82 lines
1.5 KiB
C#
82 lines
1.5 KiB
C#
/*-------------------------------------------------------------------------------------
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--- 创建人:
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--- 描 述:
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--- 创建时间: 2023年1月14日
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-------------------------------------------------------------------------------------*/
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using Game;
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using TMPro;
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using Axibug.Runtime;
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namespace Game
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{
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/// <summary>
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/// xx 功能界面
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/// </summary>
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public class PlayMotionHistoryUI : UIBase
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{
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//UIAutoBuild_CtrlDefine
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public TextMeshProUGUI tmpInfo;
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//UIAutoBuild_CtrlDefine
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public override void Awake()
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{
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//UIAutoBuild_CtrlBind
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base.Awake();
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Transform tf = transform;
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tmpInfo = tf.Find("BG/tmpInfo").GetComponent<TextMeshProUGUI>();
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//UIAutoBuild_CtrlBind
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}
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void OnEnable()
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{
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//UIAutoBuild_EventReg
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//UIAutoBuild_EventReg
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}
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void OnDisable()
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{
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//UIAutoBuild_EventUnReg
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//UIAutoBuild_EventUnReg
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}
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void Start()
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{
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}
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// 每次显示都执行, 可定义参数
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public override void Show(params object[] _params)
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{
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base.Show(_params);
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}
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private void Update()
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{
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ReflushMotionInfo();
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}
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void ReflushMotionInfo()
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{
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string TempStr = "";
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MontionkeyClass[] motionArr = GamePlayEntry.Input.mInputMotionData.GetAllHistory();
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for (int i = 0; i < motionArr.Length; i++)
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{
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if (i > 0)
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TempStr += " > ";
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TempStr = motionArr[i].MontionType.ToString();
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}
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tmpInfo.text = TempStr;
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}
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}
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}
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