PSVita输入框索尼lib,房间更换槽位接口,服务端Room fixed
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AxibugEmuOnline.Client/Assets/Plugins/PSVita.meta
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Unity SCE Common Dialog Example Project.
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This example project demonstrates how to use the Unity SCE Common Dialog API for displaying and retrieving results from user, system, progress, error and text entry (IME) dialogs.
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Project Folder Structure
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Plugins/PSVita - Contains the CommonDialog native plugin.
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SonyAssemblies - Contains the SonyVitaCommonDialog managed interface to the CommonDialog plugin.
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SonyExample/CommonDialog - Contains a Unity scene which runs the scripts.
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SonyExample/CommonDialog/Scripts - Contains the Sony NP example scripts.
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SonyExample/Utils - Contains various utility scripts for use by the example.
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The SonyVitaCommonDialog managed assembly defines the following namespaces...
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Sony.Vita.Dialog.Main Contains methods for initialising and updating the plugin.
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Sony.Vita.Dialog.Common Contains methods for working with the SCE Common Dialog for user, system, progress, and error messages.
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Sony.Vita.Dialog.Common.Ime Contains methods for working with the SCE IME Dialog for text entry.
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Sony.Vita.Dialog.Main
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Methods.
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public static void Initialise()
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Initialises the plugin, call once.
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public static void Update()
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Updates the plugin, call once each frame.
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Sony.Vita.Dialog.Common
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Enumerations.
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System message dialog types, these are a one-one match with the values defined by SceMsgDialogSystemMessageType.
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public enum EnumSystemMessageType
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{
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MSG_DIALOG_SYSMSG_TYPE_WAIT = 1,
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MSG_DIALOG_SYSMSG_TYPE_NOSPACE = 2,
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MSG_DIALOG_SYSMSG_TYPE_MAGNETIC_CALIBRATION = 3,
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MSG_DIALOG_SYSMSG_TYPE_WAIT_SMALL = 5,
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MSG_DIALOG_SYSMSG_TYPE_WAIT_CANCEL = 6,
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MSG_DIALOG_SYSMSG_TYPE_NOSPACE_CONTINUABLE = 9,
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MSG_DIALOG_SYSMSG_TYPE_LOCATION_DATA_OBTAINING = 10,
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MSG_DIALOG_SYSMSG_TYPE_LOCATION_DATA_FAILURE = 11,
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MSG_DIALOG_SYSMSG_TYPE_LOCATION_DATA_FAILURE_RETRY = 12,
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MSG_DIALOG_SYSMSG_TYPE_PATCH_FOUND = 13,
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}
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User message dialog types, these are a one-one match with the values defined by SceMsgDialogButtonType.
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public enum EnumUserMessageType
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{
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MSG_DIALOG_BUTTON_TYPE_OK = 0,
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MSG_DIALOG_BUTTON_TYPE_YESNO = 1,
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MSG_DIALOG_BUTTON_TYPE_NONE = 2,
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MSG_DIALOG_BUTTON_TYPE_OK_CANCEL = 3,
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MSG_DIALOG_BUTTON_TYPE_CANCEL = 4,
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MSG_DIALOG_BUTTON_TYPE_3BUTTONS = 5,
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}
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Dialog result, the button or action that resulted in the dialog closing.
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public enum EnumCommonDialogResult
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{
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RESULT_BUTTON_NOT_SET,
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RESULT_BUTTON_OK,
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RESULT_BUTTON_CANCEL,
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RESULT_BUTTON_YES,
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RESULT_BUTTON_NO,
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RESULT_BUTTON_1,
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RESULT_BUTTON_2,
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RESULT_BUTTON_3,
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RESULT_CANCELED,
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RESULT_ABORTED,
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RESULT_CLOSED,
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}
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Events.
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OnGotDialogResult Triggered when a dialog has closed and the result is available.
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Properties.
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public static bool IsDialogOpen
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Is a dialog open?
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Methods.
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public static bool ShowErrorMessage(UInt32 errorCode)
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Display an error message.
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public static bool ShowSystemMessage(EnumSystemMessageType type, bool infoBar, int value)
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Display a system message.
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public static bool ShowProgressBar(string message)
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Display a progress bar.
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public static bool SetProgressBarPercent(int percent)
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Set progress bar percentage (0-100).
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public static bool SetProgressBarMessage(string message)
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Set progress bar message string.
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public static bool ShowUserMessage(EnumUserMessageType type, bool infoBar, string str)
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Show a user message.
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public static bool ShowUserMessage3Button(bool infoBar, string str, string button1, string button2, string button3)
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Show a user message with 3 custom buttons.
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public static bool Close()
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Close the dialog.
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public static EnumCommonDialogResult GetResult()
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Get the result from the dialog that's just closed.
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Sony.Vita.Dialog.Common.Ime
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Enumerations.
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ImeParam enterLabel
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public enum EnumImeDialogEnterLabel
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{
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ENTER_LABEL_DEFAULT,
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ENTER_LABEL_SEND,
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ENTER_LABEL_SEARCH,
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ENTER_LABEL_GO,
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}
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ImeParam type
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public enum EnumImeDialogType
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{
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TYPE_DEFAULT, UI for regular text input
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TYPE_BASIC_LATIN, UI for alphanumeric character input
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TYPE_NUMBER, UI for number input
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TYPE_EXTENDED_NUMBER, UI for extended number input
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TYPE_URL, UI for entering URL
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TYPE_MAIL, UI for entering an email address
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}
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Dialog result.
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public enum EnumImeDialogResult
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{
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RESULT_OK, User selected either close button or Enter button
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RESULT_USER_CANCELED, User performed cancel operation.
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RESULT_ABORTED, IME Dialog operation has been aborted.
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}
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Dialog result button.
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public enum EnumImeDialogResultButton
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{
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BUTTON_NONE, IME Dialog operation has been aborted or canceled.
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BUTTON_CLOSE, User selected close button
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BUTTON_ENTER, User selected Enter button
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}
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Flags.
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ImeParam textBoxMode, can be OR'd together.
|
||||
[Flags] public enum FlagsTextBoxMode
|
||||
{
|
||||
TEXTBOX_MODE_DEFAULT = 0x00, Text box for regular sentence input
|
||||
TEXTBOX_MODE_PASSWORD = 0x01, Text box for password input
|
||||
TEXTBOX_MODE_WITH_CLEAR = 0x02, Text box with clear button
|
||||
};
|
||||
|
||||
ImeParam option, can be OR'd together.
|
||||
[Flags] public enum FlagsTextBoxOption
|
||||
{
|
||||
OPTION_DEFAULT = 0x00,
|
||||
OPTION_MULTILINE = 0x01, Multiline input option. This option is not available for libime. This can be used only for the IME Dialog library.
|
||||
OPTION_NO_AUTO_CAPITALIZATION = 0x02, Prohibits automatic capitalization
|
||||
OPTION_NO_ASSISTANCE = 0x04, Prohibits input assistance UIs, such as predictive text and conversion candidate
|
||||
}
|
||||
|
||||
Structures.
|
||||
|
||||
public class ImeDialogParams
|
||||
{
|
||||
public EnumImeDialogType type; Dialog type.
|
||||
public FlagsTextBoxOption option; Option flags.
|
||||
public bool canCancel; Whether or not to add the cancel button.
|
||||
public FlagsTextBoxMode textBoxMode; Text box mode.
|
||||
public EnumImeDialogEnterLabel enterLabel; Type of enter label.
|
||||
public int maxTextLength; Maximum text length.
|
||||
public string title; Dialog title.
|
||||
public string initialText; Initial text for the text entry field.
|
||||
};
|
||||
|
||||
public struct ImeDialogResult
|
||||
{
|
||||
public EnumImeDialogResult result; Dialog result.
|
||||
public EnumImeDialogResultButton button; Dialog result button.
|
||||
public string text; The text as entered by the user.
|
||||
};
|
||||
|
||||
Events.
|
||||
|
||||
OnGotIMEDialogResult Triggered when the dialog has closed and the result is ready.
|
||||
|
||||
Properties.
|
||||
|
||||
public static bool IsDialogOpen
|
||||
Is the IME dialog open?
|
||||
|
||||
Methods.
|
||||
|
||||
public static bool Open(ImeDialogParams info)
|
||||
Opens the IME dialog.
|
||||
|
||||
public static ImeDialogResult GetResult()
|
||||
Gets the IME dialog result.
|
||||
|
@ -0,0 +1,4 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 645d232ed154b0443b42d44bdfa597b1
|
||||
TextScriptImporter:
|
||||
userData:
|
BIN
AxibugEmuOnline.Client/Assets/Plugins/PSVita/CommonDialog_stub.a
Normal file
BIN
AxibugEmuOnline.Client/Assets/Plugins/PSVita/CommonDialog_stub.a
Normal file
Binary file not shown.
@ -0,0 +1,31 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e4a33d16bdff8ff418e7a5fe120bd193
|
||||
timeCreated: 1499268372
|
||||
licenseType: Pro
|
||||
PluginImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
iconMap: {}
|
||||
executionOrder: {}
|
||||
isPreloaded: 0
|
||||
isOverridable: 0
|
||||
platformData:
|
||||
- first:
|
||||
Any:
|
||||
second:
|
||||
enabled: 0
|
||||
settings: {}
|
||||
- first:
|
||||
Editor: Editor
|
||||
second:
|
||||
enabled: 0
|
||||
settings:
|
||||
DefaultValueInitialized: true
|
||||
- first:
|
||||
PSP2: PSP2
|
||||
second:
|
||||
enabled: 1
|
||||
settings: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b3de348afcfb8214ea5dced94199f16e
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Binary file not shown.
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: eb76ae7b43c117c449fe04e536cf3f34
|
||||
MonoAssemblyImporter:
|
||||
serializedVersion: 1
|
||||
iconMap: {}
|
||||
executionOrder: {}
|
||||
userData:
|
@ -35,6 +35,7 @@ namespace AxibugEmuOnline.Client.Manager
|
||||
Protobuf_Room_Create _Protobuf_Room_Create = new Protobuf_Room_Create();
|
||||
Protobuf_Room_Join _Protobuf_Room_Join = new Protobuf_Room_Join();
|
||||
Protobuf_Room_Leave _Protobuf_Room_Leave = new Protobuf_Room_Leave();
|
||||
Protobuf_Room_Change_PlaySlotWithJoy _Protobuf_Room_Change_PlaySlotWithJoy = new Protobuf_Room_Change_PlaySlotWithJoy();
|
||||
Protobuf_Room_Player_Ready _Protobuf_Room_Player_Ready = new Protobuf_Room_Player_Ready();
|
||||
Protobuf_Room_SinglePlayerInputData _Protobuf_Room_SinglePlayerInputData = new Protobuf_Room_SinglePlayerInputData();
|
||||
Protobuf_Screnn_Frame _Protobuf_Screnn_Frame = new Protobuf_Screnn_Frame();
|
||||
@ -401,6 +402,29 @@ namespace AxibugEmuOnline.Client.Manager
|
||||
//}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 发送修改玩家槽位
|
||||
/// </summary>
|
||||
/// <param name="dictSlotIdx2LocalJoyIdx">玩家占用房间GamePlaySlot和LocalJoyIdx字典</param>
|
||||
public void SendChangePlaySlotIdxWithJoyIdx(Dictionary<uint, uint> dictSlotIdx2LocalJoyIdx)
|
||||
{
|
||||
if (!InRoom)
|
||||
return;
|
||||
|
||||
_Protobuf_Room_Change_PlaySlotWithJoy.SlotWithJoy.Clear();
|
||||
|
||||
foreach (var slotdata in dictSlotIdx2LocalJoyIdx)
|
||||
{
|
||||
_Protobuf_Room_Change_PlaySlotWithJoy.SlotWithJoy.Add(new Protobuf_PlaySlotIdxWithJoyIdx()
|
||||
{
|
||||
PlayerSlotIdx = (int)slotdata.Key,
|
||||
PlayerLocalJoyIdx = (int)slotdata.Value,
|
||||
});
|
||||
}
|
||||
|
||||
App.log.Info($"SendChangePlaySlotIdxWithJoyIdx");
|
||||
App.network.SendToServer((int)CommandID.CmdRoomChangePlayerWithJoy, ProtoBufHelper.Serizlize(_Protobuf_Room_Change_PlaySlotWithJoy));
|
||||
}
|
||||
/// <summary>
|
||||
/// 上报即时存档
|
||||
/// </summary>
|
||||
|
@ -1,3 +1,4 @@
|
||||
using AxibugEmuOnline.Client.ClientCore;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
@ -20,11 +21,13 @@ namespace AxibugEmuOnline.Client
|
||||
m_InputUI.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
public static InputUI Input(Action<string> callback, string placeHolder, string defaultText)
|
||||
public static void Input(Action<string> callback, string placeHolder, string defaultText)
|
||||
{
|
||||
#if UNITY_PSP2
|
||||
App.sonyVitaCommonDialog.ShowPSVitaIME(callback, placeHolder, defaultText);
|
||||
#else
|
||||
s_ins.m_InputUI.Show(new ValueTuple<Action<string>, string, string>(callback, placeHolder, defaultText));
|
||||
|
||||
return s_ins.m_InputUI;
|
||||
#endif
|
||||
}
|
||||
|
||||
public static void PopSideBar<T>(List<T> menus, int defaultIndex = 0, Action onClose = null) where T : OptionMenu
|
||||
|
@ -642,7 +642,11 @@ namespace AxibugEmuOnline.Server
|
||||
ScreenProviderUID = hostUId;
|
||||
|
||||
if (PlayerSlot == null)
|
||||
{
|
||||
PlayerSlot = new Data_RoomSlot[4];
|
||||
for (uint i = 0; i < PlayerSlot.Length; i++)
|
||||
PlayerSlot[i] = new Data_RoomSlot();
|
||||
}
|
||||
|
||||
for (uint i = 0; i < PlayerSlot.Length; i++)
|
||||
PlayerSlot[i].Init(i);
|
||||
@ -814,7 +818,8 @@ namespace AxibugEmuOnline.Server
|
||||
foreach (var slotdata in newSlotIdx2JoyIdx)
|
||||
{
|
||||
PlayerSlot[slotdata.Key].LocalJoyIdx = slotdata.Value;
|
||||
AppSrv.g_Log.Debug($"SetPlayerUID RoomID->{RoomID} _c.UID->{_c.UID} PlayerSlotIdx->{slotdata.Key} LocalJoyIdx->{slotdata.Value}");
|
||||
PlayerSlot[slotdata.Key].UID = _c.UID;
|
||||
AppSrv.g_Log.DebugCmd($"SetPlayerSlot RoomID->{RoomID} _c.UID->{_c.UID} PlayerSlotIdx->{slotdata.Key} LocalJoyIdx->{slotdata.Value}");
|
||||
}
|
||||
//更新需要同步的UID
|
||||
UpdateSynUIDs();
|
||||
|
Loading…
Reference in New Issue
Block a user