info))
|
||||
{
|
||||
m_gamePads[info] = new GamePad(info);
|
||||
OnGamePadConnected?.Invoke(m_gamePads[info]);
|
||||
};
|
||||
}
|
||||
|
||||
foreach (var info in m_temp)
|
||||
{
|
||||
if (m_gamePads.TryGetValue(info, out GamePad gp))
|
||||
{
|
||||
m_gamePads.Remove(info);
|
||||
gp.Offline = true;
|
||||
OnGamePadDisConnected?.Invoke(gp);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取所有已连接的手柄,返回的结果顺序与手柄序号无关
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public GamePad[] GetGamePads()
|
||||
{
|
||||
return m_gamePads.Values.ToArray();
|
||||
}
|
||||
|
||||
internal struct GamePadInfo : IEquatable<GamePadInfo>, IComparable<GamePadInfo>
|
||||
{
|
||||
internal int Index;
|
||||
internal string Name;
|
||||
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
if (obj is GamePadInfo)
|
||||
{
|
||||
return Equals((GamePadInfo)obj);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool Equals(GamePadInfo other)
|
||||
{
|
||||
return Index == other.Index && Name == other.Name;
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
// Custom hash code implementation without HashCombine
|
||||
int hash = 17;
|
||||
hash = hash * 31 + Index.GetHashCode();
|
||||
hash = hash * 31 + (Name != null ? Name.GetHashCode() : 0);
|
||||
return hash;
|
||||
}
|
||||
|
||||
public int CompareTo(GamePadInfo other)
|
||||
{
|
||||
int indexComparison = Index.CompareTo(other.Index);
|
||||
if (indexComparison != 0)
|
||||
{
|
||||
return indexComparison;
|
||||
}
|
||||
return string.Compare(Name, other.Name, StringComparison.Ordinal);
|
||||
}
|
||||
|
||||
public static bool operator ==(GamePadInfo left, GamePadInfo right)
|
||||
{
|
||||
return left.Equals(right);
|
||||
}
|
||||
|
||||
public static bool operator !=(GamePadInfo left, GamePadInfo right)
|
||||
{
|
||||
return !(left == right);
|
||||
}
|
||||
|
||||
public static bool operator <(GamePadInfo left, GamePadInfo right)
|
||||
{
|
||||
return left.CompareTo(right) < 0;
|
||||
}
|
||||
|
||||
public static bool operator >(GamePadInfo left, GamePadInfo right)
|
||||
{
|
||||
return left.CompareTo(right) > 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ce4d215abea527e4a8cf1103cbfecf6b
|
@ -43,6 +43,8 @@ namespace AxibugEmuOnline.Client
|
||||
|
||||
private void OnRomStarStateChanged(int romID, bool star)
|
||||
{
|
||||
if (nesRomFetchList == null) return;
|
||||
|
||||
var targetRom = nesRomFetchList.FirstOrDefault(rom => rom.ID == romID);
|
||||
if (targetRom == null) return;
|
||||
|
||||
|
@ -153,7 +153,7 @@ namespace AxibugEmuOnline.Client
|
||||
private FilterEffect.EditableParamerter m_param;
|
||||
private FilterPreset m_preset;
|
||||
|
||||
public override bool Visible => m_param.ValueType.IsEnum || m_param.ValueType == typeof(float);
|
||||
public override bool Visible => true;
|
||||
|
||||
public override string Name => m_param.Name;
|
||||
public Opt_ParamEditor(Filter filter, FilterEffect.EditableParamerter editParam, FilterPreset preset)
|
||||
|
@ -139,6 +139,7 @@ namespace AxibugEmuOnline.Client
|
||||
{
|
||||
DownloadingFlag.SetActiveEx(false);
|
||||
FileReadyFlag.SetActiveEx(false);
|
||||
Star.SetActiveEx(IsStar);
|
||||
|
||||
if (m_romfile == null) return;
|
||||
if (!m_romfile.InfoReady) return;
|
||||
|
@ -8,6 +8,10 @@ namespace AxibugEmuOnline.Client
|
||||
[SerializeField]
|
||||
OptionUI_ValueEditItem_FloatEdit com_floatEdit;
|
||||
[SerializeField]
|
||||
OptionUI_ValueEditItem_IntEdit com_intEdit;
|
||||
[SerializeField]
|
||||
OptionUI_ValueEditItem_BoolEdit com_boolEdit;
|
||||
[SerializeField]
|
||||
OptionUI_ValueEditItem_EnumEdit com_enumEdit;
|
||||
|
||||
IValueEditControl m_currentCom;
|
||||
@ -15,6 +19,8 @@ namespace AxibugEmuOnline.Client
|
||||
protected override void OnSetData(OptionMenu menuData)
|
||||
{
|
||||
com_floatEdit.gameObject.SetActive(false);
|
||||
com_intEdit.gameObject.SetActive(false);
|
||||
com_boolEdit.gameObject.SetActive(false);
|
||||
com_enumEdit.gameObject.SetActive(false);
|
||||
|
||||
if (menuData is ValueSetMenu)
|
||||
@ -24,13 +30,21 @@ namespace AxibugEmuOnline.Client
|
||||
{
|
||||
m_currentCom = com_floatEdit;
|
||||
}
|
||||
else if(valueMenu.ValueType == typeof(int))
|
||||
{
|
||||
m_currentCom = com_intEdit;
|
||||
}
|
||||
else if(valueMenu.ValueType == typeof(bool))
|
||||
{
|
||||
m_currentCom = com_boolEdit;
|
||||
}
|
||||
else if (valueMenu.ValueType.IsEnum)
|
||||
{
|
||||
m_currentCom = com_enumEdit;
|
||||
}
|
||||
else
|
||||
{
|
||||
App.log.Warning($"尚未支持的数据类型:{valueMenu.ValueType}");
|
||||
App.log.Error($"尚未支持的数据类型:{valueMenu.ValueType}");
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -0,0 +1,39 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace AxibugEmuOnline.Client
|
||||
{
|
||||
public class OptionUI_ValueEditItem_BoolEdit : MonoBehaviour, IValueEditControl
|
||||
{
|
||||
[SerializeField]
|
||||
Text txt_value;
|
||||
|
||||
private ValueSetMenu m_valueMenu;
|
||||
|
||||
public void SetData(ValueSetMenu valueMenu)
|
||||
{
|
||||
m_valueMenu = valueMenu;
|
||||
txt_value.text = valueMenu.ValueRaw.ToString();
|
||||
}
|
||||
|
||||
public void OnLeft()
|
||||
{
|
||||
OnExecute();
|
||||
}
|
||||
|
||||
public void OnRight()
|
||||
{
|
||||
OnExecute();
|
||||
}
|
||||
|
||||
public void OnExecute()
|
||||
{
|
||||
var value = (bool)m_valueMenu.ValueRaw;
|
||||
value = !value;
|
||||
txt_value.text = value.ToString();
|
||||
m_valueMenu.OnValueChanged(value);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c864ef7d3920dfc4cb69a86ef3af426b
|
@ -0,0 +1,58 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace AxibugEmuOnline.Client
|
||||
{
|
||||
public class OptionUI_ValueEditItem_IntEdit : MonoBehaviour, IValueEditControl
|
||||
{
|
||||
[SerializeField]
|
||||
Slider slider;
|
||||
[SerializeField]
|
||||
Text txt_value;
|
||||
|
||||
int m_step;
|
||||
private ValueSetMenu m_valueMenu;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
slider.onValueChanged.AddListener(OnSliderValueChanged);
|
||||
}
|
||||
|
||||
private void OnSliderValueChanged(float value)
|
||||
{
|
||||
int intValue = (int)value;
|
||||
txt_value.text = $"{intValue}";
|
||||
|
||||
if (!m_dataSetting) m_valueMenu.OnValueChanged(intValue);
|
||||
}
|
||||
|
||||
bool m_dataSetting;
|
||||
public void SetData(ValueSetMenu valueMenu)
|
||||
{
|
||||
m_dataSetting = true;
|
||||
m_valueMenu = valueMenu;
|
||||
slider.minValue = (int)valueMenu.Min;
|
||||
slider.maxValue = (int)valueMenu.Max;
|
||||
slider.value = (int)valueMenu.ValueRaw;
|
||||
slider.wholeNumbers = true;
|
||||
m_step = 1;
|
||||
m_dataSetting = false;
|
||||
}
|
||||
|
||||
public void OnLeft()
|
||||
{
|
||||
var newValue = Mathf.Clamp(slider.value - m_step, slider.minValue, slider.maxValue);
|
||||
slider.value = newValue;
|
||||
}
|
||||
|
||||
public void OnRight()
|
||||
{
|
||||
var newValue = Mathf.Clamp(slider.value + m_step, slider.minValue, slider.maxValue);
|
||||
slider.value = newValue;
|
||||
}
|
||||
|
||||
public void OnExecute()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: abad743de1574354f99efc5054aa6b43
|
Loading…
Reference in New Issue
Block a user