master #54
@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace AxiReplay
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{
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@ -113,7 +114,7 @@ namespace AxiReplay
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if (frameGap > 10000) return 0;
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int skip = 0;
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if (frameGap <= 2) skip = 0;
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if (frameGap > 2 && frameGap < 6) skip = 1 + 1;
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else if (frameGap > 7 && frameGap < 12) skip = 2 + 1;
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@ -265,6 +265,7 @@ RectTransform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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- {fileID: 4541943946029862829}
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- {fileID: 2005113594707322973}
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- {fileID: 4195056312044822544}
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- {fileID: 1746243318642131728}
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@ -320,6 +321,7 @@ MonoBehaviour:
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imgPower2: {fileID: 7232861150095392420}
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imgPower3: {fileID: 6694955234077232327}
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DelayValue: {fileID: 6486398873987280650}
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FPS: {fileID: 2545793518460288919}
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--- !u!1 &5629957813601835122
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GameObject:
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m_ObjectHideFlags: 0
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@ -352,7 +354,7 @@ RectTransform:
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m_Children:
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- {fileID: 1735688216191931001}
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m_Father: {fileID: 5353336693430589123}
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m_RootOrder: 2
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m_RootOrder: 3
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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@ -417,6 +419,85 @@ MonoBehaviour:
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m_FlexibleWidth: -1
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m_FlexibleHeight: -1
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m_LayoutPriority: 1
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--- !u!1 &5634255875545658264
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 4541943946029862829}
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- component: {fileID: 3282993275160308839}
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- component: {fileID: 2545793518460288919}
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m_Layer: 5
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m_Name: FPS
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!224 &4541943946029862829
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RectTransform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5634255875545658264}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 5353336693430589123}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 53}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &3282993275160308839
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5634255875545658264}
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m_CullTransparentMesh: 1
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--- !u!114 &2545793518460288919
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5634255875545658264}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_FontData:
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m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
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m_FontSize: 30
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m_FontStyle: 0
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m_BestFit: 0
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m_MinSize: 3
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m_MaxSize: 55
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m_Alignment: 5
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m_AlignByGeometry: 0
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m_RichText: 1
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m_HorizontalOverflow: 0
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m_VerticalOverflow: 0
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m_LineSpacing: 1
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m_Text: FPS:60
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--- !u!1 &6140890295709974557
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GameObject:
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m_ObjectHideFlags: 0
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@ -523,7 +604,7 @@ RectTransform:
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- {fileID: 1777012203952456443}
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- {fileID: 7158194035478552859}
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m_Father: {fileID: 5353336693430589123}
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m_RootOrder: 0
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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@ -586,7 +667,7 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 5353336693430589123}
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m_RootOrder: 1
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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@ -15,6 +15,7 @@ namespace AxibugEmuOnline.Client
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void SetupScheme();
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void StartGame(RomFile romFile);
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void DoReset();
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uint Frame { get; }
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}
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public static class IEnumCoreTool
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@ -13,6 +13,11 @@ namespace AxibugEmuOnline.Client.Manager
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/// 但是Equals方法可以,所以,这个接口判断为空请使用Equals
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/// </summary>
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private IEmuCore m_emuCore;
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/// <summary>
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/// unity的c#实现有bug,以接口类型保存的monobehaviour引用,!=和==运算符没有调用到monobehaviour重写过的运算符
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/// 但是Equals方法可以,所以,这个接口判断为空请使用Equals
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/// </summary>
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public IEmuCore Core => m_emuCore;
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public AppEmu()
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{
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@ -5,6 +5,7 @@ using UnityEngine;
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namespace AxibugEmuOnline.Client
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{
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/// <summary> 颜色设置 </summary>
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public class BgColorSettings
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{
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public delegate void OnColorChangedHandle(XMBColor color);
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@ -112,21 +112,17 @@ namespace AxibugEmuOnline.Client
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}
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m_sampledState = FromNet(replayData);
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var localState = NesControllerMapper.Get().CreateState();
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var rawData = ToNet(localState);
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if (LastTestInput != rawData)
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{
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LastTestInput = rawData;
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App.log.Debug($"{DateTime.Now.ToString("hh:mm:ss.fff")} Input F:{App.roomMgr.netReplay.mCurrClientFrameIdx} | I:{rawData}");
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}
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App.roomMgr.SendRoomSingelPlayerInput(frameIndex, rawData);
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}
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else
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else m_sampledState = default;
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var localState = NesControllerMapper.Get().CreateState();
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var rawData = ToNet(localState);
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if (LastTestInput != rawData)
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{
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//App.log.Error($"Server Lag remoteFrame->{App.roomMgr.netReplay.mRemoteFrameIdx} diff->{frameDiff} " +
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// $"frame=>{replayData.FrameStartID} InPut=>{replayData.InPut}");
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m_sampledState = default;
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LastTestInput = rawData;
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App.log.Debug($"{DateTime.Now.ToString("hh:mm:ss.fff")} Input F:{App.roomMgr.netReplay.mCurrClientFrameIdx} | I:{rawData}");
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}
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App.roomMgr.SendRoomSingelPlayerInput(frameIndex, rawData);
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}
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else
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{
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@ -76,8 +76,7 @@ namespace AxibugEmuOnline.Client
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FixEmulatorFrame();
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var screenBuffer = NesCore.ppu.GetScreenPtr();
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var lineColorMode = NesCore.ppu.GetLineColorMode();
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VideoProvider.SetDrawData(screenBuffer, lineColorMode, 277, 240);
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VideoProvider.SetDrawData(screenBuffer);
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}
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}
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@ -197,5 +196,7 @@ namespace AxibugEmuOnline.Client
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UnityEditor.EditorUtility.SetDirty(db);
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UnityEditor.AssetDatabase.SaveAssets();
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}
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public uint Frame => NesCore.FrameCount;
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}
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}
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@ -1,5 +1,7 @@
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using AxibugEmuOnline.Client.Common;
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using System;
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using System.Runtime.InteropServices;
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using System.Text;
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using UnityEngine;
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using UnityEngine.UI;
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@ -23,11 +25,10 @@ namespace AxibugEmuOnline.Client
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DrawCanvas.worldCamera = Camera.main;
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}
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public unsafe void SetDrawData(uint* screenData, byte[] lineColorMode, int screenWidth, int screenHeight)
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public unsafe void SetDrawData(uint* screenData)
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{
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if (wrapTex == null)
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{
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//wrapTex = new Texture2D(272, 240, TextureFormat.BGRA32, false);
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wrapTex = new Texture2D(272, 240, TextureFormat.RGBA32, false);
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wrapTex.filterMode = FilterMode.Point;
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@ -36,7 +37,7 @@ namespace AxibugEmuOnline.Client
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Image.texture = wrapTex;
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Image.material.SetTexture("_MainTex", wrapTex);
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TexBufferSize = screenWidth * screenHeight * 4;
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TexBufferSize = wrapTex.width * wrapTex.height * 4;
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var palRaw = PaletteDefine.m_cnPalette[0];
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pPal = new Texture2D(palRaw.Length, 1, TextureFormat.RGBA32, false);
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@ -12,6 +12,7 @@ public class XMBTopGroup : MonoBehaviour
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public Image imgPower2;
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public Image imgPower3;
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public Text DelayValue;
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public Text FPS;
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void OnEnable()
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{
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@ -29,6 +30,25 @@ public class XMBTopGroup : MonoBehaviour
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RefreshTime();
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RefreshPower();
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RefreshDelay();
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RefreshFps();
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}
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(uint lastFrame, float lastTime) m_lastFrameInfo;
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private void RefreshFps()
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{
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if (App.emu.Core.IsNull())
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FPS.gameObject.SetActiveEx(false);
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else
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{
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FPS.gameObject.SetActiveEx(true);
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var gap = App.emu.Core.Frame - m_lastFrameInfo.lastFrame;
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var time = Time.realtimeSinceStartup - m_lastFrameInfo.lastTime;
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var fps = gap / time;
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FPS.text = $"FPS:{fps:.#}";
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m_lastFrameInfo.lastFrame = App.emu.Core.Frame;
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m_lastFrameInfo.lastTime = Time.realtimeSinceStartup;
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}
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}
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private void RefreshDelay()
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@ -41,6 +41,34 @@ namespace VirtualNes.Core
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}
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}
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public unsafe static void memset(byte* ptr, int offset, byte value, int length)
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{
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var offsetptr = ptr + offset;
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for (int i = 0; i < length; i++)
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{
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offsetptr[i] = value;
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}
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}
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public unsafe static void memset(byte* ptr, byte value, int length)
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{
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memset(ptr, 0, value, length);
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}
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public unsafe static void memset(uint* ptr, int offset, uint value, int length)
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{
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var offsetptr = ptr + offset;
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for (int i = 0; i < length; i++)
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{
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offsetptr[i] = value;
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}
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}
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public unsafe static void memset(uint* ptr, uint value, int length)
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{
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memset(ptr, 0, value, length);
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}
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public static void memcpy(Array dst, Array src, int length)
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{
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Array.Copy(src, dst, length);
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@ -221,10 +221,7 @@ namespace VirtualNes.Core
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Debuger.Log("Allocating PPU...");
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ppu = new PPU(this);
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var screenBuffer = new uint[PPU.SCREEN_WIDTH * PPU.SCREEN_HEIGHT];
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var colormode = new byte[PPU.SCREEN_HEIGHT];
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ppu.SetScreenPtr(screenBuffer, colormode);
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ppu.InitBuffer();
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Debuger.Log("Allocating APU...");
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apu = new APU(this);
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@ -766,71 +763,9 @@ namespace VirtualNes.Core
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}
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}
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if (bDraw)
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{
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DrawPad();
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}
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FrameCount++;
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}
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private void DrawPad()
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{
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if (m_bMoviePlay)
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{
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int offset_h = 12;
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int offset_v = Supporter.Config.graphics.bAllLine ? (240 - 18) : (240 - 22);
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if (Supporter.Config.movie.bPadDisplay)
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{
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uint dwData = pad.GetSyncData();
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for (int i = 0; i < 4; i++)
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{
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byte Data = (byte)(dwData >> (i * 8));
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if ((m_MovieControl & (1 << i)) != 0)
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{
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DrawBitmap(offset_h, offset_v, m_PadImg);
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// KEY
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if ((Data & (1 << 4)) != 0) DrawBitmap(offset_h + 3, offset_v + 1, m_KeyImg0); // U
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if ((Data & (1 << 5)) != 0) DrawBitmap(offset_h + 3, offset_v + 5, m_KeyImg0); // D
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if ((Data & (1 << 6)) != 0) DrawBitmap(offset_h + 1, offset_v + 3, m_KeyImg0); // L
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if ((Data & (1 << 7)) != 0) DrawBitmap(offset_h + 5, offset_v + 3, m_KeyImg0); // R
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// START,SELECT
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if ((Data & (1 << 2)) != 0) DrawBitmap(offset_h + 9, offset_v + 5, m_KeyImg1); // SELECT
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if ((Data & (1 << 3)) != 0) DrawBitmap(offset_h + 13, offset_v + 5, m_KeyImg1); // START
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// A,B
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if ((Data & (1 << 0)) != 0) DrawBitmap(offset_h + 23, offset_v + 3, m_KeyImg2); // A
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if ((Data & (1 << 1)) != 0) DrawBitmap(offset_h + 18, offset_v + 3, m_KeyImg2); // B
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|
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offset_h += 30;
|
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}
|
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}
|
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}
|
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|
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if (Supporter.Config.movie.bTimeDisplay)
|
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{
|
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// Time display
|
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int t = m_MovieStep;
|
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int h = t / 216000;
|
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t -= h * 216000;
|
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int m = t / 3600;
|
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t -= m * 3600;
|
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int s = t / 60;
|
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t -= s * 60;
|
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|
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string szTemp = $"{h:00}:{m:00}:{s:00}.{t * 100 / 60:00}";
|
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DrawString(256 - 80 + 0, offset_v - 1, szTemp, 0x1F);
|
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DrawString(256 - 80 + 0, offset_v + 1, szTemp, 0x1F);
|
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DrawString(256 - 80 - 1, offset_v + 0, szTemp, 0x1F);
|
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DrawString(256 - 80 + 1, offset_v + 0, szTemp, 0x1F);
|
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DrawString(256 - 80, offset_v, szTemp, 0x30);
|
||||
}
|
||||
}
|
||||
}
|
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|
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internal void DrawString(int x, int y, string str, byte col)
|
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{
|
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foreach (var @char in str)
|
||||
@ -866,33 +801,6 @@ namespace VirtualNes.Core
|
||||
}
|
||||
}
|
||||
|
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private unsafe void DrawBitmap(int x, int y, byte[] bitMap)
|
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{
|
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int i, j;
|
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int h, v;
|
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var Scn = ppu.GetScreenPtr();
|
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int pScn = 8 + (256 + 16) * y + x;
|
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int pPtr;
|
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|
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int lpBitmap = 0;
|
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h = bitMap[lpBitmap++];
|
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v = bitMap[lpBitmap++];
|
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|
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for (j = 0; j < v; j++)
|
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{
|
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pPtr = pScn;
|
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for (i = 0; i < h; i++)
|
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{
|
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if (bitMap[lpBitmap] != 0xFF)
|
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{
|
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Scn[pPtr] = bitMap[lpBitmap];
|
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}
|
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lpBitmap++;
|
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pPtr++;
|
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}
|
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pScn += 256 + 16;
|
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}
|
||||
}
|
||||
|
||||
int CPU_CALL_COUNT = 0;
|
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internal void EmulationCPU(int basecycles)
|
||||
|
@ -386,7 +386,7 @@ namespace VirtualNes.Core
|
||||
loopy_shift = 0;
|
||||
|
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if (lpScreen != null)
|
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Unsafe.InitBlockUnaligned(lpScreen, 0, SCREEN_WIDTH * SCREEN_HEIGHT);
|
||||
MemoryUtility.memset(lpScreen, 0, 0, SCREEN_WIDTH * SCREEN_HEIGHT);
|
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if (lpColormode != null)
|
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MemoryUtility.memset(lpColormode, 0, SCREEN_HEIGHT);
|
||||
}
|
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@ -402,7 +402,7 @@ namespace VirtualNes.Core
|
||||
|
||||
if (lpScreen != null)
|
||||
{
|
||||
Unsafe.InitBlockUnaligned(lpScreen, 0x3F, SCREEN_WIDTH);
|
||||
MemoryUtility.memset(lpScreen, 0, 0x3f, SCREEN_WIDTH);
|
||||
}
|
||||
if (lpColormode != null)
|
||||
{
|
||||
@ -457,8 +457,8 @@ namespace VirtualNes.Core
|
||||
{
|
||||
byte chr_h = 0, chr_l = 0, attr = 0;
|
||||
|
||||
Unsafe.InitBlockUnaligned(BGwrite, 0, 34);
|
||||
Unsafe.InitBlockUnaligned(BGmono, 0, 34);
|
||||
MemoryUtility.memset(BGwrite, 0, 34);
|
||||
MemoryUtility.memset(BGmono, 0, 34);
|
||||
|
||||
// Linecolor mode
|
||||
lpColormode[scanline] = (byte)(((MMU.PPUREG[1] & PPU_BGCOLOR_BIT) >> 5) | ((MMU.PPUREG[1] & PPU_COLORMODE_BIT) << 7));
|
||||
@ -466,7 +466,7 @@ namespace VirtualNes.Core
|
||||
// Render BG
|
||||
if ((MMU.PPUREG[1] & PPU_BGDISP_BIT) == 0)
|
||||
{
|
||||
Unsafe.InitBlockUnaligned(lpScanline, MMU.BGPAL[0], SCREEN_WIDTH);
|
||||
MemoryUtility.memset(lpScanline, MMU.BGPAL[0], SCREEN_WIDTH);
|
||||
if (nes.GetRenderMethod() == EnumRenderMethod.TILE_RENDER)
|
||||
{
|
||||
nes.EmulationCPU(NES.FETCH_CYCLES * 4 * 32);
|
||||
@ -869,7 +869,7 @@ namespace VirtualNes.Core
|
||||
{
|
||||
byte* pBGw = BGwrite;
|
||||
byte* pSPw = SPwrite;
|
||||
Unsafe.InitBlockUnaligned(pSPw, 0, 34);
|
||||
MemoryUtility.memset(pSPw, 0, 34);
|
||||
|
||||
spmax = 0;
|
||||
Sprite sp = new Sprite(MMU.SPRAM, 0);
|
||||
@ -1092,8 +1092,11 @@ namespace VirtualNes.Core
|
||||
return lpColormode;
|
||||
}
|
||||
|
||||
internal void SetScreenPtr(uint[] screenBuffer, byte[] colormode)
|
||||
internal void InitBuffer()
|
||||
{
|
||||
var screenBuffer = new uint[SCREEN_WIDTH * SCREEN_HEIGHT];
|
||||
var colormode = new byte[SCREEN_HEIGHT];
|
||||
|
||||
lpScreenGCH = GCHandle.Alloc(screenBuffer, GCHandleType.Pinned);
|
||||
lpScreen = (uint*)lpScreenGCH.AddrOfPinnedObject();
|
||||
lpColormode = colormode;
|
||||
@ -1180,11 +1183,16 @@ namespace VirtualNes.Core
|
||||
}
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Explicit, Size = 16)]
|
||||
public struct UInt128
|
||||
{
|
||||
[FieldOffset(0)]
|
||||
public UInt32 a;
|
||||
[FieldOffset(4)]
|
||||
public UInt32 b;
|
||||
[FieldOffset(8)]
|
||||
public UInt32 c;
|
||||
[FieldOffset(12)]
|
||||
public UInt32 d;
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user