101 lines
2.4 KiB
C#
101 lines
2.4 KiB
C#
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using System.Collections;
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using UnityEngine;
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using static AxiHttp;
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public static class AxiHttpProxy
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{
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public static SendWebRequestProxy Get(string url)
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{
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return new SendWebRequestProxy(AxiRequestAsync(url));
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}
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public static SendDownLoadProxy GetDownLoad(string url)
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{
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return new SendDownLoadProxy(AxiDownloadAsync(url));
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}
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public class SendWebRequestProxy
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{
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public WaitAxiRequest SendWebRequest;
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public AxiRespInfo downloadHandler => SendWebRequest.mReqAsync;
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public SendWebRequestProxy(WaitAxiRequest request)
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{
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SendWebRequest = request;
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}
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~SendWebRequestProxy()
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{
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SendWebRequest = null;
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}
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}
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public class SendDownLoadProxy
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{
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public AxiRespInfo downloadHandler;
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public SendDownLoadProxy(AxiRespInfo re)
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{
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downloadHandler = re;
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}
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~SendDownLoadProxy()
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{
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downloadHandler = null;
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}
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}
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public static void ShowAxiHttpDebugInfo(AxiRespInfo resp)
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{
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Debug.Log($"");
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Debug.Log($"==== request ====");
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Debug.Log($"url =>{resp.url}");
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Debug.Log($"Raw =>{resp.requestRaw}");
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Debug.Log($"code =>{resp.code}");
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Debug.Log($"respInfo.bTimeOut =>{resp.bTimeOut}");
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Debug.Log($"");
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Debug.Log($"==== response ====");
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Debug.Log($"==== header ====");
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Debug.Log($"header =>{resp.header}");
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Debug.Log($"HeadersCount =>{resp.headers.Count}");
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foreach (var kv in resp.headers)
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Debug.Log($"{kv.Key} => {kv.Value}");
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Debug.Log($"");
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Debug.Log($"==== body ====");
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Debug.Log($"body_text =>{resp.body}");
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Debug.Log($"body_text.Length =>{resp.body.Length}");
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Debug.Log($"bodyRaw.Length =>{resp.bodyRaw?.Length}");
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Debug.Log($"");
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Debug.Log($"==== download ====");
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Debug.Log($"downloadMode =>{resp.downloadMode}");
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Debug.Log($"respInfo.fileName =>{resp.fileName}");
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Debug.Log($"respInfo.NeedloadedLenght =>{resp.NeedloadedLenght}");
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Debug.Log($"respInfo.loadedLenght =>{resp.loadedLenght}");
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//if (resp.downloadMode == AxiDownLoadMode.DownLoadBytes)
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//{
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// if (resp.bTimeOut)
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// {
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// Debug.Log($"DownLoad Timeout!");
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// return;
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// }
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// string downloadSavePath;
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// if (Application.platform == RuntimePlatform.PSP2)
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// {
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// downloadSavePath = dataAxibugPath + "/" + resp.fileName;
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// }
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// else
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// {
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// downloadSavePath = persistentDataPath + "/" + resp.fileName;
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// }
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// try
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// {
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// File.WriteAllBytes(downloadSavePath, resp.bodyRaw);
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// Debug.Log($"DownLoad OK");
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// }
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// catch (Exception ex)
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// {
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// Debug.Log($"DownLoad Err {ex.ToString()}");
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// }
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//}
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}
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}
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