AxibugEmuOnline/AxibugEmuOnline.Client.Transplant/Assets/Script/AppMain/Manager/AppShare.cs

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C#
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using AxibugEmuOnline.Client.ClientCore;
using AxibugEmuOnline.Client.Common;
using AxibugEmuOnline.Client.Event;
using AxibugEmuOnline.Client.Network;
using AxibugProtobuf;
namespace AxibugEmuOnline.Client.Manager
{
public class AppShare
{
public AppShare()
{
NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdGameMark, RecvGameStar);
}
/// <summary>
/// 发送收藏
/// </summary>
/// <param name="RomID"></param>
/// <param name="Motion">[0]收藏[1]取消收藏</param>
public void SendGameStar(int RomID, PlatformType Platform, int Motion)
{
Protobuf_Game_Mark req = new Protobuf_Game_Mark()
{
State = Motion,
RomID = RomID,
PlatformType = Platform
};
App.log.Info($"LeavnRoom");
App.network.SendToServer((int)CommandID.CmdGameMark, ProtoBufHelper.Serizlize(req));
}
/// <summary>
/// 收藏
/// </summary>
/// <param name="reqData"></param>
void RecvGameStar(byte[] reqData)
{
Protobuf_Game_Mark_RESP msg = ProtoBufHelper.DeSerizlize<Protobuf_Game_Mark_RESP>(reqData);
Eventer.Instance.PostEvent(EEvent.OnDoStars, msg.PlatformType, msg.RomID);
}
}
}