AxibugEmuOnline/AxibugEmuOnline.Client/Assets/Script/NesEmulator/VideoProvider.cs

64 lines
2.3 KiB
C#
Raw Normal View History

2024-07-30 18:53:36 +08:00
using System;
2024-07-31 17:40:32 +08:00
using System.Runtime.InteropServices;
2024-07-30 11:57:09 +08:00
using UnityEngine;
using UnityEngine.UI;
namespace AxibugEmuOnline.Client
{
public class VideoProvider : MonoBehaviour
{
2024-08-06 16:03:17 +08:00
public NesEmulator NesEmu;
2024-07-30 11:57:09 +08:00
public RawImage Image;
private UInt32[] wrapTexBuffer;
2024-07-31 17:40:32 +08:00
private IntPtr wrapTexBufferPointer;
2024-07-30 11:57:09 +08:00
private Texture2D wrapTex;
private int TexBufferSize;
2024-07-30 11:57:09 +08:00
private Texture2D pPal;
2024-08-29 17:20:01 +08:00
public void SetDrawData(uint[] screenData, byte[] lineColorMode, int screenWidth, int screenHeight)
2024-07-30 11:57:09 +08:00
{
2024-07-31 17:40:32 +08:00
if (wrapTex == null)
{
2024-08-16 10:39:51 +08:00
//wrapTex = new Texture2D(272, 240, TextureFormat.BGRA32, false);
wrapTex = new Texture2D(272, 240, TextureFormat.RGBA32, false);
wrapTex.filterMode = FilterMode.Point;
wrapTexBuffer = screenData;
2024-07-31 17:40:32 +08:00
// <20>̶<EFBFBD><CCB6><EFBFBD><EFBFBD><EFBFBD><E9A3AC>ֹ<EFBFBD><D6B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƶ<EFBFBD><C6B6><EFBFBD>
GCHandle handle = GCHandle.Alloc(wrapTexBuffer, GCHandleType.Pinned);
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ָ<EFBFBD><D6B8>
wrapTexBufferPointer = handle.AddrOfPinnedObject();
2024-08-14 13:09:22 +08:00
Image.texture = wrapTex;
Image.material.SetTexture("_MainTex", wrapTex);
TexBufferSize = wrapTexBuffer.Length * 4;
2024-07-30 18:53:36 +08:00
var palRaw = PaletteDefine.m_cnPalette[0];
2024-08-16 10:39:51 +08:00
//pPal = new Texture2D(palRaw.Length, 1, TextureFormat.BGRA32, 1, true);
pPal = new Texture2D(palRaw.Length, 1, TextureFormat.RGBA32, false);
pPal.filterMode = FilterMode.Point;
for (int i = 0; i < palRaw.Length; i++)
2024-07-30 18:53:36 +08:00
{
uint colorRaw = palRaw[i];
var argbColor = BitConverter.GetBytes(colorRaw);
Color temp = Color.white;
2024-08-14 13:09:22 +08:00
temp.r = argbColor[2] / 255f;
temp.g = argbColor[1] / 255f;
temp.b = argbColor[0] / 255f;
temp.a = 1;
pPal.SetPixel(i, 0, temp);
2024-07-30 18:53:36 +08:00
}
pPal.Apply();
Image.material.SetTexture("_PalTex", pPal);
2024-07-30 18:53:36 +08:00
}
wrapTex.LoadRawTextureData(wrapTexBufferPointer, TexBufferSize);
2024-07-30 11:57:09 +08:00
wrapTex.Apply();
}
}
}