AxibugEmuOnline/AxibugEmuOnline.Client/Assets/Script/NesEmulator/NesEmulator.cs

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using AxibugEmuOnline.Client.ClientCore;
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using System;
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using System.Diagnostics;
using System.IO;
using System.Xml.Linq;
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using UnityEngine;
using VirtualNes.Core;
using VirtualNes.Core.Debug;
namespace AxibugEmuOnline.Client
{
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public class NesEmulator : MonoBehaviour, IEmuCore
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{
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public NES NesCore { get; private set; }
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public VideoProvider VideoProvider;
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public AudioProvider AudioProvider;
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public bool m_bPause;
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private void Start()
{
Application.targetFrameRate = 60;
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VideoProvider.NesEmu = this;
AudioProvider.NesEmu = this;
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}
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public void StartGame(RomFile rom)
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{
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StopGame();
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Supporter.Setup(new CoreSupporter());
Debuger.Setup(new CoreDebuger());
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App.nesRomLib.AddRomFile(rom);
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try
{
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NesCore = new NES(rom.FileName);
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}
catch (Exception ex)
{
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NesCore = null;
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App.log.Error(ex.ToString());
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}
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}
public void StopGame()
{
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NesCore?.Dispose();
NesCore = null;
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}
private void Update()
{
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if (m_bPause) return;
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if (NesCore != null)
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{
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PushEmulatorFrame();
if (InGameUI.Instance.IsNetPlay)
FixEmulatorFrame();
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var screenBuffer = NesCore.ppu.GetScreenPtr();
var lineColorMode = NesCore.ppu.GetLineColorMode();
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VideoProvider.SetDrawData(screenBuffer, lineColorMode, 256, 240);
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}
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}
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private void FixEmulatorFrame()
{
int skipFrameCount = 0;
var frameGap = App.roomMgr.netReplay.mDiffFrameCount;
if (frameGap > 10000) return;
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if (frameGap > 2 && frameGap < 6) skipFrameCount = 1;
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else if (frameGap > 7 && frameGap < 12) skipFrameCount = 2;
else if (frameGap > 13 && frameGap < 20) skipFrameCount = 3;
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else skipFrameCount = frameGap - 2;
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if (skipFrameCount > 0) App.log.Debug($"SKIP FRAME : {skipFrameCount}");
for (int i = 0; i < skipFrameCount; i++)
{
if (!PushEmulatorFrame()) break;
}
}
private bool PushEmulatorFrame()
{
Supporter.SampleInput();
var controlState = Supporter.GetControllerState();
//<2F><><EFBFBD><EFBFBD>δ<EFBFBD>յ<EFBFBD>Input<75><74><EFBFBD><EFBFBD>,<2C><><EFBFBD><EFBFBD>֡<EFBFBD><D6A1><EFBFBD>ƽ<EFBFBD>
if (!controlState.valid) return false;
NesCore.pad.Sync(controlState);
NesCore.EmulateFrame(true);
return true;
}
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public void Pause()
{
m_bPause = true;
}
public void Resume()
{
m_bPause = false;
}
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[Conditional("UNITY_EDITOR")]
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[ContextMenu("ImportNesDB")]
public void ImportNesDB()
{
var db = Resources.Load<RomDB>("NES/ROMDB");
db.Clear();
var xmlStr = File.ReadAllText("nes20db.xml");
var xml = XDocument.Parse(xmlStr);
var games = xml.Element("nes20db").Elements("game");
foreach (var game in games)
{
var crcStr = game.Element("rom").Attribute("crc32").Value;
var crc = uint.Parse($"{crcStr}", System.Globalization.NumberStyles.HexNumber);
var mapper = int.Parse($"{game.Element("pcb").Attribute("mapper").Value}");
if (mapper > 255) continue;
db.AddInfo(new RomDB.RomInfo { CRC = crc, Mapper = mapper });
}
UnityEditor.EditorUtility.SetDirty(db);
UnityEditor.AssetDatabase.SaveAssets();
}
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public void SetupScheme()
{
ControlScheme.Current = ControlSchemeSetts.NES;
}
public void LoadState(object state)
{
NesCore.LoadState((State)state);
}
public object GetState()
{
return NesCore.GetState();
}
public byte[] GetStateBytes()
{
return NesCore.GetState().ToBytes();
}
public void LoadStateFromBytes(byte[] data)
{
State st = new State();
st.FromByte(data);
NesCore.LoadState(st);
}
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}
}