Merge branch 'master' of http://git.axibug.com/sin365/AxibugEmuOnline
# Conflicts: # AxibugEmuOnline.Client/Assets/Script/AppMain/UI/OverlayUI/OverlayManager.cs
This commit is contained in:
commit
02693523a3
8
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propertyPath: m_AnchoredPosition.y
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value: 0
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objectReference: {fileID: 0}
|
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m_RemovedComponents: []
|
||||
m_RemovedGameObjects: []
|
||||
m_AddedGameObjects: []
|
||||
@ -1965,9 +2305,9 @@ RectTransform:
|
||||
m_Children:
|
||||
- {fileID: 1124446957}
|
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- {fileID: 1983793178}
|
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- {fileID: 1469631713}
|
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- {fileID: 939125854}
|
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- {fileID: 1318590597}
|
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- {fileID: 1469631713}
|
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m_Father: {fileID: 1335662459}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
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m_AnchorMin: {x: 0, y: 0}
|
||||
@ -2241,6 +2581,10 @@ PrefabInstance:
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propertyPath: m_AnchoredPosition.y
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value: 0
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objectReference: {fileID: 0}
|
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- target: {fileID: 406143166925924216, guid: 1de15a80c8c1aa94486563740a15d91c, type: 3}
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propertyPath: m_AnchoredPosition.x
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value: -5
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objectReference: {fileID: 0}
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propertyPath: m_AnchorMax.y
|
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value: 0
|
||||
|
@ -9,7 +9,10 @@
|
||||
/// 登录成功
|
||||
/// </summary>
|
||||
OnLoginSucceed,
|
||||
|
||||
/// <summary>
|
||||
/// 当登录被置为false时
|
||||
/// </summary>
|
||||
OnLossLoginState,
|
||||
/// <summary>
|
||||
/// 登录失败
|
||||
/// </summary>
|
||||
@ -68,5 +71,14 @@
|
||||
/// 当房间中手柄位信息发生任何变化时触发,进入房间后也应该触发
|
||||
/// </summary>
|
||||
OnRoomSlotDataChanged,
|
||||
/// <summary>
|
||||
/// 当手柄连接设置发生变化时触发
|
||||
/// </summary>
|
||||
OnControllerConnectChanged,
|
||||
/// <summary>
|
||||
/// 当本机手柄渴望插入时触发
|
||||
/// <para>参数: <see cref="int"/> 本地手柄序号[0,3]</para>
|
||||
/// </summary>
|
||||
OnLocalJoyDesireInvert
|
||||
}
|
||||
}
|
||||
|
@ -4,7 +4,6 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using static AxibugEmuOnline.Client.FilterEffect;
|
||||
using static AxibugEmuOnline.Client.FilterManager;
|
||||
|
||||
namespace AxibugEmuOnline.Client
|
||||
{
|
||||
@ -33,8 +32,6 @@ namespace AxibugEmuOnline.Client
|
||||
m_previewFilterWraper = new AlphaWraper(mainBg, filterPreview, false);
|
||||
ShutDownFilterPreview();
|
||||
ShutDownFilter();
|
||||
|
||||
|
||||
}
|
||||
|
||||
private RenderTexture result = null;
|
||||
@ -42,6 +39,11 @@ namespace AxibugEmuOnline.Client
|
||||
{
|
||||
if (result == null)
|
||||
result = RenderTexture.GetTemporary(Screen.width, Screen.height);
|
||||
else if (result.width != Screen.width || result.height != Screen.height)
|
||||
{
|
||||
RenderTexture.ReleaseTemporary(result);
|
||||
result = RenderTexture.GetTemporary(Screen.width, Screen.height);
|
||||
}
|
||||
|
||||
bool anyFilterEnable = false;
|
||||
foreach (var filter in Filters)
|
||||
|
@ -96,6 +96,8 @@ namespace AxibugEmuOnline.Client.Manager
|
||||
|
||||
m_controllerSetuper.SetConnect(con0Slot, con1Slot, con2Slot, con3Slot);
|
||||
}
|
||||
|
||||
Eventer.Instance.PostEvent(EEvent.OnControllerConnectChanged);
|
||||
}
|
||||
|
||||
public void StopGame()
|
||||
|
@ -35,6 +35,7 @@ namespace AxibugEmuOnline.Client.Manager
|
||||
Protobuf_Room_Create _Protobuf_Room_Create = new Protobuf_Room_Create();
|
||||
Protobuf_Room_Join _Protobuf_Room_Join = new Protobuf_Room_Join();
|
||||
Protobuf_Room_Leave _Protobuf_Room_Leave = new Protobuf_Room_Leave();
|
||||
Protobuf_Room_Change_PlaySlotWithJoy _Protobuf_Room_Change_PlaySlotWithJoy = new Protobuf_Room_Change_PlaySlotWithJoy();
|
||||
Protobuf_Room_Player_Ready _Protobuf_Room_Player_Ready = new Protobuf_Room_Player_Ready();
|
||||
Protobuf_Room_SinglePlayerInputData _Protobuf_Room_SinglePlayerInputData = new Protobuf_Room_SinglePlayerInputData();
|
||||
Protobuf_Screnn_Frame _Protobuf_Screnn_Frame = new Protobuf_Screnn_Frame();
|
||||
@ -401,6 +402,29 @@ namespace AxibugEmuOnline.Client.Manager
|
||||
//}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 发送修改玩家槽位
|
||||
/// </summary>
|
||||
/// <param name="dictSlotIdx2LocalJoyIdx">玩家占用房间GamePlaySlot和LocalJoyIdx字典</param>
|
||||
public void SendChangePlaySlotIdxWithJoyIdx(Dictionary<uint, uint> dictSlotIdx2LocalJoyIdx)
|
||||
{
|
||||
if (!InRoom)
|
||||
return;
|
||||
|
||||
_Protobuf_Room_Change_PlaySlotWithJoy.SlotWithJoy.Clear();
|
||||
|
||||
foreach (var slotdata in dictSlotIdx2LocalJoyIdx)
|
||||
{
|
||||
_Protobuf_Room_Change_PlaySlotWithJoy.SlotWithJoy.Add(new Protobuf_PlaySlotIdxWithJoyIdx()
|
||||
{
|
||||
PlayerSlotIdx = (int)slotdata.Key,
|
||||
PlayerLocalJoyIdx = (int)slotdata.Value,
|
||||
});
|
||||
}
|
||||
|
||||
App.log.Info($"SendChangePlaySlotIdxWithJoyIdx");
|
||||
App.network.SendToServer((int)CommandID.CmdRoomChangePlayerWithJoy, ProtoBufHelper.Serizlize(_Protobuf_Room_Change_PlaySlotWithJoy));
|
||||
}
|
||||
/// <summary>
|
||||
/// 上报即时存档
|
||||
/// </summary>
|
||||
|
@ -1,4 +1,7 @@
|
||||
using UnityEngine;
|
||||
using AxibugEmuOnline.Client.Event;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using VirtualNes.Core;
|
||||
|
||||
namespace AxibugEmuOnline.Client
|
||||
@ -17,14 +20,77 @@ namespace AxibugEmuOnline.Client
|
||||
m_states[0] = m_states[1] = m_states[2] = m_states[3] = 0;
|
||||
|
||||
if (Controller0.ConnectSlot.HasValue) m_states[Controller0.ConnectSlot.Value] = Controller0.GetButtons();
|
||||
else if (Controller0.AnyButtonPressed()) Eventer.Instance.PostEvent(EEvent.OnLocalJoyDesireInvert, 0);
|
||||
|
||||
if (Controller1.ConnectSlot.HasValue) m_states[Controller1.ConnectSlot.Value] = Controller1.GetButtons();
|
||||
else if (Controller1.AnyButtonPressed()) Eventer.Instance.PostEvent(EEvent.OnLocalJoyDesireInvert, 1);
|
||||
|
||||
if (Controller2.ConnectSlot.HasValue) m_states[Controller2.ConnectSlot.Value] = Controller2.GetButtons();
|
||||
else if (Controller2.AnyButtonPressed()) Eventer.Instance.PostEvent(EEvent.OnLocalJoyDesireInvert, 2);
|
||||
|
||||
if (Controller3.ConnectSlot.HasValue) m_states[Controller3.ConnectSlot.Value] = Controller3.GetButtons();
|
||||
else if (Controller3.AnyButtonPressed()) Eventer.Instance.PostEvent(EEvent.OnLocalJoyDesireInvert, 3);
|
||||
|
||||
var result = new ControllerState(m_states);
|
||||
return result;
|
||||
}
|
||||
|
||||
public void SetConnect(uint? con0ToSlot = null,
|
||||
uint? con1ToSlot = null,
|
||||
uint? con2ToSlot = null,
|
||||
uint? con3ToSlot = null)
|
||||
{
|
||||
Controller0.ConnectSlot = con0ToSlot;
|
||||
Controller1.ConnectSlot = con1ToSlot;
|
||||
Controller2.ConnectSlot = con2ToSlot;
|
||||
Controller3.ConnectSlot = con3ToSlot;
|
||||
}
|
||||
|
||||
public int? GetSlotConnectingController(int slotIndex)
|
||||
{
|
||||
if (Controller0.ConnectSlot.HasValue && Controller0.ConnectSlot.Value == slotIndex) return 0;
|
||||
else if (Controller1.ConnectSlot.HasValue && Controller1.ConnectSlot.Value == slotIndex) return 1;
|
||||
else if (Controller2.ConnectSlot.HasValue && Controller2.ConnectSlot.Value == slotIndex) return 2;
|
||||
else if (Controller3.ConnectSlot.HasValue && Controller3.ConnectSlot.Value == slotIndex) return 3;
|
||||
else return null;
|
||||
}
|
||||
|
||||
static HashSet<uint> s_temp = new HashSet<uint>(4);
|
||||
public uint? GetFreeSlotIndex()
|
||||
{
|
||||
s_temp.Clear();
|
||||
s_temp.Add(0);
|
||||
s_temp.Add(1);
|
||||
s_temp.Add(2);
|
||||
s_temp.Add(3);
|
||||
|
||||
if (Controller0.ConnectSlot.HasValue) s_temp.Remove(Controller0.ConnectSlot.Value);
|
||||
if (Controller1.ConnectSlot.HasValue) s_temp.Remove(Controller1.ConnectSlot.Value);
|
||||
if (Controller2.ConnectSlot.HasValue) s_temp.Remove(Controller2.ConnectSlot.Value);
|
||||
if (Controller3.ConnectSlot.HasValue) s_temp.Remove(Controller3.ConnectSlot.Value);
|
||||
|
||||
if (s_temp.Count > 0) return s_temp.First();
|
||||
else return null;
|
||||
}
|
||||
|
||||
public void LetControllerConnect(int conIndex, uint slotIndex)
|
||||
{
|
||||
var targetController = conIndex switch
|
||||
{
|
||||
0 => Controller0,
|
||||
1 => Controller1,
|
||||
2 => Controller2,
|
||||
3 => Controller3,
|
||||
_ => throw new System.Exception($"Not Allowed conIndex Range: {conIndex}")
|
||||
};
|
||||
|
||||
if (targetController.ConnectSlot.HasValue) return;
|
||||
|
||||
targetController.ConnectSlot = slotIndex;
|
||||
|
||||
Eventer.Instance.PostEvent(EEvent.OnControllerConnectChanged);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Nes控制器
|
||||
/// </summary>
|
||||
@ -85,6 +151,20 @@ namespace AxibugEmuOnline.Client
|
||||
return res;
|
||||
}
|
||||
|
||||
public bool AnyButtonPressed()
|
||||
{
|
||||
return
|
||||
UP.IsPressing ||
|
||||
DOWN.IsPressing ||
|
||||
LEFT.IsPressing ||
|
||||
RIGHT.IsPressing ||
|
||||
A.IsPressing ||
|
||||
B.IsPressing ||
|
||||
SELECT.IsPressing ||
|
||||
START.IsPressing ||
|
||||
MIC.IsPressing;
|
||||
}
|
||||
|
||||
public static KeyListener GetKey(int controllerInput, EnumButtonType nesConBtnType)
|
||||
{
|
||||
string configKey = $"NES_{controllerInput}_{nesConBtnType}";
|
||||
@ -115,6 +195,9 @@ namespace AxibugEmuOnline.Client
|
||||
/// <summary> 按键监听器 </summary>
|
||||
KeyListener m_keyListener;
|
||||
|
||||
/// <summary> 指示按钮是否被按下 </summary>
|
||||
public bool IsPressing => m_keyListener.IsPressing();
|
||||
|
||||
public Button(Controller controller, EnumButtonType buttonType)
|
||||
{
|
||||
m_hostController = controller;
|
||||
@ -226,16 +309,5 @@ namespace AxibugEmuOnline.Client
|
||||
return default(KeyListener);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetConnect(uint? con0ToSlot = null,
|
||||
uint? con1ToSlot = null,
|
||||
uint? con2ToSlot = null,
|
||||
uint? con3ToSlot = null)
|
||||
{
|
||||
Controller0.ConnectSlot = con0ToSlot;
|
||||
Controller1.ConnectSlot = con1ToSlot;
|
||||
Controller2.ConnectSlot = con2ToSlot;
|
||||
Controller3.ConnectSlot = con3ToSlot;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,4 +1,5 @@
|
||||
using AxibugEmuOnline.Client.ClientCore;
|
||||
using AxibugEmuOnline.Client.Event;
|
||||
using AxibugProtobuf;
|
||||
using HaoYueNet.ClientNetwork;
|
||||
using System;
|
||||
@ -99,6 +100,7 @@ namespace AxibugEmuOnline.Client.Network
|
||||
public void OnConnectClose()
|
||||
{
|
||||
NetworkDeBugLog("OnConnectClose");
|
||||
Eventer.Instance.PostEvent(EEvent.OnLossLoginState);
|
||||
|
||||
App.user.LoginOutData();
|
||||
|
||||
|
@ -0,0 +1,60 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
public class SonyVitaCommonDialog : MonoBehaviour
|
||||
{
|
||||
static Action<string> resultAct = null;
|
||||
void Awake()
|
||||
{
|
||||
#if UNITY_PSP2
|
||||
Sony.Vita.Dialog.Ime.OnGotIMEDialogResult += OnGotIMEDialogResult;
|
||||
Sony.Vita.Dialog.Main.Initialise();
|
||||
#endif
|
||||
}
|
||||
|
||||
public void ShowPSVitaIME(Action<string> callback, string placeHolder, string defaultText)
|
||||
{
|
||||
resultAct = callback;
|
||||
#if UNITY_PSP2
|
||||
Sony.Vita.Dialog.Ime.ImeDialogParams info = new Sony.Vita.Dialog.Ime.ImeDialogParams();
|
||||
|
||||
// Set supported languages, 'or' flags together or set to 0 to support all languages.
|
||||
info.supportedLanguages = Sony.Vita.Dialog.Ime.FlagsSupportedLanguages.LANGUAGE_JAPANESE |
|
||||
Sony.Vita.Dialog.Ime.FlagsSupportedLanguages.LANGUAGE_ENGLISH_GB |
|
||||
Sony.Vita.Dialog.Ime.FlagsSupportedLanguages.LANGUAGE_DANISH;
|
||||
info.languagesForced = true;
|
||||
|
||||
info.type = Sony.Vita.Dialog.Ime.EnumImeDialogType.TYPE_DEFAULT;
|
||||
info.option = 0;
|
||||
info.canCancel = true;
|
||||
info.textBoxMode = Sony.Vita.Dialog.Ime.FlagsTextBoxMode.TEXTBOX_MODE_WITH_CLEAR;
|
||||
info.enterLabel = Sony.Vita.Dialog.Ime.EnumImeDialogEnterLabel.ENTER_LABEL_DEFAULT;
|
||||
info.maxTextLength = 128;
|
||||
info.title = placeHolder;
|
||||
info.initialText = defaultText;
|
||||
Sony.Vita.Dialog.Ime.Open(info);
|
||||
#endif
|
||||
}
|
||||
|
||||
#if UNITY_PSP2
|
||||
void OnGotIMEDialogResult(Sony.Vita.Dialog.Messages.PluginMessage msg)
|
||||
{
|
||||
Sony.Vita.Dialog.Ime.ImeDialogResult result = Sony.Vita.Dialog.Ime.GetResult();
|
||||
Debug.Log("IME result: " + result.result);
|
||||
Debug.Log("IME button: " + result.button);
|
||||
Debug.Log("IME text: " + result.text);
|
||||
if (result.result == Sony.Vita.Dialog.Ime.EnumImeDialogResult.RESULT_OK)
|
||||
{
|
||||
resultAct.Invoke(result);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
#if UNITY_PSP2
|
||||
void Update ()
|
||||
{
|
||||
Sony.Vita.Dialog.Main.Update();
|
||||
}
|
||||
#endif
|
||||
|
||||
}
|
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7bc72e9d59cc9134d8855521049ad788
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using AxibugEmuOnline.Client.ClientCore;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
@ -20,11 +21,13 @@ namespace AxibugEmuOnline.Client
|
||||
m_InputUI.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
public static InputUI Input(Action<string> callback, string placeHolder, string defaultText)
|
||||
public static void Input(Action<string> callback, string placeHolder, string defaultText)
|
||||
{
|
||||
#if UNITY_PSP2
|
||||
App.sonyVitaCommonDialog.ShowPSVitaIME(callback, placeHolder, defaultText);
|
||||
#else
|
||||
s_ins.m_InputUI.Show(new ValueTuple<Action<string>, string, string>(callback, placeHolder, defaultText));
|
||||
|
||||
return s_ins.m_InputUI;
|
||||
#endif
|
||||
}
|
||||
|
||||
public static void PopSideBar<T>(List<T> menus, int defaultIndex = 0, Action onClose = null) where T : OptionMenu
|
||||
|
@ -3,6 +3,7 @@ using AxibugEmuOnline.Client.Event;
|
||||
using AxibugEmuOnline.Client.Manager;
|
||||
using AxibugEmuOnline.Client.UI;
|
||||
using AxibugProtobuf;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using Debug = System.Diagnostics.Debug;
|
||||
@ -64,8 +65,8 @@ namespace AxibugEmuOnline.Client
|
||||
OverlayManager.PopTip("房间不存在");
|
||||
return false;
|
||||
}
|
||||
int[] freeSlots;
|
||||
if (!MiniInfo.GetFreeSlot(out freeSlots))
|
||||
List<int> freeSlots = new List<int>();
|
||||
if (!MiniInfo.GetFreeSlot(ref freeSlots))
|
||||
{
|
||||
OverlayManager.PopTip("无空闲位置");
|
||||
return false;
|
||||
|
@ -0,0 +1,130 @@
|
||||
using AxibugEmuOnline.Client;
|
||||
using AxibugEmuOnline.Client.ClientCore;
|
||||
using AxibugEmuOnline.Client.Event;
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using VirtualNes.Core;
|
||||
|
||||
public class ControllerInfo : MonoBehaviour
|
||||
{
|
||||
[Header("手柄槽位序号[0,3]")]
|
||||
[SerializeField]
|
||||
int m_slotIndex;
|
||||
|
||||
[SerializeField]
|
||||
GameObject m_connectInfoNode;
|
||||
[SerializeField]
|
||||
Image m_indexIcon;
|
||||
[SerializeField]
|
||||
Text m_playerName;
|
||||
|
||||
int m_localJoyIndex;
|
||||
bool m_isLocal;
|
||||
|
||||
public int SlotIndex
|
||||
{
|
||||
get => m_slotIndex;
|
||||
set
|
||||
{
|
||||
if (m_slotIndex == value) return;
|
||||
m_slotIndex = value;
|
||||
UpdateIndexIcon();
|
||||
}
|
||||
}
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
UpdateIndexIcon();
|
||||
}
|
||||
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
Eventer.Instance.RegisterEvent(EEvent.OnMineJoinRoom, OnJoinRoom);
|
||||
Eventer.Instance.RegisterEvent(EEvent.OnMineRoomCreated, OnMineRoomCreated);
|
||||
Eventer.Instance.RegisterEvent(EEvent.OnMineLeavnRoom, OnLeaveRoom);
|
||||
Eventer.Instance.RegisterEvent(EEvent.OnLoginSucceed, OnLoginSuccess);
|
||||
Eventer.Instance.RegisterEvent(EEvent.OnLossLoginState, OnLossLoginState);
|
||||
Eventer.Instance.RegisterEvent(EEvent.OnControllerConnectChanged, OnControlConnectChanged);
|
||||
UpdateConnectInfo();
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
Eventer.Instance.UnregisterEvent(EEvent.OnMineJoinRoom, OnJoinRoom);
|
||||
Eventer.Instance.UnregisterEvent(EEvent.OnMineRoomCreated, OnMineRoomCreated);
|
||||
Eventer.Instance.UnregisterEvent(EEvent.OnMineLeavnRoom, OnLeaveRoom);
|
||||
Eventer.Instance.UnregisterEvent(EEvent.OnLoginSucceed, OnLoginSuccess);
|
||||
Eventer.Instance.UnregisterEvent(EEvent.OnLossLoginState, OnLossLoginState);
|
||||
Eventer.Instance.UnregisterEvent(EEvent.OnControllerConnectChanged, OnControlConnectChanged);
|
||||
}
|
||||
|
||||
private void OnMineRoomCreated() => UpdateConnectInfo();
|
||||
private void OnJoinRoom() => UpdateConnectInfo();
|
||||
private void OnLeaveRoom() => UpdateConnectInfo();
|
||||
private void OnLoginSuccess() => UpdateConnectInfo();
|
||||
private void OnLossLoginState() => UpdateConnectInfo();
|
||||
private void OnControlConnectChanged() => UpdateConnectInfo();
|
||||
|
||||
private void UpdateConnectInfo()
|
||||
{
|
||||
if (App.roomMgr.InRoom)
|
||||
{
|
||||
var slotInfo = App.roomMgr.mineRoomMiniInfo.GamePlaySlotList[SlotIndex];
|
||||
if (slotInfo.PlayerUID <= 0)
|
||||
SetDisconnect();
|
||||
else
|
||||
UpdateStateView(App.user.userdata.UID == slotInfo.PlayerUID, slotInfo.PlayerNickName, slotInfo.PlayerLocalJoyIdx);
|
||||
}
|
||||
else
|
||||
{
|
||||
var connecter = Supporter.GetControllerSetuper();
|
||||
if (connecter == null)
|
||||
{
|
||||
SetDisconnect();
|
||||
return;
|
||||
}
|
||||
|
||||
var localControlIndex = connecter.GetSlotConnectingController(SlotIndex);
|
||||
if (localControlIndex == null)
|
||||
SetDisconnect();
|
||||
else
|
||||
{
|
||||
if (App.user.IsLoggedIn)
|
||||
UpdateStateView(true, App.user.userdata.NickName, localControlIndex.Value);
|
||||
else
|
||||
UpdateStateView(true, "Player", localControlIndex.Value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateStateView(bool isLocal, string playerName, int slotIndex)
|
||||
{
|
||||
m_localJoyIndex = slotIndex;
|
||||
m_isLocal = isLocal;
|
||||
|
||||
m_connectInfoNode.SetActiveEx(true);
|
||||
m_playerName.text = playerName;
|
||||
}
|
||||
|
||||
private void SetDisconnect()
|
||||
{
|
||||
m_localJoyIndex = -1;
|
||||
m_isLocal = false;
|
||||
|
||||
m_connectInfoNode.SetActiveEx(false);
|
||||
m_playerName.text = null;
|
||||
}
|
||||
|
||||
private void UpdateIndexIcon()
|
||||
{
|
||||
switch (SlotIndex)
|
||||
{
|
||||
case 0: m_indexIcon.sprite = Resources.Load<Sprite>("UIImage/JoyImg/P1"); break;
|
||||
case 1: m_indexIcon.sprite = Resources.Load<Sprite>("UIImage/JoyImg/P2"); break;
|
||||
case 2: m_indexIcon.sprite = Resources.Load<Sprite>("UIImage/JoyImg/P3"); break;
|
||||
case 3: m_indexIcon.sprite = Resources.Load<Sprite>("UIImage/JoyImg/P4"); break;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1bfe4359a48b5c349b439e88eb53b8b1
|
@ -0,0 +1,43 @@
|
||||
using AxibugEmuOnline.Client.ClientCore;
|
||||
using AxibugEmuOnline.Client.Event;
|
||||
using AxibugEmuOnline.Client.Manager;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using VirtualNes.Core;
|
||||
|
||||
public class ControllerInfoPanel : MonoBehaviour
|
||||
{
|
||||
private void OnEnable()
|
||||
{
|
||||
Eventer.Instance.RegisterEvent<int>(EEvent.OnLocalJoyDesireInvert, OnLocalJoyDesireInvert);
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
Eventer.Instance.UnregisterEvent<int>(EEvent.OnLocalJoyDesireInvert, OnLocalJoyDesireInvert);
|
||||
}
|
||||
|
||||
static List<int> s_freeSlots = new List<int>(4);
|
||||
private void OnLocalJoyDesireInvert(int joyIndex)
|
||||
{
|
||||
if (App.roomMgr.InRoom)
|
||||
{
|
||||
if (!App.roomMgr.mineRoomMiniInfo.GetFreeSlot(ref s_freeSlots)) return;
|
||||
|
||||
//找到第一个空闲手柄插槽
|
||||
var freeSlotIndex = s_freeSlots[0];
|
||||
//App.roomMgr.SendRoomSingelPlayerInput
|
||||
}
|
||||
else //不在房间中,直接设置
|
||||
{
|
||||
var setuper = Supporter.GetControllerSetuper();
|
||||
if (setuper == null) return;
|
||||
|
||||
var freeSlotIndex = setuper.GetFreeSlotIndex();
|
||||
if (freeSlotIndex == null) return;
|
||||
|
||||
setuper.LetControllerConnect(joyIndex, freeSlotIndex.Value);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 909a5b71ba48a9c46a57d43017072837
|
@ -1,4 +1,4 @@
|
||||
using AxibugEmuOnline.Client;
|
||||
using AxibugEmuOnline.Client;
|
||||
using AxibugEmuOnline.Client.ClientCore;
|
||||
using System;
|
||||
using UnityEngine;
|
||||
@ -14,6 +14,7 @@ public class XMBInfoBar : MonoBehaviour
|
||||
public Text DelayValue;
|
||||
public Text OnlinePlayerCount;
|
||||
public Text FPS;
|
||||
public GameObject ControlSlotInfoNode;
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
@ -21,6 +22,11 @@ public class XMBInfoBar : MonoBehaviour
|
||||
RefreshAll();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
ControlSlotInfoNode.SetActiveEx(!App.emu.Core.IsNull());
|
||||
}
|
||||
|
||||
void OnDisable()
|
||||
{
|
||||
TickLoop.LoopAction_1s -= RefreshAll;
|
||||
@ -37,7 +43,7 @@ public class XMBInfoBar : MonoBehaviour
|
||||
/// <summary>
|
||||
/// (uint lastFrame, float lastTime)
|
||||
/// </summary>
|
||||
ValueTuple<uint,float> m_lastFrameInfo;
|
||||
ValueTuple<uint, float> m_lastFrameInfo;
|
||||
private void RefreshFps()
|
||||
{
|
||||
if (App.emu.Core.IsNull())
|
||||
|
@ -1,4 +1,4 @@
|
||||
using System.IO;
|
||||
using System.IO;
|
||||
|
||||
namespace VirtualNes.Core
|
||||
{
|
||||
@ -68,7 +68,7 @@ namespace VirtualNes.Core
|
||||
|
||||
public static IControllerSetuper GetControllerSetuper()
|
||||
{
|
||||
return s_support.GetControllerSetuper();
|
||||
return s_support?.GetControllerSetuper();
|
||||
}
|
||||
|
||||
public static EmulatorConfig Config => s_support.Config;
|
||||
@ -98,12 +98,32 @@ namespace VirtualNes.Core
|
||||
public interface IControllerSetuper
|
||||
{
|
||||
/// <summary>
|
||||
/// 设置本地手柄与游戏手柄槽位的映射
|
||||
/// 设置本地手柄与游戏手柄槽位的映射,这个方法是一个全量更新手柄插入设置的方法
|
||||
/// </summary>
|
||||
void SetConnect(
|
||||
uint? con0ToSlot = null,
|
||||
uint? con1ToSlot = null,
|
||||
uint? con2ToSlot = null,
|
||||
uint? con3ToSlot = null);
|
||||
|
||||
/// <summary>
|
||||
/// 指定手柄插槽位,获取当前槽位连接的本地手柄序号
|
||||
/// </summary>
|
||||
/// <param name="slotIndex"></param>
|
||||
/// <returns></returns>
|
||||
int? GetSlotConnectingController(int slotIndex);
|
||||
|
||||
/// <summary>
|
||||
/// 获得一个空的槽位
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
uint? GetFreeSlotIndex();
|
||||
|
||||
/// <summary>
|
||||
/// 增量式的修改一个手柄和一个槽位的连接关系
|
||||
/// </summary>
|
||||
/// <param name="conIndex"></param>
|
||||
/// <param name="slotIndex"></param>
|
||||
void LetControllerConnect(int conIndex, uint slotIndex);
|
||||
}
|
||||
}
|
@ -642,7 +642,11 @@ namespace AxibugEmuOnline.Server
|
||||
ScreenProviderUID = hostUId;
|
||||
|
||||
if (PlayerSlot == null)
|
||||
{
|
||||
PlayerSlot = new Data_RoomSlot[4];
|
||||
for (uint i = 0; i < PlayerSlot.Length; i++)
|
||||
PlayerSlot[i] = new Data_RoomSlot();
|
||||
}
|
||||
|
||||
for (uint i = 0; i < PlayerSlot.Length; i++)
|
||||
PlayerSlot[i].Init(i);
|
||||
@ -814,7 +818,8 @@ namespace AxibugEmuOnline.Server
|
||||
foreach (var slotdata in newSlotIdx2JoyIdx)
|
||||
{
|
||||
PlayerSlot[slotdata.Key].LocalJoyIdx = slotdata.Value;
|
||||
AppSrv.g_Log.Debug($"SetPlayerUID RoomID->{RoomID} _c.UID->{_c.UID} PlayerSlotIdx->{slotdata.Key} LocalJoyIdx->{slotdata.Value}");
|
||||
PlayerSlot[slotdata.Key].UID = _c.UID;
|
||||
AppSrv.g_Log.DebugCmd($"SetPlayerSlot RoomID->{RoomID} _c.UID->{_c.UID} PlayerSlotIdx->{slotdata.Key} LocalJoyIdx->{slotdata.Value}");
|
||||
}
|
||||
//更新需要同步的UID
|
||||
UpdateSynUIDs();
|
||||
|
Loading…
Reference in New Issue
Block a user