// // 設定保存クラス // #ifndef __CCONFIG_INCLUDED__ #define __CCONFIG_INCLUDED__ #define WIN32_LEAN_AND_MEAN #include #include #define DIRECTINPUT_VERSION 0x0700 #include #include using namespace std; #include "extsoundfile.h" #include "typedef.h" #include "macro.h" class CCfgGeneral { public: BOOL bDoubleExecute; BOOL bStartupLauncher; BOOL bWindowSave; BOOL bWindowZoom; RECT rcWindowPos; BOOL bScreenMode; BOOL nScreenZoom; RECT rcSearchDlgPos; RECT rcPatternViewPos; RECT rcNameTableViewPos; RECT rcPaletteViewPos; RECT rcMemoryViewPos; RECT rcBarcodePos; RECT rcPaletteEditPos; BOOL bNoJoystickID; WORD JoyAxisSetting[16]; // ジョイパッドの軸の無効化 // 0 : All enable // 1 : X軸以降全て // 2 : Y軸以降全て // 3 : Z軸以降全て // 4 : RX軸以降全て // 5 : RY軸以降全て // 6 : RZ軸以降全て INT nJoyAxisDisable; void Default() { bWindowSave = FALSE; bWindowZoom = FALSE; rcWindowPos.left = rcWindowPos.right = rcWindowPos.top = rcWindowPos.bottom = 0; bDoubleExecute = TRUE; bStartupLauncher = FALSE; bScreenMode = FALSE; nScreenZoom = 0; rcSearchDlgPos.left = rcSearchDlgPos.right = rcSearchDlgPos.top = rcSearchDlgPos.bottom = 0; rcPatternViewPos.left = rcPatternViewPos.right = rcPatternViewPos.top = rcPatternViewPos.bottom = 0; rcNameTableViewPos.left = rcNameTableViewPos.right = rcNameTableViewPos.top = rcNameTableViewPos.bottom = 0; rcPaletteViewPos.left = rcPaletteViewPos.right = rcPaletteViewPos.top = rcPaletteViewPos.bottom = 0; rcMemoryViewPos.left = rcMemoryViewPos.right = rcMemoryViewPos.top = rcMemoryViewPos.bottom = 0; rcBarcodePos.left = rcBarcodePos.right = rcBarcodePos.top = rcBarcodePos.bottom = 0; rcPaletteEditPos.left = rcPaletteEditPos.right = rcPaletteEditPos.top = rcPaletteEditPos.bottom = 0; bNoJoystickID = FALSE; nJoyAxisDisable = 0; for( INT i = 0; i < 16; i++ ) { JoyAxisSetting[i] = 0; } } }; class CCfgPath { public: BOOL bRomPath; BOOL bSavePath; BOOL bStatePath; BOOL bSnapshotPath; BOOL bMoviePath; BOOL bWavePath; BOOL bCheatPath; BOOL bIpsPath; CHAR szRomPath [_MAX_PATH]; CHAR szSavePath [_MAX_PATH]; CHAR szStatePath [_MAX_PATH]; CHAR szSnapshotPath[_MAX_PATH]; CHAR szMoviePath [_MAX_PATH]; CHAR szWavePath [_MAX_PATH]; CHAR szCheatPath [_MAX_PATH]; CHAR szIpsPath [_MAX_PATH]; void Default() { bRomPath = bSavePath = bStatePath = bSnapshotPath = bMoviePath = bWavePath = bCheatPath = bIpsPath = TRUE; ::lstrcpy( szRomPath, ".\\roms\\" ); ::lstrcpy( szSavePath, ".\\save\\" ); ::lstrcpy( szStatePath, ".\\state\\" ); ::lstrcpy( szSnapshotPath, ".\\snapshot\\" ); ::lstrcpy( szMoviePath, ".\\movie\\" ); ::lstrcpy( szWavePath, ".\\wave\\" ); ::lstrcpy( szCheatPath, ".\\cheatcode\\" ); ::lstrcpy( szIpsPath, ".\\ips\\" ); } }; class CCfgEmulator { public: BOOL bIllegalOp; BOOL bAutoFrameSkip; BOOL bThrottle; INT nThrottleFPS; BOOL bBackground; INT nPriority; BOOL bFourPlayer; BOOL bCrcCheck; BOOL bDiskThrottle; BOOL bLoadFullscreen; BOOL bPNGsnapshot; BOOL bAutoIPS; void Default() { bIllegalOp = FALSE; bAutoFrameSkip = TRUE; bThrottle = TRUE; nThrottleFPS = 120; // 120FPS bBackground = FALSE; nPriority = 3; // Normal bFourPlayer = TRUE; // TRUE:NES FALSE:Famicom bCrcCheck = TRUE; bDiskThrottle = TRUE; bLoadFullscreen = FALSE; bPNGsnapshot = FALSE; bAutoIPS = FALSE; } }; class CCfgGraphics { public: BOOL bAspect; BOOL bAllSprite; BOOL bAllLine; BOOL bFPSDisp; BOOL bTVFrame; BOOL bScanline; INT nScanlineColor; BOOL bSyncDraw; BOOL bFitZoom; BOOL bLeftClip; BOOL bWindowVSync; BOOL bSyncNoSleep; BOOL bDiskAccessLamp; BOOL bDoubleSize; BOOL bSystemMemory; BOOL bUseHEL; BOOL bNoSquareList; INT nGraphicsFilter; DWORD dwDisplayWidth; DWORD dwDisplayHeight; DWORD dwDisplayDepth; DWORD dwDisplayRate; BOOL bPaletteFile; CHAR szPaletteFile[_MAX_PATH]; void Default() { bAspect = FALSE; bAllSprite = TRUE; bAllLine = FALSE; bFPSDisp = FALSE; bTVFrame = FALSE; bScanline = FALSE; nScanlineColor = 75; bSyncDraw = FALSE; bFitZoom = FALSE; bLeftClip = TRUE; bWindowVSync = FALSE; bSyncNoSleep = FALSE; bDiskAccessLamp = FALSE; bDoubleSize = FALSE; bSystemMemory = FALSE; bUseHEL = FALSE; bNoSquareList = FALSE; nGraphicsFilter = 0; dwDisplayWidth = 640; dwDisplayHeight = 480; dwDisplayDepth = 16; dwDisplayRate = 0; bPaletteFile = FALSE; szPaletteFile[0] = 0; } }; class CCfgSound { public: BOOL bEnable; INT nRate; INT nBits; INT nBufferSize; INT nFilterType; BOOL bChangeTone; BOOL bDisableVolumeEffect; BOOL bExtraSoundEnable; // 0:Master // 1:Rectangle 1 // 2:Rectangle 2 // 3:Triangle // 4:Noise // 5:DPCM // 6:VRC6 // 7:VRC7 // 8:FDS // 9:MMC5 // 10:N106 // 11:FME7 SHORT nVolume[16]; void Default() { bEnable = TRUE; nRate = 22050; nBits = 8; nBufferSize = 4; nFilterType = 0; bChangeTone = FALSE; bDisableVolumeEffect = FALSE; bExtraSoundEnable = TRUE; for( INT i = 0; i < 16; i++ ) { nVolume[i] = 100; } } }; class CCfgShortCut { public: WORD nShortCut[512]; enum { K_ALT = 0x8000, K_CTRL = 0x4000, K_SHIFT = 0x2000, }; void Default() { for( INT i = 0; i < (sizeof(nShortCut)/sizeof(WORD)); i++ ) { nShortCut[i] = 0; } // Main controls nShortCut[ 0] = DIK_O+K_CTRL; // ID_OPEN nShortCut[ 1] = DIK_C+K_CTRL; // ID_CLOSE nShortCut[ 2] = DIK_L+K_CTRL; // ID_LAUNCHER nShortCut[ 3] = DIK_N+K_CTRL; // ID_NETPLAY_CONNECT nShortCut[ 4] = DIK_D+K_CTRL; // ID_NETPLAY_DISCONNECT nShortCut[ 5] = DIK_A+K_CTRL; // ID_NETPLAY_CHAT nShortCut[ 8] = DIK_I+K_CTRL; // ID_ROMINFO nShortCut[ 9] = DIK_W+K_CTRL; // ID_WAVERECORD nShortCut[ 15] = DIK_X+K_CTRL; // ID_EXIT // Emulation controls nShortCut[ 16] = DIK_F1; // Hardware reset nShortCut[ 17] = DIK_F2; // Software reset nShortCut[ 18] = DIK_P; // Hardware pause nShortCut[ 19] = DIK_TAB; // Throttle(toggled) nShortCut[ 20] = DIK_NUMPADENTER; // Frame skip Auto nShortCut[ 21] = DIK_ADD; // Frame skip + nShortCut[ 22] = DIK_SUBTRACT; // Frame skip - nShortCut[ 23] = DIK_SPACE; // One Frame step nShortCut[ 24] = DIK_BACKSPACE; // Throttle(Not toggle) // State controls nShortCut[ 32] = DIK_L; // State Load nShortCut[ 33] = DIK_S; // State Save nShortCut[ 34] = DIK_F3; // State Slot + nShortCut[ 35] = DIK_F4; // State Slot - // Disk controls nShortCut[ 48] = DIK_5; // Disk Eject nShortCut[ 49] = DIK_1; // Disk 0 Side A nShortCut[ 50] = DIK_2; // Disk 0 Side B nShortCut[ 51] = DIK_3; // Disk 1 Side A nShortCut[ 52] = DIK_4; // Disk 1 Side B nShortCut[120] = DIK_1+K_SHIFT; // Disk 2 Side A nShortCut[121] = DIK_2+K_SHIFT; // Disk 2 Side B nShortCut[122] = DIK_3+K_SHIFT; // Disk 3 Side A nShortCut[123] = DIK_4+K_SHIFT; // Disk 3 Side B // Movie controls nShortCut[ 56] = DIK_P+K_ALT; // Movie Play nShortCut[ 57] = DIK_R+K_ALT; // Movie Rec nShortCut[ 58] = DIK_A+K_ALT; // Movie Rec Append nShortCut[ 59] = DIK_S+K_ALT; // Movie Stop nShortCut[ 60] = DIK_M+K_ALT; // Movie Info // Screen controls nShortCut[ 64] = DIK_F5; // Zoom x1 nShortCut[ 65] = DIK_F6; // Zoom x2 nShortCut[ 66] = DIK_F7; // Zoom x3 nShortCut[ 67] = DIK_F8; // Zoom x4 nShortCut[ 68] = DIK_RETURN+K_ALT; // Fullscreen // Sound controls nShortCut[ 72] = DIK_BACK+K_CTRL; // Mute Master nShortCut[ 73] = DIK_1+K_CTRL; // Mute Rectangle #1 nShortCut[ 74] = DIK_2+K_CTRL; // Mute Rectangle #2 nShortCut[ 75] = DIK_3+K_CTRL; // Mute Triangle nShortCut[ 76] = DIK_4+K_CTRL; // Mute Noise nShortCut[ 77] = DIK_5+K_CTRL; // Mute Dpcm nShortCut[ 78] = DIK_6+K_CTRL; // Mute External #1 nShortCut[ 79] = DIK_7+K_CTRL; // Mute External #2 nShortCut[ 80] = DIK_8+K_CTRL; // Mute External #3 nShortCut[ 81] = DIK_9+K_CTRL; // Mute External #4 nShortCut[ 82] = DIK_0+K_CTRL; // Mute External #5 nShortCut[ 83] = DIK_MINUS+K_CTRL; // Mute External #6 nShortCut[ 84] = DIK_CIRCUMFLEX+K_CTRL; // Mute External #7 nShortCut[ 85] = DIK_YEN+K_CTRL; // Mute External #8 // Tape controls nShortCut[ 90] = 0; // Tape Play nShortCut[ 91] = 0; // Tape Rec nShortCut[ 92] = 0; // Tape Stop // Other controls nShortCut[ 96] = DIK_P+K_CTRL; // Snapshot nShortCut[ 97] = DIK_F11; // FPSDISP nShortCut[ 98] = DIK_F12+K_CTRL; // TV Aspect nShortCut[ 99] = DIK_F11+K_CTRL; // TV frame nShortCut[100] = DIK_F12; // Scanline nShortCut[101] = DIK_F9+K_CTRL; // Show 240 lines nShortCut[102] = DIK_F9; // All sprites nShortCut[103] = DIK_F10; // Sync draw nShortCut[104] = DIK_F10+K_CTRL; // Fit screen nShortCut[105] = 0; // Left clip // Cheat nShortCut[110] = DIK_HOME+K_CTRL; // Search nShortCut[111] = DIK_END+K_CTRL; // Cheat nShortCut[112] = DIK_INSERT; // Cheat enable nShortCut[113] = DIK_DELETE; // Cheat disable nShortCut[114] = 0; // GameGenie // Tools nShortCut[116] = 0; // Pattern Viewer nShortCut[117] = 0; // NameTable Viewer nShortCut[118] = 0; // Palette Viewer nShortCut[119] = 0; // Memory Viewer // Quick Load/Save nShortCut[256] = DIK_NUMPAD0+K_CTRL; // QuickLoad Slot0 nShortCut[257] = DIK_NUMPAD1+K_CTRL; // QuickLoad Slot1 nShortCut[258] = DIK_NUMPAD2+K_CTRL; // QuickLoad Slot2 nShortCut[259] = DIK_NUMPAD3+K_CTRL; // QuickLoad Slot3 nShortCut[260] = DIK_NUMPAD4+K_CTRL; // QuickLoad Slot4 nShortCut[261] = DIK_NUMPAD5+K_CTRL; // QuickLoad Slot5 nShortCut[262] = DIK_NUMPAD6+K_CTRL; // QuickLoad Slot6 nShortCut[263] = DIK_NUMPAD7+K_CTRL; // QuickLoad Slot7 nShortCut[264] = DIK_NUMPAD8+K_CTRL; // QuickLoad Slot8 nShortCut[265] = DIK_NUMPAD9+K_CTRL; // QuickLoad Slot9 nShortCut[266] = DIK_NUMPAD0+K_ALT; // QuickSave Slot0 nShortCut[267] = DIK_NUMPAD1+K_ALT; // QuickSave Slot1 nShortCut[268] = DIK_NUMPAD2+K_ALT; // QuickSave Slot2 nShortCut[269] = DIK_NUMPAD3+K_ALT; // QuickSave Slot3 nShortCut[270] = DIK_NUMPAD4+K_ALT; // QuickSave Slot4 nShortCut[271] = DIK_NUMPAD5+K_ALT; // QuickSave Slot5 nShortCut[272] = DIK_NUMPAD6+K_ALT; // QuickSave Slot6 nShortCut[273] = DIK_NUMPAD7+K_ALT; // QuickSave Slot7 nShortCut[274] = DIK_NUMPAD8+K_ALT; // QuickSave Slot8 nShortCut[275] = DIK_NUMPAD9+K_ALT; // QuickSave Slot9 } }; class CCfgLanguage { public: LCID lcID; CHAR szLanguage[256]; void Default() { lcID = NULL; szLanguage[0] = 0; } }; class CCfgController { public: WORD nButton[4][64]; WORD nRapid [4][ 2]; // 0:Crazy Climber // 1:Famly Trainer // 2:Exciting Boxing // 3:Mahjang WORD nExButton[4][64]; WORD nNsfButton[64]; WORD nVSUnisystem[64]; void Default() { DefaultController1(); DefaultController2(); DefaultController3(); DefaultController4(); DefaultExController0(); DefaultExController1(); DefaultExController2(); DefaultExController3(); DefaultNsfController(); DefaultVSUnisystem(); } void DefaultController1() { for( INT i = 0; i < 64; i++ ) nButton[0][i] = 0; nButton[0][ 0] = DIK_UP; nButton[0][ 1] = DIK_DOWN; nButton[0][ 2] = DIK_LEFT; nButton[0][ 3] = DIK_RIGHT; nButton[0][ 4] = DIK_X; // A nButton[0][ 5] = DIK_Z; // B nButton[0][ 6] = 0; // A Rapid nButton[0][ 7] = 0; // B Rapid nButton[0][ 8] = DIK_RSHIFT; // SELECT nButton[0][ 9] = DIK_RETURN; // START nRapid[0][0] = 0; // A Rapid speed nRapid[0][1] = 0; // B Rapid speed } void DefaultController2() { for( INT i = 0; i < 64; i++ ) nButton[1][i] = 0; nButton[1][ 0] = DIK_NUMPAD8; nButton[1][ 1] = DIK_NUMPAD2; nButton[1][ 2] = DIK_NUMPAD4; nButton[1][ 3] = DIK_NUMPAD6; nButton[1][ 4] = DIK_N; // A nButton[1][ 5] = DIK_B; // B nButton[1][ 6] = 0; // A Rapid nButton[1][ 7] = 0; // B Rapid nButton[1][ 8] = 0; // SELECT nButton[1][ 9] = 0; // START nButton[1][10] = DIK_M; // Mic nRapid[1][0] = 0; // A Rapid speed nRapid[1][1] = 0; // B Rapid speed } void DefaultController3() { for( INT i = 0; i < 64; i++ ) nButton[2][i] = 0; nRapid[2][0] = 0; // A Rapid speed nRapid[2][1] = 0; // B Rapid speed } void DefaultController4() { for( INT i = 0; i < 64; i++ ) nButton[3][i] = 0; nRapid[3][0] = 0; // A Rapid speed nRapid[3][1] = 0; // B Rapid speed } void DefaultExController0() { // Crazy Climberコントローラ(実際には存在しない) for( INT i = 0; i < 64; i++ ) nExButton[0][i] = 0; // nExButton[0][ 0] = 0; // L up // nExButton[0][ 1] = 0; // L down // nExButton[0][ 2] = 0; // L left // nExButton[0][ 3] = 0; // L right // nExButton[0][ 4] = 0; // R up // nExButton[0][ 5] = 0; // R down // nExButton[0][ 6] = 0; // R left // nExButton[0][ 7] = 0; // R right } void DefaultExController1() { // Famly Trainerコントローラ for( INT i = 0; i < 64; i++ ) nExButton[1][i] = 0; } void DefaultExController2() { // Exciting Boxingコントローラ for( INT i = 0; i < 64; i++ ) nExButton[2][i] = 0; } void DefaultExController3() { // Mahjangコントローラ for( INT i = 0; i < 64; i++ ) nExButton[3][i] = 0; } void DefaultNsfController() { for( INT i = 0; i < 64; i++ ) nNsfButton[i] = 0; nNsfButton[ 0] = DIK_UP; // Play nNsfButton[ 1] = DIK_DOWN; // Stop nNsfButton[ 2] = DIK_LEFT; // Number -1 nNsfButton[ 3] = DIK_RIGHT; // Number +1 nNsfButton[ 4] = DIK_PRIOR; // Number +16 nNsfButton[ 5] = DIK_NEXT; // Number -16 } void DefaultVSUnisystem() { for( INT i = 0; i < 64; i++ ) nVSUnisystem[i] = 0; nVSUnisystem[0] = DIK_C; // Coin } }; class CCfgMovie { public: BYTE bUsePlayer[4]; BOOL bRerecord; BOOL bLoopPlay; BOOL bResetRec; BOOL bPadDisplay; BOOL bTimeDisplay; void Default() { bUsePlayer[0] = 0xFF; bUsePlayer[1] = 0x00; bUsePlayer[2] = 0x00; bUsePlayer[3] = 0x00; bRerecord = TRUE; bLoopPlay = FALSE; bResetRec = FALSE; bPadDisplay = FALSE; bTimeDisplay = FALSE; } }; class CCfgLauncher { public: RECT rcWindowPos; BYTE bHeaderView [16]; BYTE nHeaderOrder[16]; SHORT nHeaderWidth[16]; BOOL bActivePause; INT nListSelect; BOOL bSortDir; INT nSortType; BYTE bFolderUse[16]; CHAR szFolder[16][_MAX_PATH]; CHAR szLastSelect[_MAX_PATH]; void Default() { rcWindowPos.left = rcWindowPos.right = rcWindowPos.top = rcWindowPos.bottom = 0; bActivePause = FALSE; nListSelect = 0; bSortDir = FALSE; nSortType = 0; INT i; for( i = 0; i < 16; i++ ) { bHeaderView [i] = TRUE; nHeaderOrder[i] = i; nHeaderWidth[i] = (i==0)?160:48; } for( i = 0; i < 16; i++ ) { bFolderUse[i] = FALSE; szFolder[i][0] = '\0'; } szLastSelect[0] = '\0'; } }; class CCfgExtraSound { public: CHAR szExtSoundFile[ ESF_FILE_MAX ][ MAX_PATH ]; void Default() { for( INT i = 0; i < ESF_FILE_MAX; i++ ) { szExtSoundFile[i][0] = '\0'; } } }; class CCfgNetPlay { public: RECT rcChatPos; INT nRecentPort, nRecentHost; CHAR szRecentPort[16][_MAX_PATH+1]; CHAR szRecentHost[16][_MAX_PATH+1]; CHAR szNick[_MAX_PATH+1]; void Default() { rcChatPos.left = rcChatPos.right = rcChatPos.top = rcChatPos.bottom = 0; ::lstrcpy( szNick, "NoName" ); for( INT i = 0; i < 16; i++ ) { szRecentPort[i][0] = '\0'; szRecentHost[i][0] = '\0'; } ::lstrcpy( szRecentPort[0], "10000" ); ::lstrcpy( szRecentHost[0], "localhost:10000" ); nRecentPort = 1; nRecentHost = 1; } }; class CConfig { public: CConfig() { m_bKeyboardDisable = FALSE; Default(); } CCfgGeneral general; CCfgPath path; CCfgEmulator emulator; CCfgGraphics graphics; CCfgSound sound; CCfgShortCut shortcut; CCfgLanguage language; CCfgController controller; CCfgMovie movie; CCfgLauncher launcher; CCfgExtraSound extsound; CCfgNetPlay netplay; void Default() { general.Default(); path.Default(); emulator.Default(); graphics.Default(); sound.Default(); shortcut.Default(); language.Default(); controller.Default(); movie.Default(); launcher.Default(); extsound.Default(); netplay.Default(); } void Load(); void Save(); // Checker void InputKeyboardDisable( BOOL bEnable ) { m_bKeyboardDisable = bEnable; } BOOL ButtonCheck( INT nNo, INT nID ); BOOL ExButtonCheck( INT nNo, INT nID ); BOOL NsfButtonCheck( INT nID ); BOOL ButtonCheck( INT nID, WORD* pKey ); // Converter string ShortcutToKeyName( INT nShortcut ); // Table static INT SamplingRateTable[]; static INT ShortcutKeyID[]; protected: BOOL m_bKeyboardDisable; private: }; // 個別ゲームオプション class CGameOption { public: // for Cartridge void Load( DWORD crc ); void Save( LPCSTR name, DWORD crc ); // for FDS void Load( DWORD gid, DWORD mid ); void Save( LPCSTR name, DWORD gid, DWORD mid ); // Default保存 INT defRenderMethod; INT defIRQtype; BOOL defFrameIRQ; BOOL defVideoMode; // データ INT nRenderMethod; INT nIRQtype; BOOL bFrameIRQ; BOOL bVideoMode; protected: private: }; extern CConfig Config; extern CGameOption GameOption; #endif // !__CCONFIG_INCLUDED__