From 4a75cae653e938f4081692d5b99395d3954f84e1 Mon Sep 17 00:00:00 2001 From: sin365 <353374337@qq.com> Date: Wed, 25 Dec 2024 22:38:55 +0800 Subject: [PATCH] =?UTF-8?q?=E7=A7=BB=E6=A4=8D=E5=B7=A5=E5=85=B7=E5=AE=8F?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Assets/AxiProjectTools/Editors/AxiProjectTools.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/AxibugEmuOnline.Client/Assets/AxiProjectTools/Editors/AxiProjectTools.cs b/AxibugEmuOnline.Client/Assets/AxiProjectTools/Editors/AxiProjectTools.cs index 740bb4c..bbb362b 100644 --- a/AxibugEmuOnline.Client/Assets/AxiProjectTools/Editors/AxiProjectTools.cs +++ b/AxibugEmuOnline.Client/Assets/AxiProjectTools/Editors/AxiProjectTools.cs @@ -86,7 +86,7 @@ public class AxiProjectTools : EditorWindow static void LoopPrefabNode(string rootPath, GameObject trans, int depth) { string nodename = $"{rootPath}>{trans.name}"; -#if UNITY_5_4_OR_NEWER && !UNITY_2018_4_OR_NEWER +#if UNITY_2018_4_OR_NEWER GameObject prefabRoot = trans.gameObject; int comCount = prefabRoot.GetComponentCount(); for (int i = 0; i < comCount; i++)