2023-12-24T18:18:54Z - 2024-12-24T18:18:54Z
Overview
67 Pull requests merged by 2 users
Merged
#68 master
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#67 master
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#66 master
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#65 游戏内滤镜设置增加取消滤镜功能
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#64 shader include
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#63 master
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#62 master
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#61 项目设置中包含滤镜shader
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#60 master
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#59 master
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#58 master
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#57 master
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#56 master
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#55 修改destroy回调警告
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#54 master
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#53 Rom列表搜索功能实现
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#52 master
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#51 master
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#50 master
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#49 master
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#48 修复bug
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#47 修复bug
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#46 master
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#45 master
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#44 master
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#43 完善一些网络状态判断
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#42 修复bug
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#41 master
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#40 master
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#39 master
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#38 master
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#37 master
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#36 master
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#35 master
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#34 master
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#33 重构一下
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#32 master
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#31 master
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#30 master
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#29 master
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#28 virtuaNES core 产生的屏幕数据现在使用Shader进行转换
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#27 master
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#26 master
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#25 移除RenderTexutre,调整Resources和StreamAssets目录结构,加上"NES"父目录,以区分不同模拟器,加入ROMDB机制,修改ROM Mapper信息
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#24 dev_4VirtualNes
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#23 dev_4VirtualNes
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#22 Mapper199修改
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#21 Mapper补全
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#20 优化模拟器提交过来的元素转换为Unity Texture2D数据的代码
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#19 dev_4VirtualNes
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#18 dev_4VirtualNes
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#17 dev_4VirtualNes
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#15 master
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#14 master
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#13 123
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#12 master
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#11 master
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#10 master
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#9 dev_basemynes
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#8 dev_basemynes
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#7 master
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#6 readme
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#5 dev_basemynes
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#4 dev_basemynes
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#3 dev_basemynes
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#2 dev_basemynes
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#1 mynes.core dll改代码
1 Pull request proposed by 1 user
Proposed
#69 master