36 lines
1.1 KiB
C#
36 lines
1.1 KiB
C#
using AxibugEmuOnline.Server.Common;
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using AxibugEmuOnline.Server.Manager;
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using AxibugEmuOnline.Server.NetWork;
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using AxibugProtobuf;
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using System.Net.Sockets;
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namespace AxibugEmuOnline.Server
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{
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public class GameManager
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{
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public GameManager()
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{
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NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdScreen, OnCmdScreen);
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}
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public void OnCmdScreen(Socket sk, byte[] reqData)
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{
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AppSrv.g_Log.Debug($"OnCmdScreen lenght:{reqData.Length}");
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ClientInfo _c = AppSrv.g_ClientMgr.GetClientForSocket(sk);
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Protobuf_Screnn_Frame msg = ProtoBufHelper.DeSerizlize<Protobuf_Screnn_Frame>(reqData);
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Data_RoomData room = AppSrv.g_Room.GetRoomData(msg.RoomID);
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if (room == null)
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{
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AppSrv.g_ClientMgr.ClientSend(_c,(int)CommandID.CmdScreen, (int)ErrorCode.ErrorRoomNotFound, new byte[1]);
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return;
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}
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List<ClientInfo> userlist = room.GetAllPlayerClientList();
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AppSrv.g_ClientMgr.ClientSend(userlist, (int)CommandID.CmdScreen, (int)ErrorCode.ErrorOk, reqData, _c.UID);
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}
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}
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} |