服务器逻辑帧驱动实现,房间protobuf定义
This commit is contained in:
parent
c30df0b284
commit
a13669dc57
@ -9,10 +9,10 @@
|
|||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Reference Include="Google.Protobuf">
|
<Reference Include="Google.Protobuf">
|
||||||
<HintPath>..\..\Lib\Google.Protobuf.dll</HintPath>
|
<HintPath>..\Lib\Google.Protobuf.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="HaoYueNet.ServerNetwork">
|
<Reference Include="HaoYueNet.ServerNetwork">
|
||||||
<HintPath>..\..\Lib\HaoYueNet.ServerNetwork.dll</HintPath>
|
<HintPath>..\Lib\HaoYueNet.ServerNetwork.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
|
@ -7,6 +7,7 @@ namespace AxibugEmuOnline.Server
|
|||||||
|
|
||||||
public static class AppSrv
|
public static class AppSrv
|
||||||
{
|
{
|
||||||
|
public static TickManager g_Tick;
|
||||||
public static ClientManager g_ClientMgr;
|
public static ClientManager g_ClientMgr;
|
||||||
public static LogManager g_Log;
|
public static LogManager g_Log;
|
||||||
public static LoginManager g_Login;
|
public static LoginManager g_Login;
|
||||||
@ -17,6 +18,7 @@ namespace AxibugEmuOnline.Server
|
|||||||
|
|
||||||
public static void InitServer(int port)
|
public static void InitServer(int port)
|
||||||
{
|
{
|
||||||
|
g_Tick = new TickManager();
|
||||||
g_ClientMgr = new ClientManager();
|
g_ClientMgr = new ClientManager();
|
||||||
g_ClientMgr.Init(45000, 120);
|
g_ClientMgr.Init(45000, 120);
|
||||||
g_Log = new LogManager();
|
g_Log = new LogManager();
|
||||||
|
@ -1,4 +1,6 @@
|
|||||||
using AxibugProtobuf;
|
using AxibugEmuOnline.Server.Common;
|
||||||
|
using AxibugEmuOnline.Server.NetWork;
|
||||||
|
using AxibugProtobuf;
|
||||||
using System.Net.Sockets;
|
using System.Net.Sockets;
|
||||||
using System.Timers;
|
using System.Timers;
|
||||||
|
|
||||||
@ -12,8 +14,34 @@ namespace AxibugEmuOnline.Server.Manager
|
|||||||
public Socket _socket { get; set; }
|
public Socket _socket { get; set; }
|
||||||
public bool IsOffline { get; set; } = false;
|
public bool IsOffline { get; set; } = false;
|
||||||
public DateTime LogOutDT { get; set; }
|
public DateTime LogOutDT { get; set; }
|
||||||
|
public DateTime LogInDT { get; set; }
|
||||||
|
public UserRoomState RoomState { get; set; } = new UserRoomState();
|
||||||
|
|
||||||
|
public TimeSpan LastStartPingTime { get; set; }
|
||||||
|
public int LastPingSeed { get; set; }
|
||||||
|
public double NetDelay { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class UserRoomState
|
||||||
|
{
|
||||||
|
public int RoomID { get; private set; }
|
||||||
|
public int PlayerIdx { get; private set; }
|
||||||
|
public UserRoomState()
|
||||||
|
{
|
||||||
|
ClearRoomData();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetRoomData(int roomID,int playerIdx)
|
||||||
|
{
|
||||||
|
RoomID = roomID;
|
||||||
|
PlayerIdx = playerIdx;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ClearRoomData()
|
||||||
|
{
|
||||||
|
RoomID = -1;
|
||||||
|
PlayerIdx = -1;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public class ClientManager
|
public class ClientManager
|
||||||
@ -23,8 +51,10 @@ namespace AxibugEmuOnline.Server.Manager
|
|||||||
private Dictionary<long?, ClientInfo> _DictUIDClient = new Dictionary<long?, ClientInfo>();
|
private Dictionary<long?, ClientInfo> _DictUIDClient = new Dictionary<long?, ClientInfo>();
|
||||||
private long TestUIDSeed = 0;
|
private long TestUIDSeed = 0;
|
||||||
|
|
||||||
private System.Timers.Timer _ClientCheckTimer;
|
private System.Timers.Timer clientCheckTimer;
|
||||||
|
private AutoResetEvent pingTickARE;
|
||||||
private long _RemoveOfflineCacheMin;
|
private long _RemoveOfflineCacheMin;
|
||||||
|
private Thread threadPingTick;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 初始化并指定检查时间
|
/// 初始化并指定检查时间
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -32,13 +62,22 @@ namespace AxibugEmuOnline.Server.Manager
|
|||||||
/// <param name="RemoveOfflineCache">清理掉线分钟数</param>
|
/// <param name="RemoveOfflineCache">清理掉线分钟数</param>
|
||||||
public void Init(long ticktime, long RemoveOfflineCacheMin)
|
public void Init(long ticktime, long RemoveOfflineCacheMin)
|
||||||
{
|
{
|
||||||
|
NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdPing, OnCmdPing);
|
||||||
|
NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdPong, OnCmdPong);
|
||||||
|
|
||||||
|
pingTickARE = AppSrv.g_Tick.AddNewARE(TickManager.TickType.Interval_2000MS);
|
||||||
|
|
||||||
//换算成毫秒
|
//换算成毫秒
|
||||||
_RemoveOfflineCacheMin = RemoveOfflineCacheMin;
|
_RemoveOfflineCacheMin = RemoveOfflineCacheMin;
|
||||||
_ClientCheckTimer = new System.Timers.Timer();
|
clientCheckTimer = new System.Timers.Timer();
|
||||||
_ClientCheckTimer.Interval = ticktime;
|
clientCheckTimer.Interval = ticktime;
|
||||||
_ClientCheckTimer.AutoReset = true;
|
clientCheckTimer.AutoReset = true;
|
||||||
_ClientCheckTimer.Elapsed += new ElapsedEventHandler(ClientCheckClearOffline_Elapsed);
|
clientCheckTimer.Elapsed += new ElapsedEventHandler(ClientCheckClearOffline_Elapsed);
|
||||||
_ClientCheckTimer.Enabled = true;
|
clientCheckTimer.Enabled = true;
|
||||||
|
|
||||||
|
pingTickARE = AppSrv.g_Tick.AddNewARE(TickManager.TickType.Interval_2000MS);
|
||||||
|
threadPingTick = new Thread(PingAllLoop);
|
||||||
|
threadPingTick.Start();
|
||||||
}
|
}
|
||||||
|
|
||||||
public long GetNextUID()
|
public long GetNextUID()
|
||||||
@ -192,11 +231,75 @@ namespace AxibugEmuOnline.Server.Manager
|
|||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
#region Ping
|
||||||
|
void PingAllLoop()
|
||||||
|
{
|
||||||
|
while (true)
|
||||||
|
{
|
||||||
|
pingTickARE.WaitOne();
|
||||||
|
AppSrv.g_Log.Info("PingAll");
|
||||||
|
PingAll();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
void PingAll()
|
||||||
|
{
|
||||||
|
List<ClientInfo> clientlist = GetOnlineClientList();
|
||||||
|
int randSeed = new Random().Next(0, int.MaxValue);
|
||||||
|
foreach (var _c in clientlist)
|
||||||
|
{
|
||||||
|
_c.LastPingSeed = randSeed;
|
||||||
|
_c.LastStartPingTime = AppSrv.g_Tick.sw.Elapsed;
|
||||||
|
|
||||||
|
Protobuf_Ping resp = new Protobuf_Ping()
|
||||||
|
{
|
||||||
|
Seed = randSeed,
|
||||||
|
};
|
||||||
|
AppSrv.g_ClientMgr.ClientSend(_c._socket, (int)CommandID.CmdPing, (int)ErrorCode.ErrorOk, ProtoBufHelper.Serizlize(resp));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public void OnCmdPing(Socket sk, byte[] reqData)
|
||||||
|
{
|
||||||
|
AppSrv.g_Log.Debug($"OnCmdPing");
|
||||||
|
ClientInfo _c = AppSrv.g_ClientMgr.GetClientForSocket(sk);
|
||||||
|
Protobuf_Ping msg = ProtoBufHelper.DeSerizlize<Protobuf_Ping>(reqData);
|
||||||
|
|
||||||
|
//创建成功下行
|
||||||
|
Protobuf_Pong resp = new Protobuf_Pong()
|
||||||
|
{
|
||||||
|
Seed = msg.Seed,
|
||||||
|
};
|
||||||
|
AppSrv.g_ClientMgr.ClientSend(_c._socket, (int)CommandID.CmdPong, (int)ErrorCode.ErrorOk, ProtoBufHelper.Serizlize(resp));
|
||||||
|
}
|
||||||
|
public void OnCmdPong(Socket sk, byte[] reqData)
|
||||||
|
{
|
||||||
|
AppSrv.g_Log.Debug($"OnCmdPong");
|
||||||
|
ClientInfo _c = AppSrv.g_ClientMgr.GetClientForSocket(sk);
|
||||||
|
Protobuf_Pong msg = ProtoBufHelper.DeSerizlize<Protobuf_Pong>(reqData);
|
||||||
|
|
||||||
|
if (_c.LastPingSeed == msg.Seed)
|
||||||
|
{
|
||||||
|
TimeSpan current = AppSrv.g_Tick.sw.Elapsed;
|
||||||
|
TimeSpan delta = current - _c.LastStartPingTime;
|
||||||
|
_c.NetDelay = delta.TotalSeconds;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
|
||||||
public void ClientSendALL(int CMDID, int ERRCODE, byte[] data, long SkipUID = -1)
|
public void ClientSendALL(int CMDID, int ERRCODE, byte[] data, long SkipUID = -1)
|
||||||
{
|
{
|
||||||
ClientSend(ClientList, CMDID, ERRCODE, data, SkipUID);
|
ClientSend(ClientList, CMDID, ERRCODE, data, SkipUID);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void ClientSend(List<long> UIDs,int CMDID, int ERRCODE, byte[] data, long SkipUID = -1)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < UIDs.Count(); i++)
|
||||||
|
{
|
||||||
|
if (!GetClientByUID(UIDs[i], out ClientInfo _c, true))
|
||||||
|
continue;
|
||||||
|
AppSrv.g_SocketMgr.SendToSocket(_c._socket, CMDID, ERRCODE, data);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 给一组用户发送数据
|
/// 给一组用户发送数据
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -2,7 +2,6 @@
|
|||||||
using AxibugEmuOnline.Server.Manager;
|
using AxibugEmuOnline.Server.Manager;
|
||||||
using AxibugEmuOnline.Server.NetWork;
|
using AxibugEmuOnline.Server.NetWork;
|
||||||
using AxibugProtobuf;
|
using AxibugProtobuf;
|
||||||
using System.Net;
|
|
||||||
using System.Net.Sockets;
|
using System.Net.Sockets;
|
||||||
|
|
||||||
namespace AxibugEmuOnline.Server
|
namespace AxibugEmuOnline.Server
|
||||||
|
@ -26,7 +26,6 @@ namespace AxibugEmuOnline.Server.Manager
|
|||||||
Token = "",
|
Token = "",
|
||||||
UID = cinfo.UID
|
UID = cinfo.UID
|
||||||
});
|
});
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -2,9 +2,10 @@
|
|||||||
using AxibugEmuOnline.Server.Manager;
|
using AxibugEmuOnline.Server.Manager;
|
||||||
using AxibugEmuOnline.Server.NetWork;
|
using AxibugEmuOnline.Server.NetWork;
|
||||||
using AxibugProtobuf;
|
using AxibugProtobuf;
|
||||||
using System.Net;
|
using System;
|
||||||
using System.Net.Sockets;
|
using System.Net.Sockets;
|
||||||
using static System.Runtime.InteropServices.JavaScript.JSType;
|
using System.Runtime.InteropServices;
|
||||||
|
using System.Xml;
|
||||||
|
|
||||||
namespace AxibugEmuOnline.Server
|
namespace AxibugEmuOnline.Server
|
||||||
{
|
{
|
||||||
@ -12,14 +13,22 @@ namespace AxibugEmuOnline.Server
|
|||||||
public class RoomManager
|
public class RoomManager
|
||||||
{
|
{
|
||||||
Dictionary<int, Data_RoomData> mDictRoom = new Dictionary<int, Data_RoomData>();
|
Dictionary<int, Data_RoomData> mDictRoom = new Dictionary<int, Data_RoomData>();
|
||||||
|
List<int> mKeyRoomList = new List<int>();
|
||||||
|
AutoResetEvent roomTickARE;
|
||||||
|
Thread threadRoomTick;
|
||||||
|
|
||||||
int RoomIDSeed = 1;
|
int RoomIDSeed = 1;
|
||||||
public RoomManager()
|
public RoomManager()
|
||||||
{
|
{
|
||||||
NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdRoomList, OnCmdRoomList);
|
NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdRoomList, OnCmdRoomList);
|
||||||
|
|
||||||
NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdRoomCreate, OnCmdRoomCreate);
|
NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdRoomCreate, OnCmdRoomCreate);
|
||||||
NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdRoomJoin, OnCmdRoomJoin);
|
NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdRoomJoin, OnCmdRoomJoin);
|
||||||
NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdRoomLeave, OnCmdRoomLeave);
|
NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdRoomLeave, OnCmdRoomLeave);
|
||||||
|
NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdRoomSingelPlayerInput, OnSingelPlayerInput);
|
||||||
|
|
||||||
|
roomTickARE = AppSrv.g_Tick.AddNewARE(TickManager.TickType.Interval_16MS);
|
||||||
|
threadRoomTick = new Thread(UpdateLoopTick);
|
||||||
|
threadRoomTick.Start();
|
||||||
}
|
}
|
||||||
|
|
||||||
#region 房间管理
|
#region 房间管理
|
||||||
@ -31,32 +40,33 @@ namespace AxibugEmuOnline.Server
|
|||||||
|
|
||||||
void AddRoom(Data_RoomData data)
|
void AddRoom(Data_RoomData data)
|
||||||
{
|
{
|
||||||
lock (mDictRoom)
|
lock (mDictRoom)
|
||||||
{
|
{
|
||||||
if (!mDictRoom.ContainsKey(data.RoomID))
|
if (!mDictRoom.ContainsKey(data.RoomID))
|
||||||
{
|
{
|
||||||
mDictRoom.Add(data.RoomID, data);
|
mDictRoom.Add(data.RoomID, data);
|
||||||
|
mKeyRoomList.Remove(data.RoomID);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void RemoveRoom(int RoomID)
|
void RemoveRoom(int RoomID)
|
||||||
{
|
{
|
||||||
lock(mDictRoom)
|
lock (mDictRoom)
|
||||||
{
|
{
|
||||||
if (mDictRoom.ContainsKey(RoomID))
|
if (mDictRoom.ContainsKey(RoomID))
|
||||||
{
|
{
|
||||||
mDictRoom.Remove(RoomID);
|
mDictRoom.Remove(RoomID);
|
||||||
|
mKeyRoomList.Remove(RoomID);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public Data_RoomData GetRoomData(int RoomID)
|
public Data_RoomData GetRoomData(int RoomID)
|
||||||
{
|
{
|
||||||
if (!mDictRoom.ContainsKey(RoomID))
|
if (!mDictRoom.TryGetValue(RoomID,out Data_RoomData data))
|
||||||
return null;
|
return null;
|
||||||
|
return data;
|
||||||
return mDictRoom[RoomID];
|
|
||||||
}
|
}
|
||||||
|
|
||||||
List<Data_RoomData> GetRoomList()
|
List<Data_RoomData> GetRoomList()
|
||||||
@ -105,7 +115,7 @@ namespace AxibugEmuOnline.Server
|
|||||||
|
|
||||||
Protobuf_Room_List_RESP resp = new Protobuf_Room_List_RESP();
|
Protobuf_Room_List_RESP resp = new Protobuf_Room_List_RESP();
|
||||||
List<Data_RoomData> temp = GetRoomList();
|
List<Data_RoomData> temp = GetRoomList();
|
||||||
foreach (var room in temp)
|
foreach (var room in temp)
|
||||||
resp.RoomMiniInfoList.Add(GetProtoDataRoom(room));
|
resp.RoomMiniInfoList.Add(GetProtoDataRoom(room));
|
||||||
AppSrv.g_ClientMgr.ClientSend(_c, (int)CommandID.CmdChatmsg, (int)ErrorCode.ErrorOk, ProtoBufHelper.Serizlize(resp));
|
AppSrv.g_ClientMgr.ClientSend(_c, (int)CommandID.CmdChatmsg, (int)ErrorCode.ErrorOk, ProtoBufHelper.Serizlize(resp));
|
||||||
}
|
}
|
||||||
@ -115,7 +125,7 @@ namespace AxibugEmuOnline.Server
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="RoomID"></param>
|
/// <param name="RoomID"></param>
|
||||||
/// <param name="type">//[0] 更新或新增 [1] 删除</param>
|
/// <param name="type">//[0] 更新或新增 [1] 删除</param>
|
||||||
public void SendRoomUpdateToAll(int RoomID,int type)
|
public void SendRoomUpdateToAll(int RoomID, int type)
|
||||||
{
|
{
|
||||||
Data_RoomData room = GetRoomData(RoomID);
|
Data_RoomData room = GetRoomData(RoomID);
|
||||||
if (room == null)
|
if (room == null)
|
||||||
@ -129,7 +139,7 @@ namespace AxibugEmuOnline.Server
|
|||||||
|
|
||||||
AppSrv.g_ClientMgr.ClientSendALL((int)CommandID.CmdRoomListUpdate, (int)ErrorCode.ErrorOk, ProtoBufHelper.Serizlize(resp));
|
AppSrv.g_ClientMgr.ClientSendALL((int)CommandID.CmdRoomListUpdate, (int)ErrorCode.ErrorOk, ProtoBufHelper.Serizlize(resp));
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnCmdRoomCreate(Socket sk, byte[] reqData)
|
public void OnCmdRoomCreate(Socket sk, byte[] reqData)
|
||||||
{
|
{
|
||||||
AppSrv.g_Log.Debug($"OnCmdRoomCreate ");
|
AppSrv.g_Log.Debug($"OnCmdRoomCreate ");
|
||||||
@ -137,7 +147,7 @@ namespace AxibugEmuOnline.Server
|
|||||||
Protobuf_Room_Create msg = ProtoBufHelper.DeSerizlize<Protobuf_Room_Create>(reqData);
|
Protobuf_Room_Create msg = ProtoBufHelper.DeSerizlize<Protobuf_Room_Create>(reqData);
|
||||||
|
|
||||||
Data_RoomData newRoom = new Data_RoomData();
|
Data_RoomData newRoom = new Data_RoomData();
|
||||||
newRoom.Init(GetNewRoomID(), msg.GameRomID,msg.GameRomHash);
|
newRoom.Init(GetNewRoomID(), msg.GameRomID, msg.GameRomHash);
|
||||||
AddRoom(newRoom);
|
AddRoom(newRoom);
|
||||||
|
|
||||||
|
|
||||||
@ -203,6 +213,16 @@ namespace AxibugEmuOnline.Server
|
|||||||
AppSrv.g_ClientMgr.ClientSend(_c, (int)CommandID.CmdRoomLeave, (int)ErrorCode.ErrorOk, ProtoBufHelper.Serizlize(resp));
|
AppSrv.g_ClientMgr.ClientSend(_c, (int)CommandID.CmdRoomLeave, (int)ErrorCode.ErrorOk, ProtoBufHelper.Serizlize(resp));
|
||||||
Protobuf_Room_MyRoom_State_Change(msg.RoomID);
|
Protobuf_Room_MyRoom_State_Change(msg.RoomID);
|
||||||
}
|
}
|
||||||
|
public void OnSingelPlayerInput(Socket sk, byte[] reqData)
|
||||||
|
{
|
||||||
|
ClientInfo _c = AppSrv.g_ClientMgr.GetClientForSocket(sk);
|
||||||
|
Protobuf_Room_SinglePlayerInputData msg = ProtoBufHelper.DeSerizlize<Protobuf_Room_SinglePlayerInputData>(reqData);
|
||||||
|
|
||||||
|
Data_RoomData room = GetRoomData(_c.RoomState.RoomID);
|
||||||
|
if (room == null)
|
||||||
|
return;
|
||||||
|
room.SetPlayerInput(_c.RoomState.PlayerIdx, msg.FrameID, (ushort)msg.InputData);
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 广播房间状态变化
|
/// 广播房间状态变化
|
||||||
@ -221,9 +241,9 @@ namespace AxibugEmuOnline.Server
|
|||||||
|
|
||||||
List<ClientInfo> userlist = room.GetAllPlayerClientList();
|
List<ClientInfo> userlist = room.GetAllPlayerClientList();
|
||||||
|
|
||||||
foreach(ClientInfo _c in userlist)
|
foreach (ClientInfo _c in userlist)
|
||||||
{
|
{
|
||||||
AppSrv.g_ClientMgr.ClientSend(_c,(int)CommandID.CmdRoomMyRoomStateChanged, (int)ErrorCode.ErrorOk, ProtoBufHelper.Serizlize(resp));
|
AppSrv.g_ClientMgr.ClientSend(_c, (int)CommandID.CmdRoomMyRoomStateChanged, (int)ErrorCode.ErrorOk, ProtoBufHelper.Serizlize(resp));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -236,7 +256,7 @@ namespace AxibugEmuOnline.Server
|
|||||||
/// <param name="_c"></param>
|
/// <param name="_c"></param>
|
||||||
/// <param name="errcode"></param>
|
/// <param name="errcode"></param>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
bool Join(int RoomID,int PlayerNum,ClientInfo _c,out ErrorCode errcode)
|
bool Join(int RoomID, int PlayerNum, ClientInfo _c, out ErrorCode errcode)
|
||||||
{
|
{
|
||||||
Data_RoomData room = GetRoomData(RoomID);
|
Data_RoomData room = GetRoomData(RoomID);
|
||||||
if (room == null)
|
if (room == null)
|
||||||
@ -252,7 +272,7 @@ namespace AxibugEmuOnline.Server
|
|||||||
errcode = ErrorCode.ErrorRoomSlotReadlyHadPlayer;
|
errcode = ErrorCode.ErrorRoomSlotReadlyHadPlayer;
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
room.Player1_UID = _c.UID;
|
room.SetPlayerUID(0,_c);
|
||||||
}
|
}
|
||||||
//其他玩家
|
//其他玩家
|
||||||
else
|
else
|
||||||
@ -262,7 +282,7 @@ namespace AxibugEmuOnline.Server
|
|||||||
errcode = ErrorCode.ErrorRoomSlotReadlyHadPlayer;
|
errcode = ErrorCode.ErrorRoomSlotReadlyHadPlayer;
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
room.Player2_UID = _c.UID;
|
room.SetPlayerUID(1, _c);
|
||||||
}
|
}
|
||||||
|
|
||||||
//广播房间
|
//广播房间
|
||||||
@ -287,10 +307,7 @@ namespace AxibugEmuOnline.Server
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (room.Player1_UID == _c.UID)
|
room.RemovePlayer(_c);
|
||||||
room.Player1_UID = -1;
|
|
||||||
if (room.Player2_UID == _c.UID)
|
|
||||||
room.Player2_UID = -1;
|
|
||||||
|
|
||||||
if (room.PlayerState == RoomPlayerState.NonePlayerState)
|
if (room.PlayerState == RoomPlayerState.NonePlayerState)
|
||||||
{
|
{
|
||||||
@ -306,26 +323,108 @@ namespace AxibugEmuOnline.Server
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
#region 房间帧循环
|
||||||
|
void UpdateLoopTick()
|
||||||
|
{
|
||||||
|
while (true)
|
||||||
|
{
|
||||||
|
roomTickARE.WaitOne();
|
||||||
|
UpdateAllRoomLogic();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
void UpdateAllRoomLogic()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < mKeyRoomList.Count; i++)
|
||||||
|
{
|
||||||
|
int roomid = mKeyRoomList[i];
|
||||||
|
if (!mDictRoom.TryGetValue(roomid,out Data_RoomData room))
|
||||||
|
continue;
|
||||||
|
if (room.GameState > RoomGameState.InGame)
|
||||||
|
continue;
|
||||||
|
//更新帧
|
||||||
|
room.TakeFrame();
|
||||||
|
//广播
|
||||||
|
room.SynInputData();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
}
|
}
|
||||||
|
|
||||||
public class Data_RoomData
|
public class Data_RoomData
|
||||||
{
|
{
|
||||||
public int RoomID;
|
public int RoomID { get; private set; }
|
||||||
public int GameRomID;
|
public int GameRomID { get; private set; }
|
||||||
public string RomHash;
|
public string RomHash { get; private set; }
|
||||||
public long Player1_UID;
|
public bool bNeedLoadState { get; private set; }
|
||||||
public long Player2_UID;
|
public int LoadStateFrame { get; private set; }
|
||||||
|
public Google.Protobuf.ByteString LoadStateRaw { get; set; }
|
||||||
|
public long Player1_UID { get; private set; }
|
||||||
|
public long Player2_UID { get; private set; }
|
||||||
|
public long Player3_UID { get; private set; }
|
||||||
|
public long Player4_UID { get; private set; }
|
||||||
|
public bool[] PlayerReadyState { get; private set; }
|
||||||
|
public List<long> SynUIDs;
|
||||||
public RoomPlayerState PlayerState => getPlayerState();
|
public RoomPlayerState PlayerState => getPlayerState();
|
||||||
public RoomGameState GameState;
|
public RoomGameState GameState;
|
||||||
|
public uint mCurrFrameId = 0;
|
||||||
|
public ServerInputSnapShot mCurrInputData;
|
||||||
|
public Queue<(uint, ServerInputSnapShot)> mInputQueue;
|
||||||
|
//TODO
|
||||||
|
public Dictionary<int, Queue<byte[]>> mDictPlayerIdx2SendQueue;
|
||||||
|
|
||||||
public void Init(int roomID,int gameRomID,string roomHash)
|
public void Init(int roomID, int gameRomID, string roomHash, bool bloadState = false)
|
||||||
{
|
{
|
||||||
RoomID = roomID;
|
RoomID = roomID;
|
||||||
GameRomID = gameRomID;
|
GameRomID = gameRomID;
|
||||||
RomHash = roomHash;
|
RomHash = roomHash;
|
||||||
Player1_UID = -1;
|
Player1_UID = -1;
|
||||||
Player2_UID = -1;
|
Player2_UID = -1;
|
||||||
|
Player3_UID = -1;
|
||||||
|
Player4_UID = -1;
|
||||||
|
SynUIDs = new List<long>();//广播角色列表
|
||||||
GameState = RoomGameState.NoneGameState;
|
GameState = RoomGameState.NoneGameState;
|
||||||
|
mCurrInputData = new ServerInputSnapShot();
|
||||||
|
mInputQueue = new Queue<(uint, ServerInputSnapShot)>();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetPlayerUID(int PlayerIdx,ClientInfo _c)
|
||||||
|
{
|
||||||
|
long oldUID = -1;
|
||||||
|
switch (PlayerIdx)
|
||||||
|
{
|
||||||
|
case 0: oldUID = Player1_UID; Player1_UID = _c.UID; break;
|
||||||
|
case 1: oldUID = Player2_UID; Player2_UID = _c.UID; break;
|
||||||
|
case 2: oldUID = Player3_UID; Player3_UID = _c.UID; break;
|
||||||
|
case 3: oldUID = Player4_UID; Player4_UID = _c.UID; break;
|
||||||
|
}
|
||||||
|
if(oldUID <= 0)
|
||||||
|
SynUIDs.Remove(oldUID);
|
||||||
|
SynUIDs.Add(_c.UID);
|
||||||
|
_c.RoomState.SetRoomData(this.RoomID, PlayerIdx);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RemovePlayer(ClientInfo _c)
|
||||||
|
{
|
||||||
|
int PlayerIdx = GetPlayerIdx(_c);
|
||||||
|
switch (PlayerIdx)
|
||||||
|
{
|
||||||
|
case 0: Player1_UID = -1; SynUIDs.Remove(_c.UID);break;
|
||||||
|
case 1: Player2_UID = -1; SynUIDs.Remove(_c.UID);break;
|
||||||
|
case 2: Player3_UID = -1; SynUIDs.Remove(_c.UID);break;
|
||||||
|
case 3: Player4_UID = -1; SynUIDs.Remove(_c.UID);break;
|
||||||
|
}
|
||||||
|
_c.RoomState.ClearRoomData();
|
||||||
|
}
|
||||||
|
|
||||||
|
int GetPlayerIdx(ClientInfo _c)
|
||||||
|
{
|
||||||
|
if (Player1_UID == _c.UID) return 0;
|
||||||
|
if (Player2_UID == _c.UID) return 1;
|
||||||
|
if (Player3_UID == _c.UID) return 2;
|
||||||
|
if (Player4_UID == _c.UID) return 3;
|
||||||
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
RoomPlayerState getPlayerState()
|
RoomPlayerState getPlayerState()
|
||||||
@ -358,7 +457,7 @@ namespace AxibugEmuOnline.Server
|
|||||||
|
|
||||||
foreach (long uid in Uids)
|
foreach (long uid in Uids)
|
||||||
{
|
{
|
||||||
if (!AppSrv.g_ClientMgr.GetClientByUID(uid, out ClientInfo _c,true))
|
if (!AppSrv.g_ClientMgr.GetClientByUID(uid, out ClientInfo _c, true))
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
list.Add(_c);
|
list.Add(_c);
|
||||||
@ -366,5 +465,65 @@ namespace AxibugEmuOnline.Server
|
|||||||
|
|
||||||
return list;
|
return list;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SetPlayerInput(int PlayerIdx,long mFrameID,ushort input)
|
||||||
|
{
|
||||||
|
switch (PlayerIdx)
|
||||||
|
{
|
||||||
|
case 0: mCurrInputData.p1 = input; break;
|
||||||
|
case 1: mCurrInputData.p2 = input; break;
|
||||||
|
case 2: mCurrInputData.p3 = input; break;
|
||||||
|
case 3: mCurrInputData.p4 = input; break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ClearPlayerInput(int PlayerIdx)
|
||||||
|
{
|
||||||
|
switch (PlayerIdx)
|
||||||
|
{
|
||||||
|
case 0: mCurrInputData.p1 = 0; break;
|
||||||
|
case 1: mCurrInputData.p2 = 0; break;
|
||||||
|
case 2: mCurrInputData.p3 = 0; break;
|
||||||
|
case 3: mCurrInputData.p4 = 0; break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void TakeFrame()
|
||||||
|
{
|
||||||
|
mInputQueue.Enqueue((mCurrFrameId, mCurrInputData));
|
||||||
|
mCurrFrameId++;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 广播数据
|
||||||
|
/// </summary>
|
||||||
|
public void SynInputData()
|
||||||
|
{
|
||||||
|
while (mInputQueue.Count > 0)
|
||||||
|
{
|
||||||
|
(uint frameId, ServerInputSnapShot inputdata) data = mInputQueue.Dequeue();
|
||||||
|
Protobuf_Room_Syn_RoomFrameAllInput resp = new Protobuf_Room_Syn_RoomFrameAllInput()
|
||||||
|
{
|
||||||
|
FrameID = data.frameId,
|
||||||
|
InputData = data.inputdata.all
|
||||||
|
};
|
||||||
|
AppSrv.g_ClientMgr.ClientSendALL((int)CommandID.CmdRoomSyn, (int)ErrorCode.ErrorOk, ProtoBufHelper.Serizlize(resp));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[StructLayout(LayoutKind.Explicit)]
|
||||||
|
public struct ServerInputSnapShot
|
||||||
|
{
|
||||||
|
[FieldOffset(0)]
|
||||||
|
public UInt64 all;
|
||||||
|
[FieldOffset(0)]
|
||||||
|
public ushort p1;
|
||||||
|
[FieldOffset(2)]
|
||||||
|
public ushort p2;
|
||||||
|
[FieldOffset(4)]
|
||||||
|
public ushort p3;
|
||||||
|
[FieldOffset(6)]
|
||||||
|
public ushort p4;
|
||||||
}
|
}
|
||||||
}
|
}
|
72
AxibugEmuOnline.Server/Manager/TickManager.cs
Normal file
72
AxibugEmuOnline.Server/Manager/TickManager.cs
Normal file
@ -0,0 +1,72 @@
|
|||||||
|
using System.Diagnostics;
|
||||||
|
|
||||||
|
namespace AxibugEmuOnline.Server.Manager
|
||||||
|
{
|
||||||
|
public class TickManager
|
||||||
|
{
|
||||||
|
public Stopwatch sw;
|
||||||
|
public enum TickType
|
||||||
|
{
|
||||||
|
Interval_16MS,
|
||||||
|
Interval_32MS,
|
||||||
|
Interval_2000MS,
|
||||||
|
}
|
||||||
|
|
||||||
|
System.Timers.Timer mTimer16ms;
|
||||||
|
System.Timers.Timer mTimer32ms;
|
||||||
|
System.Timers.Timer mTimer2000ms;
|
||||||
|
List<AutoResetEvent> mAREList16ms;
|
||||||
|
List<AutoResetEvent> mAREList32ms;
|
||||||
|
List<AutoResetEvent> mAREList2000ms;
|
||||||
|
|
||||||
|
public TickManager()
|
||||||
|
{
|
||||||
|
sw = Stopwatch.StartNew();
|
||||||
|
mAREList16ms = new List<AutoResetEvent>();
|
||||||
|
mAREList32ms = new List<AutoResetEvent>();
|
||||||
|
mAREList2000ms = new List<AutoResetEvent>();
|
||||||
|
|
||||||
|
mTimer16ms = new System.Timers.Timer(16);//实例化Timer类,设置间隔时间为10000毫秒;
|
||||||
|
mTimer16ms.Elapsed += new System.Timers.ElapsedEventHandler((source, e) => { UpdateARE(mAREList16ms); });//到达时间的时候执行事件;
|
||||||
|
mTimer16ms.AutoReset = true;//设置是执行一次(false)还是一直执行(true);
|
||||||
|
mTimer16ms.Enabled = true;//是否执行System.Timers.Timer.Elapsed事件;
|
||||||
|
mTimer16ms.Start();
|
||||||
|
|
||||||
|
mTimer32ms = new System.Timers.Timer(32);//实例化Timer类,设置间隔时间为10000毫秒;
|
||||||
|
mTimer32ms.Elapsed += new System.Timers.ElapsedEventHandler((source, e) => { UpdateARE(mAREList32ms); });//到达时间的时候执行事件;
|
||||||
|
mTimer32ms.AutoReset = true;//设置是执行一次(false)还是一直执行(true);
|
||||||
|
mTimer32ms.Enabled = true;//是否执行System.Timers.Timer.Elapsed事件;
|
||||||
|
mTimer32ms.Start();
|
||||||
|
|
||||||
|
mTimer2000ms = new System.Timers.Timer(2000);//实例化Timer类,设置间隔时间为10000毫秒;
|
||||||
|
mTimer2000ms.Elapsed += new System.Timers.ElapsedEventHandler((source, e) => { UpdateARE(mAREList2000ms); });//到达时间的时候执行事件;
|
||||||
|
mTimer2000ms.AutoReset = true;//设置是执行一次(false)还是一直执行(true);
|
||||||
|
mTimer2000ms.Enabled = true;//是否执行System.Timers.Timer.Elapsed事件;
|
||||||
|
mTimer2000ms.Start();
|
||||||
|
}
|
||||||
|
|
||||||
|
public AutoResetEvent AddNewARE(TickType tikeType)
|
||||||
|
{
|
||||||
|
AutoResetEvent are = new AutoResetEvent(false);
|
||||||
|
switch (tikeType)
|
||||||
|
{
|
||||||
|
case TickType.Interval_16MS:
|
||||||
|
mAREList16ms.Add(are);
|
||||||
|
break;
|
||||||
|
case TickType.Interval_32MS:
|
||||||
|
mAREList32ms.Add(are);
|
||||||
|
break;
|
||||||
|
case TickType.Interval_2000MS:
|
||||||
|
mAREList2000ms.Add(are);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
return are;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void UpdateARE(List<AutoResetEvent> are)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < are.Count; i++)
|
||||||
|
are[i].Set();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
File diff suppressed because it is too large
Load Diff
@ -12,5 +12,5 @@ for /f "delims=" %%i in ('dir /b proto "proto/*.proto"') do (
|
|||||||
echo "==>>build finish"
|
echo "==>>build finish"
|
||||||
echo "==>>copy cs"
|
echo "==>>copy cs"
|
||||||
|
|
||||||
copy %cd%\out\CS\ ..\AxibugEmuOnline.Server\AxibugEmuOnline.Server\Protobuf
|
copy %cd%\out\CS\ ..\AxibugEmuOnline.Server\Protobuf
|
||||||
pause
|
pause
|
File diff suppressed because it is too large
Load Diff
@ -6,26 +6,54 @@ enum CommandID
|
|||||||
{
|
{
|
||||||
CMD_DEFAUL = 0;//缺省不使用
|
CMD_DEFAUL = 0;//缺省不使用
|
||||||
|
|
||||||
|
//服务器或客户端,均可主动ping请求,对方响应。(这里测全流程延迟,即序 列化->发送->传输过程->接收->反序列化)
|
||||||
|
CMD_PING = 1; //Ping | 请求 对应 Protobuf_Ping
|
||||||
|
CMD_PONG = 2; //Pong | 响应 对应 Protobuf_Pong
|
||||||
|
|
||||||
CMD_LOGIN = 2001; //自动登录上行 | 下行 对应 Protobuf_Login | Protobuf_Login_RESP
|
CMD_LOGIN = 2001; //自动登录上行 | 下行 对应 Protobuf_Login | Protobuf_Login_RESP
|
||||||
|
|
||||||
CMD_CHATMSG = 4001; //广播聊天信息上行 | 下行 对应 Protobuf_ChatMsg | Protobuf_ChatMsg_RESP
|
CMD_CHATMSG = 4001; //广播聊天信息上行 | 下行 对应 Protobuf_ChatMsg | Protobuf_ChatMsg_RESP
|
||||||
|
|
||||||
//房间列表相关
|
//房间列表相关(仅用于列表显示)
|
||||||
CMD_Room_List = 5001; //房间列表 上行 | 下行 对应 Protobuf_Room_List | Protobuf_Room_List_RESP
|
CMD_Room_List = 5001; //房间列表 上行 | 下行 对应 Protobuf_Room_List | Protobuf_Room_List_RESP
|
||||||
|
|
||||||
CMD_Room_List_Update = 5002; //房间单个房间信息更新 对应 Protobuf_Room_Update_RESP
|
CMD_Room_List_Update = 5002; //房间单个房间信息更新 对应 Protobuf_Room_Update_RESP
|
||||||
|
|
||||||
//房间内相关
|
//房间内相关
|
||||||
CMD_Room_Create = 5101; //房间列表创建 对应 Protobuf_Room_Create | Protobuf_Room_Create_RESP
|
CMD_Room_Create = 5101; //房间创建 对应 Protobuf_Room_Create | Protobuf_Room_Create_RESP
|
||||||
|
CMD_Room_Join = 5105; //房间加入 对应 Protobuf_Room_Join | Protobuf_Room_Join_RESP
|
||||||
|
CMD_Room_Leave = 5106; //房间离开 对应 Protobuf_Room_Leave | Protobuf_Room_Leave_RESP
|
||||||
|
CMD_Room_MyRoom_State_Changed = 5110; //我所在的房间内状态发生变化 对应 Protobuf_Room_MyRoom_State_Change
|
||||||
|
|
||||||
CMD_Room_Join = 5105; //房间列表加入 对应 Protobuf_Room_Join | Protobuf_Room_Join_RESP
|
//准备和开始流程(5201 ~ 5204 ~ 5208)
|
||||||
|
//
|
||||||
CMD_Room_Leave = 5106; //房间列表离开 对应 Protobuf_Room_Leave | Protobuf_Room_Leave_RESP
|
// 我们采用,玩家可以随时进入的方式开发
|
||||||
|
//
|
||||||
CMD_Room_MyRoom_State_Changed = 5110; //我所在的房间内状态发生变化 对应 Protobuf_Room_MyRoom_State_Change;
|
// 设计流程:
|
||||||
|
//
|
||||||
|
// Step0:服务器广播"等待-主机上报即使存档" CMD_Room_WaitStep WaitStep=[0] ---> 客户端:暂停模拟器核心:全员等待(主机玩家一人上传即时存档)
|
||||||
|
// 主机玩家 上行 CMD_Room_HostPlayer_UpdateStateRaw消息,上传即时存档
|
||||||
|
// 主机玩家上传完毕之后,服务器会通知进入Step1
|
||||||
|
//
|
||||||
|
// Step1:服务器广播"等待-全员加载即时存档" CMD_Room_WaitStep WaitStep=[1] 附带即时存档 ---> 客户端:全员等待(主机玩家一人上传)
|
||||||
|
// 所有玩家确保加载ROM和即时存档,并保持模拟器暂停,准备完毕后 发送 CMD_Room_Player_Ready
|
||||||
|
// 所有玩家Ready之后,服务器会根据所有玩家延迟提前跑若干Frame,通知进入Step2
|
||||||
|
//
|
||||||
|
// Step2:服务器广播"开始" CMD_Room_WaitStep WaitStep=[2] ---> 客户端:立即开始
|
||||||
|
//
|
||||||
|
//
|
||||||
|
// PS:[联机过程中加载即时存档] 房间在游玩过程中,单个玩家发送CMD_Room_HostPlayer_UpdateStateRaw 上报即时存档
|
||||||
|
// 重新从Step1走流程
|
||||||
|
//
|
||||||
|
CMD_Room_WaitStep = 5201; //服务器等待Step通知 下行 Protobuf_Room_WaitStep_RESP
|
||||||
|
CMD_Room_HostPlayer_UpdateStateRaw = 5204; //服务器房间准备和开始标识 下行 Protobuf_Room_HostPlayer_UpdateStateRaw
|
||||||
|
CMD_Room_Player_Ready = 5208; //玩家准备完毕 上行 Protobuf_Room_Player_Ready
|
||||||
|
|
||||||
//游戏同步
|
//游戏同步
|
||||||
CMD_Screen = 6001; //画面同步 | 同步广播 对应 Protobuf_Screnn_Frame
|
CMD_Room_Singel_PlayerInput = 6010; //单个玩家操作同步上行 对应 Protobuf_Room_SinglePlayerInputData
|
||||||
|
CMD_ROOM_SYN = 6015; //单个玩家操作同步上行 对应 Protobuf_Room_Syn_RoomFrameAllInput
|
||||||
|
|
||||||
|
//画面采集
|
||||||
|
CMD_Screen = 7001; //画面采集 | 同步广播 对应 Protobuf_Screnn_Frame
|
||||||
}
|
}
|
||||||
|
|
||||||
enum ErrorCode
|
enum ErrorCode
|
||||||
@ -62,8 +90,12 @@ enum RoomPlayerState
|
|||||||
enum RoomGameState
|
enum RoomGameState
|
||||||
{
|
{
|
||||||
None_GameState = 0;//缺省
|
None_GameState = 0;//缺省
|
||||||
InGame = 1;//游戏中
|
OnlyHost = 1;//仅主机,待加入
|
||||||
Pause = 2;//暂停
|
ReadyStep_0 = 2;//ReadyStep0
|
||||||
|
ReadyStep_1 = 3;//ReadyStep1
|
||||||
|
ReadyStep_2 = 4;//ReadyStep2
|
||||||
|
Pause = 5;//暂停
|
||||||
|
InGame = 6;//游戏中
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -88,6 +120,15 @@ message Protobuf_ChatMsg_RESP
|
|||||||
int64 Date = 3;//时间
|
int64 Date = 3;//时间
|
||||||
}
|
}
|
||||||
|
|
||||||
|
message Protobuf_Ping
|
||||||
|
{
|
||||||
|
int32 Seed = 1;//随机数
|
||||||
|
}
|
||||||
|
|
||||||
|
message Protobuf_Pong
|
||||||
|
{
|
||||||
|
int32 Seed = 1;//原样返回随机数
|
||||||
|
}
|
||||||
|
|
||||||
//登录数据上行
|
//登录数据上行
|
||||||
message Protobuf_Login
|
message Protobuf_Login
|
||||||
@ -101,14 +142,14 @@ message Protobuf_Login
|
|||||||
//登录数据下行
|
//登录数据下行
|
||||||
message Protobuf_Login_RESP
|
message Protobuf_Login_RESP
|
||||||
{
|
{
|
||||||
string Token = 1;//登录凭据 (本次登录之后,所有业务请求凭据,需要存储在内存中)
|
string DeviceUUID = 1;//设备唯一串
|
||||||
string LastLoginDate = 2;//上次登录时间(只用于呈现的字符串,若界面需求需要)
|
string Token = 2;//登录凭据 (本次登录之后,所有业务请求凭据,需要存储在内存中)
|
||||||
string RegDate = 3;//注册时间(只用于呈现的字符串,若界面需求需要)
|
string LastLoginDate = 3;//上次登录时间(只用于呈现的字符串,若界面需求需要)
|
||||||
LoginResultStatus Status = 4;//账号状态 (预留) [1]正常[0]被禁封
|
string RegDate = 4;//注册时间(只用于呈现的字符串,若界面需求需要)
|
||||||
int64 UID = 5;
|
LoginResultStatus Status = 5;//账号状态 (预留) [1]正常[0]被禁封
|
||||||
|
int64 UID = 6;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
message Protobuf_Room_List
|
message Protobuf_Room_List
|
||||||
{
|
{
|
||||||
|
|
||||||
@ -146,6 +187,18 @@ message Protobuf_Screnn_Frame
|
|||||||
bytes RawBitmap = 3;//渲染层画面
|
bytes RawBitmap = 3;//渲染层画面
|
||||||
}
|
}
|
||||||
|
|
||||||
|
message Protobuf_Room_SinglePlayerInputData
|
||||||
|
{
|
||||||
|
uint32 FrameID = 1;//帧编号
|
||||||
|
uint32 InputData = 2;//单个玩家操作位运算汇总
|
||||||
|
}
|
||||||
|
|
||||||
|
message Protobuf_Room_Syn_RoomFrameAllInput
|
||||||
|
{
|
||||||
|
uint32 FrameID = 1;//帧编号
|
||||||
|
uint64 InputData = 2;//所有玩家操作位运算汇总
|
||||||
|
}
|
||||||
|
|
||||||
message Protobuf_Room_Create
|
message Protobuf_Room_Create
|
||||||
{
|
{
|
||||||
int32 GameRomID = 1;
|
int32 GameRomID = 1;
|
||||||
@ -181,4 +234,20 @@ message Protobuf_Room_Leave_RESP
|
|||||||
message Protobuf_Room_MyRoom_State_Change
|
message Protobuf_Room_MyRoom_State_Change
|
||||||
{
|
{
|
||||||
Protobuf_Room_MiniInfo RoomMiniInfo = 1;//更新房间信息
|
Protobuf_Room_MiniInfo RoomMiniInfo = 1;//更新房间信息
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
message Protobuf_Room_WaitStep_RESP
|
||||||
|
{
|
||||||
|
int32 WaitStep = 1;//状态 [0]等待主机上报即时存档 [1]要求准备 [2]开始(收到本状态时,立即开始跑模拟器核心)
|
||||||
|
}
|
||||||
|
|
||||||
|
message Protobuf_Room_HostPlayer_UpdateStateRaw
|
||||||
|
{
|
||||||
|
int32 ReadyFrame = 1;//要求准备的帧数 (非即时存档则为0)
|
||||||
|
bytes LoadStateRaw = 2;//即时存档byte数据
|
||||||
|
}
|
||||||
|
|
||||||
|
message Protobuf_Room_Player_Ready
|
||||||
|
{
|
||||||
}
|
}
|
Loading…
Reference in New Issue
Block a user