移植工具宏
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@ -86,7 +86,7 @@ public class AxiProjectTools : EditorWindow
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static void LoopPrefabNode(string rootPath, GameObject trans, int depth)
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static void LoopPrefabNode(string rootPath, GameObject trans, int depth)
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{
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{
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string nodename = $"{rootPath}>{trans.name}";
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string nodename = $"{rootPath}>{trans.name}";
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#if UNITY_5_4_OR_NEWER && !UNITY_2018_4_OR_NEWER
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#if UNITY_2018_4_OR_NEWER
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GameObject prefabRoot = trans.gameObject;
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GameObject prefabRoot = trans.gameObject;
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int comCount = prefabRoot.GetComponentCount();
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int comCount = prefabRoot.GetComponentCount();
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for (int i = 0; i < comCount; i++)
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for (int i = 0; i < comCount; i++)
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