AxibugEmuOnline/AxibugEmuOnline.Client/Assets/VirtualNes.Core/State/StateBuffer.cs

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C#
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2024-08-29 17:20:01 +08:00
using System;
using System.Collections.Generic;
using System.Text;
namespace VirtualNes.Core
{
public class StateBuffer
{
public List<byte> Data = new List<byte>();
public long Position
{
get => Data.Count - 1;
set
{
var gap = value - Position;
if (gap > 0)
{
Data.AddRange(new byte[gap]);
}
else
{
Data.RemoveRange((int)Position, (int)gap);
}
}
}
public void Write(byte[] bytes)
{
Data.AddRange(bytes);
}
public void Write(sbyte[] sbytes)
{
foreach(var value in sbytes)
{
Write(value);
}
}
public void Write(byte[] bytes, int length)
{
Data.AddRange(bytes);
}
public void Write(byte value)
{
Data.Add(value);
}
public void Write(ushort[] values)
{
foreach (var value in values)
Write(value);
}
public void Write(int[] values)
{
foreach (var value in values)
Write(value);
}
public void Write(string value)
{
Write(Encoding.ASCII.GetBytes(value));
}
public void Write(double value)
{
Write(BitConverter.GetBytes(value));
}
public void Write(ushort value)
{
Write(BitConverter.GetBytes(value));
}
public void Write(int value)
{
Write(BitConverter.GetBytes(value));
}
public void Write(sbyte value)
{
Write(value);
}
public void Write(long value)
{
Write(BitConverter.GetBytes(value));
}
}
public interface IStateBufferObject
{
uint GetSize();
void SaveState(StateBuffer buffer);
}
}