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new file mode 100644
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diff --git a/AxibugEmuOnline.Client/Assets/Plugins/PSVita/CommonDialog/SonyVitaCommonDialog.unity.meta b/AxibugEmuOnline.Client/Assets/Plugins/PSVita/CommonDialog/SonyVitaCommonDialog.unity.meta
new file mode 100644
index 0000000..36d4467
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diff --git a/AxibugEmuOnline.Client/Assets/Plugins/PSVita/CommonDialog/SonyVitaCommonDialogReadme.txt b/AxibugEmuOnline.Client/Assets/Plugins/PSVita/CommonDialog/SonyVitaCommonDialogReadme.txt
new file mode 100644
index 0000000..fdba07a
--- /dev/null
+++ b/AxibugEmuOnline.Client/Assets/Plugins/PSVita/CommonDialog/SonyVitaCommonDialogReadme.txt
@@ -0,0 +1,211 @@
+
+Unity SCE Common Dialog Example Project.
+
+This example project demonstrates how to use the Unity SCE Common Dialog API for displaying and retrieving results from user, system, progress, error and text entry (IME) dialogs.
+
+Project Folder Structure
+
+ Plugins/PSVita - Contains the CommonDialog native plugin.
+ SonyAssemblies - Contains the SonyVitaCommonDialog managed interface to the CommonDialog plugin.
+ SonyExample/CommonDialog - Contains a Unity scene which runs the scripts.
+ SonyExample/CommonDialog/Scripts - Contains the Sony NP example scripts.
+ SonyExample/Utils - Contains various utility scripts for use by the example.
+
+The SonyVitaCommonDialog managed assembly defines the following namespaces...
+
+Sony.Vita.Dialog.Main Contains methods for initialising and updating the plugin.
+Sony.Vita.Dialog.Common Contains methods for working with the SCE Common Dialog for user, system, progress, and error messages.
+Sony.Vita.Dialog.Common.Ime Contains methods for working with the SCE IME Dialog for text entry.
+
+Sony.Vita.Dialog.Main
+
+ Methods.
+
+ public static void Initialise()
+ Initialises the plugin, call once.
+
+ public static void Update()
+ Updates the plugin, call once each frame.
+
+Sony.Vita.Dialog.Common
+
+ Enumerations.
+
+ System message dialog types, these are a one-one match with the values defined by SceMsgDialogSystemMessageType.
+ public enum EnumSystemMessageType
+ {
+ MSG_DIALOG_SYSMSG_TYPE_WAIT = 1,
+ MSG_DIALOG_SYSMSG_TYPE_NOSPACE = 2,
+ MSG_DIALOG_SYSMSG_TYPE_MAGNETIC_CALIBRATION = 3,
+ MSG_DIALOG_SYSMSG_TYPE_WAIT_SMALL = 5,
+ MSG_DIALOG_SYSMSG_TYPE_WAIT_CANCEL = 6,
+ MSG_DIALOG_SYSMSG_TYPE_NOSPACE_CONTINUABLE = 9,
+ MSG_DIALOG_SYSMSG_TYPE_LOCATION_DATA_OBTAINING = 10,
+ MSG_DIALOG_SYSMSG_TYPE_LOCATION_DATA_FAILURE = 11,
+ MSG_DIALOG_SYSMSG_TYPE_LOCATION_DATA_FAILURE_RETRY = 12,
+ MSG_DIALOG_SYSMSG_TYPE_PATCH_FOUND = 13,
+ }
+
+ User message dialog types, these are a one-one match with the values defined by SceMsgDialogButtonType.
+ public enum EnumUserMessageType
+ {
+ MSG_DIALOG_BUTTON_TYPE_OK = 0,
+ MSG_DIALOG_BUTTON_TYPE_YESNO = 1,
+ MSG_DIALOG_BUTTON_TYPE_NONE = 2,
+ MSG_DIALOG_BUTTON_TYPE_OK_CANCEL = 3,
+ MSG_DIALOG_BUTTON_TYPE_CANCEL = 4,
+ MSG_DIALOG_BUTTON_TYPE_3BUTTONS = 5,
+ }
+
+ Dialog result, the button or action that resulted in the dialog closing.
+ public enum EnumCommonDialogResult
+ {
+ RESULT_BUTTON_NOT_SET,
+ RESULT_BUTTON_OK,
+ RESULT_BUTTON_CANCEL,
+ RESULT_BUTTON_YES,
+ RESULT_BUTTON_NO,
+ RESULT_BUTTON_1,
+ RESULT_BUTTON_2,
+ RESULT_BUTTON_3,
+ RESULT_CANCELED,
+ RESULT_ABORTED,
+ RESULT_CLOSED,
+ }
+
+
+ Events.
+
+ OnGotDialogResult Triggered when a dialog has closed and the result is available.
+
+ Properties.
+
+ public static bool IsDialogOpen
+ Is a dialog open?
+
+ Methods.
+
+ public static bool ShowErrorMessage(UInt32 errorCode)
+ Display an error message.
+
+ public static bool ShowSystemMessage(EnumSystemMessageType type, bool infoBar, int value)
+ Display a system message.
+
+ public static bool ShowProgressBar(string message)
+ Display a progress bar.
+
+ public static bool SetProgressBarPercent(int percent)
+ Set progress bar percentage (0-100).
+
+ public static bool SetProgressBarMessage(string message)
+ Set progress bar message string.
+
+ public static bool ShowUserMessage(EnumUserMessageType type, bool infoBar, string str)
+ Show a user message.
+
+ public static bool ShowUserMessage3Button(bool infoBar, string str, string button1, string button2, string button3)
+ Show a user message with 3 custom buttons.
+
+ public static bool Close()
+ Close the dialog.
+
+ public static EnumCommonDialogResult GetResult()
+ Get the result from the dialog that's just closed.
+
+Sony.Vita.Dialog.Common.Ime
+
+ Enumerations.
+
+ ImeParam enterLabel
+ public enum EnumImeDialogEnterLabel
+ {
+ ENTER_LABEL_DEFAULT,
+ ENTER_LABEL_SEND,
+ ENTER_LABEL_SEARCH,
+ ENTER_LABEL_GO,
+ }
+
+ ImeParam type
+ public enum EnumImeDialogType
+ {
+ TYPE_DEFAULT, UI for regular text input
+ TYPE_BASIC_LATIN, UI for alphanumeric character input
+ TYPE_NUMBER, UI for number input
+ TYPE_EXTENDED_NUMBER, UI for extended number input
+ TYPE_URL, UI for entering URL
+ TYPE_MAIL, UI for entering an email address
+ }
+
+ Dialog result.
+ public enum EnumImeDialogResult
+ {
+ RESULT_OK, User selected either close button or Enter button
+ RESULT_USER_CANCELED, User performed cancel operation.
+ RESULT_ABORTED, IME Dialog operation has been aborted.
+ }
+
+ Dialog result button.
+ public enum EnumImeDialogResultButton
+ {
+ BUTTON_NONE, IME Dialog operation has been aborted or canceled.
+ BUTTON_CLOSE, User selected close button
+ BUTTON_ENTER, User selected Enter button
+ }
+
+ Flags.
+
+ ImeParam textBoxMode, can be OR'd together.
+ [Flags] public enum FlagsTextBoxMode
+ {
+ TEXTBOX_MODE_DEFAULT = 0x00, Text box for regular sentence input
+ TEXTBOX_MODE_PASSWORD = 0x01, Text box for password input
+ TEXTBOX_MODE_WITH_CLEAR = 0x02, Text box with clear button
+ };
+
+ ImeParam option, can be OR'd together.
+ [Flags] public enum FlagsTextBoxOption
+ {
+ OPTION_DEFAULT = 0x00,
+ OPTION_MULTILINE = 0x01, Multiline input option. This option is not available for libime. This can be used only for the IME Dialog library.
+ OPTION_NO_AUTO_CAPITALIZATION = 0x02, Prohibits automatic capitalization
+ OPTION_NO_ASSISTANCE = 0x04, Prohibits input assistance UIs, such as predictive text and conversion candidate
+ }
+
+ Structures.
+
+ public class ImeDialogParams
+ {
+ public EnumImeDialogType type; Dialog type.
+ public FlagsTextBoxOption option; Option flags.
+ public bool canCancel; Whether or not to add the cancel button.
+ public FlagsTextBoxMode textBoxMode; Text box mode.
+ public EnumImeDialogEnterLabel enterLabel; Type of enter label.
+ public int maxTextLength; Maximum text length.
+ public string title; Dialog title.
+ public string initialText; Initial text for the text entry field.
+ };
+
+ public struct ImeDialogResult
+ {
+ public EnumImeDialogResult result; Dialog result.
+ public EnumImeDialogResultButton button; Dialog result button.
+ public string text; The text as entered by the user.
+ };
+
+ Events.
+
+ OnGotIMEDialogResult Triggered when the dialog has closed and the result is ready.
+
+ Properties.
+
+ public static bool IsDialogOpen
+ Is the IME dialog open?
+
+ Methods.
+
+ public static bool Open(ImeDialogParams info)
+ Opens the IME dialog.
+
+ public static ImeDialogResult GetResult()
+ Gets the IME dialog result.
+
diff --git a/AxibugEmuOnline.Client/Assets/Plugins/PSVita/CommonDialog/SonyVitaCommonDialogReadme.txt.meta b/AxibugEmuOnline.Client/Assets/Plugins/PSVita/CommonDialog/SonyVitaCommonDialogReadme.txt.meta
new file mode 100644
index 0000000..b9690a2
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new file mode 100644
index 0000000..52eb106
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diff --git a/AxibugEmuOnline.Client/Assets/Plugins/PSVita/SonyAssemblies.meta b/AxibugEmuOnline.Client/Assets/Plugins/PSVita/SonyAssemblies.meta
new file mode 100644
index 0000000..bfc428b
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diff --git a/AxibugEmuOnline.Client/Assets/Plugins/PSVita/SonyAssemblies/SonyVitaCommonDialog.dll b/AxibugEmuOnline.Client/Assets/Plugins/PSVita/SonyAssemblies/SonyVitaCommonDialog.dll
new file mode 100644
index 0000000..2142c8b
Binary files /dev/null and b/AxibugEmuOnline.Client/Assets/Plugins/PSVita/SonyAssemblies/SonyVitaCommonDialog.dll differ
diff --git a/AxibugEmuOnline.Client/Assets/Plugins/PSVita/SonyAssemblies/SonyVitaCommonDialog.dll.meta b/AxibugEmuOnline.Client/Assets/Plugins/PSVita/SonyAssemblies/SonyVitaCommonDialog.dll.meta
new file mode 100644
index 0000000..4584fa5
--- /dev/null
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diff --git a/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppRoom.cs b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppRoom.cs
index c8033d7..844cf9b 100644
--- a/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppRoom.cs
+++ b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppRoom.cs
@@ -35,6 +35,7 @@ namespace AxibugEmuOnline.Client.Manager
Protobuf_Room_Create _Protobuf_Room_Create = new Protobuf_Room_Create();
Protobuf_Room_Join _Protobuf_Room_Join = new Protobuf_Room_Join();
Protobuf_Room_Leave _Protobuf_Room_Leave = new Protobuf_Room_Leave();
+ Protobuf_Room_Change_PlaySlotWithJoy _Protobuf_Room_Change_PlaySlotWithJoy = new Protobuf_Room_Change_PlaySlotWithJoy();
Protobuf_Room_Player_Ready _Protobuf_Room_Player_Ready = new Protobuf_Room_Player_Ready();
Protobuf_Room_SinglePlayerInputData _Protobuf_Room_SinglePlayerInputData = new Protobuf_Room_SinglePlayerInputData();
Protobuf_Screnn_Frame _Protobuf_Screnn_Frame = new Protobuf_Screnn_Frame();
@@ -401,6 +402,29 @@ namespace AxibugEmuOnline.Client.Manager
//}
}
+ ///
+ /// 发送修改玩家槽位
+ ///
+ /// 玩家占用房间GamePlaySlot和LocalJoyIdx字典
+ public void SendChangePlaySlotIdxWithJoyIdx(Dictionary dictSlotIdx2LocalJoyIdx)
+ {
+ if (!InRoom)
+ return;
+
+ _Protobuf_Room_Change_PlaySlotWithJoy.SlotWithJoy.Clear();
+
+ foreach (var slotdata in dictSlotIdx2LocalJoyIdx)
+ {
+ _Protobuf_Room_Change_PlaySlotWithJoy.SlotWithJoy.Add(new Protobuf_PlaySlotIdxWithJoyIdx()
+ {
+ PlayerSlotIdx = (int)slotdata.Key,
+ PlayerLocalJoyIdx = (int)slotdata.Value,
+ });
+ }
+
+ App.log.Info($"SendChangePlaySlotIdxWithJoyIdx");
+ App.network.SendToServer((int)CommandID.CmdRoomChangePlayerWithJoy, ProtoBufHelper.Serizlize(_Protobuf_Room_Change_PlaySlotWithJoy));
+ }
///
/// 上报即时存档
///
diff --git a/AxibugEmuOnline.Client/Assets/Script/AppMain/UI/OverlayUI/OverlayManager.cs b/AxibugEmuOnline.Client/Assets/Script/AppMain/UI/OverlayUI/OverlayManager.cs
index a882544..0f62a3b 100644
--- a/AxibugEmuOnline.Client/Assets/Script/AppMain/UI/OverlayUI/OverlayManager.cs
+++ b/AxibugEmuOnline.Client/Assets/Script/AppMain/UI/OverlayUI/OverlayManager.cs
@@ -1,3 +1,4 @@
+using AxibugEmuOnline.Client.ClientCore;
using System;
using System.Collections.Generic;
using UnityEngine;
@@ -20,11 +21,13 @@ namespace AxibugEmuOnline.Client
m_InputUI.gameObject.SetActive(false);
}
- public static InputUI Input(Action callback, string placeHolder, string defaultText)
+ public static void Input(Action callback, string placeHolder, string defaultText)
{
+#if UNITY_PSP2
+ App.sonyVitaCommonDialog.ShowPSVitaIME(callback, placeHolder, defaultText);
+#else
s_ins.m_InputUI.Show(new ValueTuple, string, string>(callback, placeHolder, defaultText));
-
- return s_ins.m_InputUI;
+#endif
}
public static void PopSideBar(List menus, int defaultIndex = 0, Action onClose = null) where T : OptionMenu
diff --git a/AxibugEmuOnline.Server/Manager/RoomManager.cs b/AxibugEmuOnline.Server/Manager/RoomManager.cs
index 401e7e5..f9bd21e 100644
--- a/AxibugEmuOnline.Server/Manager/RoomManager.cs
+++ b/AxibugEmuOnline.Server/Manager/RoomManager.cs
@@ -642,7 +642,11 @@ namespace AxibugEmuOnline.Server
ScreenProviderUID = hostUId;
if (PlayerSlot == null)
+ {
PlayerSlot = new Data_RoomSlot[4];
+ for (uint i = 0; i < PlayerSlot.Length; i++)
+ PlayerSlot[i] = new Data_RoomSlot();
+ }
for (uint i = 0; i < PlayerSlot.Length; i++)
PlayerSlot[i].Init(i);
@@ -814,7 +818,8 @@ namespace AxibugEmuOnline.Server
foreach (var slotdata in newSlotIdx2JoyIdx)
{
PlayerSlot[slotdata.Key].LocalJoyIdx = slotdata.Value;
- AppSrv.g_Log.Debug($"SetPlayerUID RoomID->{RoomID} _c.UID->{_c.UID} PlayerSlotIdx->{slotdata.Key} LocalJoyIdx->{slotdata.Value}");
+ PlayerSlot[slotdata.Key].UID = _c.UID;
+ AppSrv.g_Log.DebugCmd($"SetPlayerSlot RoomID->{RoomID} _c.UID->{_c.UID} PlayerSlotIdx->{slotdata.Key} LocalJoyIdx->{slotdata.Value}");
}
//更新需要同步的UID
UpdateSynUIDs();