17 lines
496 B
C#
17 lines
496 B
C#
using Game;
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using UnityEditor;
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using UnityEditor.UI;
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using UnityEngine;
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[CustomEditor(typeof(ShapeImage), true)]
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public class ShapeImageEditor : ImageEditor
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{
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public override void OnInspectorGUI()
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{
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base.OnInspectorGUI();
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ShapeImage image = (ShapeImage)target;
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SerializedProperty sp = serializedObject.FindProperty("offset");
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EditorGUILayout.PropertyField(sp, new GUIContent("offset ÇãбƫÒÆ"));
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serializedObject.ApplyModifiedProperties();
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}
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} |