using Game; using UnityEditor; using UnityEditor.UI; using UnityEngine; [CustomEditor(typeof(ShapeImage), true)] public class ShapeImageEditor : ImageEditor { public override void OnInspectorGUI() { base.OnInspectorGUI(); ShapeImage image = (ShapeImage)target; SerializedProperty sp = serializedObject.FindProperty("offset"); EditorGUILayout.PropertyField(sp, new GUIContent("offset ÇãбƫÒÆ")); serializedObject.ApplyModifiedProperties(); } }