AxibugEmuOnline/virtuanessrc097-master/Config.h

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<EFBFBD><EFBFBD>//
// -<EFBFBD><EFBFBD>[<EFBFBD>OX[<EFBFBD>0<EFBFBD>0<EFBFBD>0
//
#ifndef __CCONFIG_INCLUDED__
#define __CCONFIG_INCLUDED__
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <stdlib.h>
#define DIRECTINPUT_VERSION 0x0700
#include <dinput.h>
#include <string>
using namespace std;
#include "extsoundfile.h"
#include "typedef.h"
#include "macro.h"
class CCfgGeneral
{
public:
BOOL bDoubleExecute;
BOOL bStartupLauncher;
BOOL bWindowSave;
BOOL bWindowZoom;
RECT rcWindowPos;
BOOL bScreenMode;
BOOL nScreenZoom;
RECT rcSearchDlgPos;
RECT rcPatternViewPos;
RECT rcNameTableViewPos;
RECT rcPaletteViewPos;
RECT rcMemoryViewPos;
RECT rcBarcodePos;
RECT rcPaletteEditPos;
BOOL bNoJoystickID;
WORD JoyAxisSetting[16];
// <EFBFBD>0<EFBFBD>0<EFBFBD>0<EFBFBD>0<EFBFBD>0<EFBFBD>0n0<EFBFBD><EFBFBD>n0!q<EFBFBD>RS
// 0 : All enable
// 1 : X<EFBFBD><EFBFBD><EFBFBD>NM<EFBFBD>hQf0
// 2 : Y<EFBFBD><EFBFBD><EFBFBD>NM<EFBFBD>hQf0
// 3 : Z<EFBFBD><EFBFBD><EFBFBD>NM<EFBFBD>hQf0
// 4 : RX<EFBFBD><EFBFBD><EFBFBD>NM<EFBFBD>hQf0
// 5 : RY<EFBFBD><EFBFBD><EFBFBD>NM<EFBFBD>hQf0
// 6 : RZ<EFBFBD><EFBFBD><EFBFBD>NM<EFBFBD>hQf0
INT nJoyAxisDisable;
void Default() {
bWindowSave = FALSE;
bWindowZoom = FALSE;
rcWindowPos.left = rcWindowPos.right =
rcWindowPos.top = rcWindowPos.bottom = 0;
bDoubleExecute = TRUE;
bStartupLauncher = FALSE;
bScreenMode = FALSE;
nScreenZoom = 0;
rcSearchDlgPos.left = rcSearchDlgPos.right =
rcSearchDlgPos.top = rcSearchDlgPos.bottom = 0;
rcPatternViewPos.left = rcPatternViewPos.right =
rcPatternViewPos.top = rcPatternViewPos.bottom = 0;
rcNameTableViewPos.left = rcNameTableViewPos.right =
rcNameTableViewPos.top = rcNameTableViewPos.bottom = 0;
rcPaletteViewPos.left = rcPaletteViewPos.right =
rcPaletteViewPos.top = rcPaletteViewPos.bottom = 0;
rcMemoryViewPos.left = rcMemoryViewPos.right =
rcMemoryViewPos.top = rcMemoryViewPos.bottom = 0;
rcBarcodePos.left = rcBarcodePos.right =
rcBarcodePos.top = rcBarcodePos.bottom = 0;
rcPaletteEditPos.left = rcPaletteEditPos.right =
rcPaletteEditPos.top = rcPaletteEditPos.bottom = 0;
bNoJoystickID = FALSE;
nJoyAxisDisable = 0;
for( INT i = 0; i < 16; i++ ) {
JoyAxisSetting[i] = 0;
}
}
};
class CCfgPath
{
public:
BOOL bRomPath;
BOOL bSavePath;
BOOL bStatePath;
BOOL bSnapshotPath;
BOOL bMoviePath;
BOOL bWavePath;
BOOL bCheatPath;
BOOL bIpsPath;
CHAR szRomPath [_MAX_PATH];
CHAR szSavePath [_MAX_PATH];
CHAR szStatePath [_MAX_PATH];
CHAR szSnapshotPath[_MAX_PATH];
CHAR szMoviePath [_MAX_PATH];
CHAR szWavePath [_MAX_PATH];
CHAR szCheatPath [_MAX_PATH];
CHAR szIpsPath [_MAX_PATH];
void Default() {
bRomPath = bSavePath =
bStatePath = bSnapshotPath =
bMoviePath = bWavePath =
bCheatPath = bIpsPath = TRUE;
::lstrcpy( szRomPath, ".\\roms\\" );
::lstrcpy( szSavePath, ".\\save\\" );
::lstrcpy( szStatePath, ".\\state\\" );
::lstrcpy( szSnapshotPath, ".\\snapshot\\" );
::lstrcpy( szMoviePath, ".\\movie\\" );
::lstrcpy( szWavePath, ".\\wave\\" );
::lstrcpy( szCheatPath, ".\\cheatcode\\" );
::lstrcpy( szIpsPath, ".\\ips\\" );
}
};
class CCfgEmulator
{
public:
BOOL bIllegalOp;
BOOL bAutoFrameSkip;
BOOL bThrottle;
INT nThrottleFPS;
BOOL bBackground;
INT nPriority;
BOOL bFourPlayer;
BOOL bCrcCheck;
BOOL bDiskThrottle;
BOOL bLoadFullscreen;
BOOL bPNGsnapshot;
BOOL bAutoIPS;
void Default() {
bIllegalOp = FALSE;
bAutoFrameSkip = TRUE;
bThrottle = TRUE;
nThrottleFPS = 120; // 120FPS
bBackground = FALSE;
nPriority = 3; // Normal
bFourPlayer = TRUE; // TRUE:NES FALSE:Famicom
bCrcCheck = TRUE;
bDiskThrottle = TRUE;
bLoadFullscreen = FALSE;
bPNGsnapshot = FALSE;
bAutoIPS = FALSE;
}
};
class CCfgGraphics
{
public:
BOOL bAspect;
BOOL bAllSprite;
BOOL bAllLine;
BOOL bFPSDisp;
BOOL bTVFrame;
BOOL bScanline;
INT nScanlineColor;
BOOL bSyncDraw;
BOOL bFitZoom;
BOOL bLeftClip;
BOOL bWindowVSync;
BOOL bSyncNoSleep;
BOOL bDiskAccessLamp;
BOOL bDoubleSize;
BOOL bSystemMemory;
BOOL bUseHEL;
BOOL bNoSquareList;
INT nGraphicsFilter;
DWORD dwDisplayWidth;
DWORD dwDisplayHeight;
DWORD dwDisplayDepth;
DWORD dwDisplayRate;
BOOL bPaletteFile;
CHAR szPaletteFile[_MAX_PATH];
void Default() {
bAspect = FALSE;
bAllSprite = TRUE;
bAllLine = FALSE;
bFPSDisp = FALSE;
bTVFrame = FALSE;
bScanline = FALSE;
nScanlineColor = 75;
bSyncDraw = FALSE;
bFitZoom = FALSE;
bLeftClip = TRUE;
bWindowVSync = FALSE;
bSyncNoSleep = FALSE;
bDiskAccessLamp = FALSE;
bDoubleSize = FALSE;
bSystemMemory = FALSE;
bUseHEL = FALSE;
bNoSquareList = FALSE;
nGraphicsFilter = 0;
dwDisplayWidth = 640;
dwDisplayHeight = 480;
dwDisplayDepth = 16;
dwDisplayRate = 0;
bPaletteFile = FALSE;
szPaletteFile[0] = 0;
}
};
class CCfgSound
{
public:
BOOL bEnable;
INT nRate;
INT nBits;
INT nBufferSize;
INT nFilterType;
BOOL bChangeTone;
BOOL bDisableVolumeEffect;
BOOL bExtraSoundEnable;
// 0:Master
// 1:Rectangle 1
// 2:Rectangle 2
// 3:Triangle
// 4:Noise
// 5:DPCM
// 6:VRC6
// 7:VRC7
// 8:FDS
// 9:MMC5
// 10:N106
// 11:FME7
SHORT nVolume[16];
void Default() {
bEnable = TRUE;
nRate = 22050;
nBits = 8;
nBufferSize = 4;
nFilterType = 0;
bChangeTone = FALSE;
bDisableVolumeEffect = FALSE;
bExtraSoundEnable = TRUE;
for( INT i = 0; i < 16; i++ ) {
nVolume[i] = 100;
}
}
};
class CCfgShortCut
{
public:
WORD nShortCut[512];
enum {
K_ALT = 0x8000,
K_CTRL = 0x4000,
K_SHIFT = 0x2000,
};
void Default() {
for( INT i = 0; i < (sizeof(nShortCut)/sizeof(WORD)); i++ ) {
nShortCut[i] = 0;
}
// Main controls
nShortCut[ 0] = DIK_O+K_CTRL; // ID_OPEN
nShortCut[ 1] = DIK_C+K_CTRL; // ID_CLOSE
nShortCut[ 2] = DIK_L+K_CTRL; // ID_LAUNCHER
nShortCut[ 3] = DIK_N+K_CTRL; // ID_NETPLAY_CONNECT
nShortCut[ 4] = DIK_D+K_CTRL; // ID_NETPLAY_DISCONNECT
nShortCut[ 5] = DIK_A+K_CTRL; // ID_NETPLAY_CHAT
nShortCut[ 8] = DIK_I+K_CTRL; // ID_ROMINFO
nShortCut[ 9] = DIK_W+K_CTRL; // ID_WAVERECORD
nShortCut[ 15] = DIK_X+K_CTRL; // ID_EXIT
// Emulation controls
nShortCut[ 16] = DIK_F1; // Hardware reset
nShortCut[ 17] = DIK_F2; // Software reset
nShortCut[ 18] = DIK_P; // Hardware pause
nShortCut[ 19] = DIK_TAB; // Throttle(toggled)
nShortCut[ 20] = DIK_NUMPADENTER; // Frame skip Auto
nShortCut[ 21] = DIK_ADD; // Frame skip +
nShortCut[ 22] = DIK_SUBTRACT; // Frame skip -
nShortCut[ 23] = DIK_SPACE; // One Frame step
nShortCut[ 24] = DIK_BACKSPACE; // Throttle(Not toggle)
// State controls
nShortCut[ 32] = DIK_L; // State Load
nShortCut[ 33] = DIK_S; // State Save
nShortCut[ 34] = DIK_F3; // State Slot +
nShortCut[ 35] = DIK_F4; // State Slot -
// Disk controls
nShortCut[ 48] = DIK_5; // Disk Eject
nShortCut[ 49] = DIK_1; // Disk 0 Side A
nShortCut[ 50] = DIK_2; // Disk 0 Side B
nShortCut[ 51] = DIK_3; // Disk 1 Side A
nShortCut[ 52] = DIK_4; // Disk 1 Side B
nShortCut[120] = DIK_1+K_SHIFT; // Disk 2 Side A
nShortCut[121] = DIK_2+K_SHIFT; // Disk 2 Side B
nShortCut[122] = DIK_3+K_SHIFT; // Disk 3 Side A
nShortCut[123] = DIK_4+K_SHIFT; // Disk 3 Side B
// Movie controls
nShortCut[ 56] = DIK_P+K_ALT; // Movie Play
nShortCut[ 57] = DIK_R+K_ALT; // Movie Rec
nShortCut[ 58] = DIK_A+K_ALT; // Movie Rec Append
nShortCut[ 59] = DIK_S+K_ALT; // Movie Stop
nShortCut[ 60] = DIK_M+K_ALT; // Movie Info
// Screen controls
nShortCut[ 64] = DIK_F5; // Zoom x1
nShortCut[ 65] = DIK_F6; // Zoom x2
nShortCut[ 66] = DIK_F7; // Zoom x3
nShortCut[ 67] = DIK_F8; // Zoom x4
nShortCut[ 68] = DIK_RETURN+K_ALT; // Fullscreen
// Sound controls
nShortCut[ 72] = DIK_BACK+K_CTRL; // Mute Master
nShortCut[ 73] = DIK_1+K_CTRL; // Mute Rectangle #1
nShortCut[ 74] = DIK_2+K_CTRL; // Mute Rectangle #2
nShortCut[ 75] = DIK_3+K_CTRL; // Mute Triangle
nShortCut[ 76] = DIK_4+K_CTRL; // Mute Noise
nShortCut[ 77] = DIK_5+K_CTRL; // Mute Dpcm
nShortCut[ 78] = DIK_6+K_CTRL; // Mute External #1
nShortCut[ 79] = DIK_7+K_CTRL; // Mute External #2
nShortCut[ 80] = DIK_8+K_CTRL; // Mute External #3
nShortCut[ 81] = DIK_9+K_CTRL; // Mute External #4
nShortCut[ 82] = DIK_0+K_CTRL; // Mute External #5
nShortCut[ 83] = DIK_MINUS+K_CTRL; // Mute External #6
nShortCut[ 84] = DIK_CIRCUMFLEX+K_CTRL; // Mute External #7
nShortCut[ 85] = DIK_YEN+K_CTRL; // Mute External #8
// Tape controls
nShortCut[ 90] = 0; // Tape Play
nShortCut[ 91] = 0; // Tape Rec
nShortCut[ 92] = 0; // Tape Stop
// Other controls
nShortCut[ 96] = DIK_P+K_CTRL; // Snapshot
nShortCut[ 97] = DIK_F11; // FPSDISP
nShortCut[ 98] = DIK_F12+K_CTRL; // TV Aspect
nShortCut[ 99] = DIK_F11+K_CTRL; // TV frame
nShortCut[100] = DIK_F12; // Scanline
nShortCut[101] = DIK_F9+K_CTRL; // Show 240 lines
nShortCut[102] = DIK_F9; // All sprites
nShortCut[103] = DIK_F10; // Sync draw
nShortCut[104] = DIK_F10+K_CTRL; // Fit screen
nShortCut[105] = 0; // Left clip
// Cheat
nShortCut[110] = DIK_HOME+K_CTRL; // Search
nShortCut[111] = DIK_END+K_CTRL; // Cheat
nShortCut[112] = DIK_INSERT; // Cheat enable
nShortCut[113] = DIK_DELETE; // Cheat disable
nShortCut[114] = 0; // GameGenie
// Tools
nShortCut[116] = 0; // Pattern Viewer
nShortCut[117] = 0; // NameTable Viewer
nShortCut[118] = 0; // Palette Viewer
nShortCut[119] = 0; // Memory Viewer
// Quick Load/Save
nShortCut[256] = DIK_NUMPAD0+K_CTRL; // QuickLoad Slot0
nShortCut[257] = DIK_NUMPAD1+K_CTRL; // QuickLoad Slot1
nShortCut[258] = DIK_NUMPAD2+K_CTRL; // QuickLoad Slot2
nShortCut[259] = DIK_NUMPAD3+K_CTRL; // QuickLoad Slot3
nShortCut[260] = DIK_NUMPAD4+K_CTRL; // QuickLoad Slot4
nShortCut[261] = DIK_NUMPAD5+K_CTRL; // QuickLoad Slot5
nShortCut[262] = DIK_NUMPAD6+K_CTRL; // QuickLoad Slot6
nShortCut[263] = DIK_NUMPAD7+K_CTRL; // QuickLoad Slot7
nShortCut[264] = DIK_NUMPAD8+K_CTRL; // QuickLoad Slot8
nShortCut[265] = DIK_NUMPAD9+K_CTRL; // QuickLoad Slot9
nShortCut[266] = DIK_NUMPAD0+K_ALT; // QuickSave Slot0
nShortCut[267] = DIK_NUMPAD1+K_ALT; // QuickSave Slot1
nShortCut[268] = DIK_NUMPAD2+K_ALT; // QuickSave Slot2
nShortCut[269] = DIK_NUMPAD3+K_ALT; // QuickSave Slot3
nShortCut[270] = DIK_NUMPAD4+K_ALT; // QuickSave Slot4
nShortCut[271] = DIK_NUMPAD5+K_ALT; // QuickSave Slot5
nShortCut[272] = DIK_NUMPAD6+K_ALT; // QuickSave Slot6
nShortCut[273] = DIK_NUMPAD7+K_ALT; // QuickSave Slot7
nShortCut[274] = DIK_NUMPAD8+K_ALT; // QuickSave Slot8
nShortCut[275] = DIK_NUMPAD9+K_ALT; // QuickSave Slot9
}
};
class CCfgLanguage
{
public:
LCID lcID;
CHAR szLanguage[256];
void Default() {
lcID = NULL;
szLanguage[0] = 0;
}
};
class CCfgController
{
public:
WORD nButton[4][64];
WORD nRapid [4][ 2];
// 0:Crazy Climber
// 1:Famly Trainer
// 2:Exciting Boxing
// 3:Mahjang
WORD nExButton[4][64];
WORD nNsfButton[64];
WORD nVSUnisystem[64];
void Default() {
DefaultController1();
DefaultController2();
DefaultController3();
DefaultController4();
DefaultExController0();
DefaultExController1();
DefaultExController2();
DefaultExController3();
DefaultNsfController();
DefaultVSUnisystem();
}
void DefaultController1() {
for( INT i = 0; i < 64; i++ )
nButton[0][i] = 0;
nButton[0][ 0] = DIK_UP;
nButton[0][ 1] = DIK_DOWN;
nButton[0][ 2] = DIK_LEFT;
nButton[0][ 3] = DIK_RIGHT;
nButton[0][ 4] = DIK_X; // A
nButton[0][ 5] = DIK_Z; // B
nButton[0][ 6] = 0; // A Rapid
nButton[0][ 7] = 0; // B Rapid
nButton[0][ 8] = DIK_RSHIFT; // SELECT
nButton[0][ 9] = DIK_RETURN; // START
nRapid[0][0] = 0; // A Rapid speed
nRapid[0][1] = 0; // B Rapid speed
}
void DefaultController2() {
for( INT i = 0; i < 64; i++ )
nButton[1][i] = 0;
nButton[1][ 0] = DIK_NUMPAD8;
nButton[1][ 1] = DIK_NUMPAD2;
nButton[1][ 2] = DIK_NUMPAD4;
nButton[1][ 3] = DIK_NUMPAD6;
nButton[1][ 4] = DIK_N; // A
nButton[1][ 5] = DIK_B; // B
nButton[1][ 6] = 0; // A Rapid
nButton[1][ 7] = 0; // B Rapid
nButton[1][ 8] = 0; // SELECT
nButton[1][ 9] = 0; // START
nButton[1][10] = DIK_M; // Mic
nRapid[1][0] = 0; // A Rapid speed
nRapid[1][1] = 0; // B Rapid speed
}
void DefaultController3() {
for( INT i = 0; i < 64; i++ )
nButton[2][i] = 0;
nRapid[2][0] = 0; // A Rapid speed
nRapid[2][1] = 0; // B Rapid speed
}
void DefaultController4() {
for( INT i = 0; i < 64; i++ )
nButton[3][i] = 0;
nRapid[3][0] = 0; // A Rapid speed
nRapid[3][1] = 0; // B Rapid speed
}
void DefaultExController0() {
// Crazy Climberz<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>p<EFBFBD><EFBFBD><EFBFBD>(<EFBFBD>[<EFBFBD><EFBFBD>k0o0X[(WW0j0D0)
for( INT i = 0; i < 64; i++ )
nExButton[0][i] = 0;
// nExButton[0][ 0] = 0; // L up
// nExButton[0][ 1] = 0; // L down
// nExButton[0][ 2] = 0; // L left
// nExButton[0][ 3] = 0; // L right
// nExButton[0][ 4] = 0; // R up
// nExButton[0][ 5] = 0; // R down
// nExButton[0][ 6] = 0; // R left
// nExButton[0][ 7] = 0; // R right
}
void DefaultExController1() {
// Famly Trainerz<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>p<EFBFBD><EFBFBD><EFBFBD>
for( INT i = 0; i < 64; i++ )
nExButton[1][i] = 0;
}
void DefaultExController2() {
// Exciting Boxingz<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>p<EFBFBD><EFBFBD><EFBFBD>
for( INT i = 0; i < 64; i++ )
nExButton[2][i] = 0;
}
void DefaultExController3() {
// Mahjangz<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>p<EFBFBD><EFBFBD><EFBFBD>
for( INT i = 0; i < 64; i++ )
nExButton[3][i] = 0;
}
void DefaultNsfController() {
for( INT i = 0; i < 64; i++ )
nNsfButton[i] = 0;
nNsfButton[ 0] = DIK_UP; // Play
nNsfButton[ 1] = DIK_DOWN; // Stop
nNsfButton[ 2] = DIK_LEFT; // Number -1
nNsfButton[ 3] = DIK_RIGHT; // Number +1
nNsfButton[ 4] = DIK_PRIOR; // Number +16
nNsfButton[ 5] = DIK_NEXT; // Number -16
}
void DefaultVSUnisystem() {
for( INT i = 0; i < 64; i++ )
nVSUnisystem[i] = 0;
nVSUnisystem[0] = DIK_C; // Coin
}
};
class CCfgMovie
{
public:
BYTE bUsePlayer[4];
BOOL bRerecord;
BOOL bLoopPlay;
BOOL bResetRec;
BOOL bPadDisplay;
BOOL bTimeDisplay;
void Default() {
bUsePlayer[0] = 0xFF;
bUsePlayer[1] = 0x00;
bUsePlayer[2] = 0x00;
bUsePlayer[3] = 0x00;
bRerecord = TRUE;
bLoopPlay = FALSE;
bResetRec = FALSE;
bPadDisplay = FALSE;
bTimeDisplay = FALSE;
}
};
class CCfgLauncher
{
public:
RECT rcWindowPos;
BYTE bHeaderView [16];
BYTE nHeaderOrder[16];
SHORT nHeaderWidth[16];
BOOL bActivePause;
INT nListSelect;
BOOL bSortDir;
INT nSortType;
BYTE bFolderUse[16];
CHAR szFolder[16][_MAX_PATH];
CHAR szLastSelect[_MAX_PATH];
void Default() {
rcWindowPos.left = rcWindowPos.right =
rcWindowPos.top = rcWindowPos.bottom = 0;
bActivePause = FALSE;
nListSelect = 0;
bSortDir = FALSE;
nSortType = 0;
INT i;
for( i = 0; i < 16; i++ ) {
bHeaderView [i] = TRUE;
nHeaderOrder[i] = i;
nHeaderWidth[i] = (i==0)?160:48;
}
for( i = 0; i < 16; i++ ) {
bFolderUse[i] = FALSE;
szFolder[i][0] = '\0';
}
szLastSelect[0] = '\0';
}
};
class CCfgExtraSound
{
public:
CHAR szExtSoundFile[ ESF_FILE_MAX ][ MAX_PATH ];
void Default() {
for( INT i = 0; i < ESF_FILE_MAX; i++ ) {
szExtSoundFile[i][0] = '\0';
}
}
};
class CCfgNetPlay
{
public:
RECT rcChatPos;
INT nRecentPort, nRecentHost;
CHAR szRecentPort[16][_MAX_PATH+1];
CHAR szRecentHost[16][_MAX_PATH+1];
CHAR szNick[_MAX_PATH+1];
void Default() {
rcChatPos.left = rcChatPos.right =
rcChatPos.top = rcChatPos.bottom = 0;
::lstrcpy( szNick, "NoName" );
for( INT i = 0; i < 16; i++ ) {
szRecentPort[i][0] = '\0';
szRecentHost[i][0] = '\0';
}
::lstrcpy( szRecentPort[0], "10000" );
::lstrcpy( szRecentHost[0], "localhost:10000" );
nRecentPort = 1;
nRecentHost = 1;
}
};
class CConfig
{
public:
CConfig() {
m_bKeyboardDisable = FALSE;
Default();
}
CCfgGeneral general;
CCfgPath path;
CCfgEmulator emulator;
CCfgGraphics graphics;
CCfgSound sound;
CCfgShortCut shortcut;
CCfgLanguage language;
CCfgController controller;
CCfgMovie movie;
CCfgLauncher launcher;
CCfgExtraSound extsound;
CCfgNetPlay netplay;
void Default() {
general.Default();
path.Default();
emulator.Default();
graphics.Default();
sound.Default();
shortcut.Default();
language.Default();
controller.Default();
movie.Default();
launcher.Default();
extsound.Default();
netplay.Default();
}
void Load();
void Save();
// Checker
void InputKeyboardDisable( BOOL bEnable ) {
m_bKeyboardDisable = bEnable;
}
BOOL ButtonCheck( INT nNo, INT nID );
BOOL ExButtonCheck( INT nNo, INT nID );
BOOL NsfButtonCheck( INT nID );
BOOL ButtonCheck( INT nID, WORD* pKey );
// Converter
string ShortcutToKeyName( INT nShortcut );
// Table
static INT SamplingRateTable[];
static INT ShortcutKeyID[];
protected:
BOOL m_bKeyboardDisable;
private:
};
// P%R<EFBFBD>0<EFBFBD>0<EFBFBD>0<EFBFBD>0<EFBFBD>0<EFBFBD>0<EFBFBD>0<EFBFBD>0
class CGameOption
{
public:
// for Cartridge
void Load( DWORD crc );
void Save( LPCSTR name, DWORD crc );
// for FDS
void Load( DWORD gid, DWORD mid );
void Save( LPCSTR name, DWORD gid, DWORD mid );
// Default<EFBFBD>OX[
INT defRenderMethod;
INT defIRQtype;
BOOL defFrameIRQ;
BOOL defVideoMode;
// <EFBFBD>0<EFBFBD>0<EFBFBD>0
INT nRenderMethod;
INT nIRQtype;
BOOL bFrameIRQ;
BOOL bVideoMode;
protected:
private:
};
extern CConfig Config;
extern CGameOption GameOption;
#endif // !__CCONFIG_INCLUDED__