psv中文输入,PSV暂时屏蔽滤镜,httpapi搜索处理部分
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@ -20,6 +20,13 @@ namespace AxibugEmuOnline.Client
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public FilterManager(CanvasGroup filterPreview, CanvasGroup mainBg)
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public FilterManager(CanvasGroup filterPreview, CanvasGroup mainBg)
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{
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{
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#if UNITY_PSP2
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m_filters = new List<Filter>();
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m_filterRomSetting = new FilterRomSetting();
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m_previewFilterWraper = new AlphaWraper(mainBg, filterPreview, false);
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return;
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#endif
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m_filters = new List<Filter>
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m_filters = new List<Filter>
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{
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{
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new Filter(new FixingPixelArtGrille()),
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new Filter(new FixingPixelArtGrille()),
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@ -38,13 +45,19 @@ namespace AxibugEmuOnline.Client
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public Texture ExecuteFilterRender(Texture src)
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public Texture ExecuteFilterRender(Texture src)
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{
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{
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if (result == null)
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if (result == null)
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result = RenderTexture.GetTemporary(Screen.width, Screen.height);
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{
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//result = RenderTexture.GetTemporary(Screen.width, Screen.height);
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result = Initer.instance.renderTest;
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}
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else if (result.width != Screen.width || result.height != Screen.height)
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else if (result.width != Screen.width || result.height != Screen.height)
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{
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{
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RenderTexture.ReleaseTemporary(result);
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//RenderTexture.ReleaseTemporary(result);
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result = RenderTexture.GetTemporary(Screen.width, Screen.height);
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//result = RenderTexture.GetTemporary(Screen.width, Screen.height);
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result = Initer.instance.renderTest;
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}
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}
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bool anyFilterEnable = false;
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bool anyFilterEnable = false;
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foreach (var filter in Filters)
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foreach (var filter in Filters)
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{
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{
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@ -2,6 +2,7 @@ using AxibugEmuOnline.Client.ClientCore;
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using System;
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using System;
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Text;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.Networking;
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using UnityEngine.Networking;
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@ -14,7 +15,27 @@ namespace AxibugEmuOnline.Client
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public delegate void GetRomListAPI(Action<Resp_GameList> callback, int page, int pageSize = 10);
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public delegate void GetRomListAPI(Action<Resp_GameList> callback, int page, int pageSize = 10);
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public delegate void SearchRomListAPI(Action<Resp_GameList> callback, string searchKey, int page, int pageSize = 10);
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public delegate void SearchRomListAPI(Action<Resp_GameList> callback, string searchKey, int page, int pageSize = 10);
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public static string UrlEncode(string str)
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{
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StringBuilder sb = new StringBuilder();
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foreach (char c in str)
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{
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if ((c >= '0' && c <= '9') ||
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(c >= 'a' && c <= 'z') ||
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(c >= 'A' && c <= 'Z') ||
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c == '-' || c == '_' || c == '.' || c == '!' || c == '~' || c == '*' || c == '\'' || c == '(' || c == ')')
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{
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sb.Append(c);
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}
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else
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{
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sb.Append('%').Append(((int)c).ToString("X2"));
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}
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}
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return sb.ToString();
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}
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public void GetNesRomList(Action<Resp_GameList> callback, int page, int pageSize = 10)
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public void GetNesRomList(Action<Resp_GameList> callback, int page, int pageSize = 10)
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{
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{
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App.StartCoroutine(GetNesRomListFlow(page, pageSize, callback));
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App.StartCoroutine(GetNesRomListFlow(page, pageSize, callback));
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@ -26,6 +47,13 @@ namespace AxibugEmuOnline.Client
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}
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}
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private IEnumerator SearchNesRomListFlow(string searchKey, int page, int pageSize, Action<Resp_GameList> callback)
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private IEnumerator SearchNesRomListFlow(string searchKey, int page, int pageSize, Action<Resp_GameList> callback)
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{
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{
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//避免特殊字符和个别文字编码问题
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byte[] gb2312Bytes = Encoding.Default.GetBytes(searchKey);
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byte[] utf8Bytes = Encoding.Convert(Encoding.Default, Encoding.UTF8, gb2312Bytes);
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// 将UTF-8编码的字节数组转换回字符串(此时是UTF-8编码的字符串)
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string utf8String = Encoding.UTF8.GetString(utf8Bytes);
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searchKey = UrlEncode(utf8String);
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App.log.Info($"search->{utf8String} ->{searchKey}");
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AxiHttpProxy.SendWebRequestProxy request = AxiHttpProxy.Get($"{WebSiteApi}/NesRomList?Page={page}&PageSize={pageSize}&SearchKey={searchKey}");
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AxiHttpProxy.SendWebRequestProxy request = AxiHttpProxy.Get($"{WebSiteApi}/NesRomList?Page={page}&PageSize={pageSize}&SearchKey={searchKey}");
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yield return request.SendWebRequest;
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yield return request.SendWebRequest;
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@ -18,9 +18,11 @@ public class SonyVitaCommonDialog : MonoBehaviour
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Sony.Vita.Dialog.Ime.ImeDialogParams info = new Sony.Vita.Dialog.Ime.ImeDialogParams();
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Sony.Vita.Dialog.Ime.ImeDialogParams info = new Sony.Vita.Dialog.Ime.ImeDialogParams();
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// Set supported languages, 'or' flags together or set to 0 to support all languages.
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// Set supported languages, 'or' flags together or set to 0 to support all languages.
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info.supportedLanguages = Sony.Vita.Dialog.Ime.FlagsSupportedLanguages.LANGUAGE_JAPANESE |
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info.supportedLanguages = Sony.Vita.Dialog.Ime.FlagsSupportedLanguages.LANGUAGE_SIMPLIFIED_CHINESE |
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Sony.Vita.Dialog.Ime.FlagsSupportedLanguages.LANGUAGE_JAPANESE |
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Sony.Vita.Dialog.Ime.FlagsSupportedLanguages.LANGUAGE_ENGLISH_GB |
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Sony.Vita.Dialog.Ime.FlagsSupportedLanguages.LANGUAGE_ENGLISH_GB |
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Sony.Vita.Dialog.Ime.FlagsSupportedLanguages.LANGUAGE_DANISH;
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Sony.Vita.Dialog.Ime.FlagsSupportedLanguages.LANGUAGE_TRADITIONAL_CHINESE;
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info.languagesForced = true;
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info.languagesForced = true;
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info.type = Sony.Vita.Dialog.Ime.EnumImeDialogType.TYPE_DEFAULT;
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info.type = Sony.Vita.Dialog.Ime.EnumImeDialogType.TYPE_DEFAULT;
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@ -23,7 +23,7 @@ namespace AxibugEmuOnline.Client
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public static void Input(Action<string> callback, string placeHolder, string defaultText)
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public static void Input(Action<string> callback, string placeHolder, string defaultText)
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{
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{
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#if UNITY_PSP2
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#if UNITY_PSP2 && !UNITY_EDITOR
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App.sonyVitaCommonDialog.ShowPSVitaIME(callback, placeHolder, defaultText);
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App.sonyVitaCommonDialog.ShowPSVitaIME(callback, placeHolder, defaultText);
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#else
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#else
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s_ins.m_InputUI.Show(new ValueTuple<Action<string>, string, string>(callback, placeHolder, defaultText));
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s_ins.m_InputUI.Show(new ValueTuple<Action<string>, string, string>(callback, placeHolder, defaultText));
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