AxibugEmuOnline/AxibugEmuOnline.Client.Transplant/Assets/Script/AppMain/UI/CommandDispatcher/CommandDispatcher.cs

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using System.Collections.Generic;
using UnityEngine;
namespace AxibugEmuOnline.Client
{
public class CommandDispatcher : MonoBehaviour
{
public static CommandDispatcher Instance { get; private set; }
/// <summary> ƽ<><C6BD>ע<EFBFBD><D7A2><EFBFBD><EFBFBD><EFBFBD><EFBFBD>,<2C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ӧָ<D3A6><D6B8> </summary>
List<CommandExecuter> m_register = new List<CommandExecuter>();
/// <summary> <20><>ռע<D5BC><D7A2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><D6B8><EFBFBD><EFBFBD>б<EFBFBD><D0B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ռ </summary>
List<CommandExecuter> m_registerHigh = new List<CommandExecuter>();
ICommandListener m_listener;
/// <summary> <20><>׼UI<55><49><EFBFBD><EFBFBD> </summary>
public IKeyMapperChanger Normal { get; private set; }
/// <summary> <20><>Ϸ<EFBFBD><CFB7>UI<55><49><EFBFBD><EFBFBD> </summary>
public IKeyMapperChanger Gaming { get; private set; }
private IKeyMapperChanger m_current;
public IKeyMapperChanger Current
{
get => m_current;
set
{
m_current = value;
SetKeyMapper(m_current);
}
}
private void Awake()
{
Instance = this;
//<2F><>ʼ<EFBFBD><CABC>command<6E><64><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
m_listener = new CommandListener();
//<2F><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD>λ<EFBFBD>޸<EFBFBD><DEB8><EFBFBD>
Normal = new NormalChanger();
Gaming = new GamingChanger();
}
private void OnDestroy()
{
Instance = null;
}
public bool IsRegisted(CommandExecuter commandExecuter)
{
return m_register.Contains(commandExecuter) || m_registerHigh.Contains(commandExecuter);
}
public void RegistController(CommandExecuter controller)
{
if (!controller.AloneMode)
{
if (m_register.Contains(controller)) { return; }
m_register.Add(controller);
}
else
{
if (m_registerHigh.Contains(controller)) { return; }
m_registerHigh.Add(controller);
}
}
public void UnRegistController(CommandExecuter menuItemController)
{
if (!menuItemController.AloneMode)
m_register.Remove(menuItemController);
else
m_registerHigh.Remove(menuItemController);
}
readonly List<CommandExecuter> oneFrameRegister = new List<CommandExecuter>();
private void Update()
{
if (!InputUI.IsInputing)
{
peekRegister(oneFrameRegister);
m_listener.Update(oneFrameRegister);
}
//<2F><>λӳ<CEBB><D3B3><EFBFBD>ڰ<EFBFBD><DAB0><EFBFBD><EFBFBD><EFBFBD>Ӧ<EFBFBD>Ķ<EFBFBD>ջ<EFBFBD><D5BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>,<2C><>ֹ<EFBFBD><D6B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>޸<EFBFBD><DEB8><EFBFBD><EFBFBD><EFBFBD>
if (m_waitMapperSetting != null)
{
m_listener.ApplyKeyMapper(m_waitMapperSetting);
m_waitMapperSetting = null;
}
}
IKeyMapperChanger m_waitMapperSetting = null;
void SetKeyMapper(IKeyMapperChanger keyMapChanger)
{
m_waitMapperSetting = keyMapChanger;
}
private List<CommandExecuter> peekRegister(List<CommandExecuter> results)
{
results.Clear();
if (m_registerHigh.Count > 0)
{
for (int i = m_registerHigh.Count - 1; i >= 0; i--)
{
var controller = m_registerHigh[i];
if (controller.Enable)
{
results.Add(controller);
return results;
}
}
}
foreach (var controller in m_register)
{
if (!controller.Enable) continue;
results.Add(controller);
}
return results;
}
#if UNITY_EDITOR
public void GetRegisters(out IReadOnlyList<CommandExecuter> normal, out IReadOnlyList<CommandExecuter> alone)
{
normal = m_register;
alone = m_registerHigh;
}
#endif
}
}