96 lines
3.6 KiB
C#
96 lines
3.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Runtime.InteropServices;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.UI;
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// 陈皓
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public class ProjectTool
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{
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#if UNITY_EDITOR
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///<summary>
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/// 该函数设置由不同线程产生的窗口的显示状态
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/// </summary>
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/// <param name="hWnd">窗口句柄</param>
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/// <param name="cmdShow">指定窗口如何显示。查看允许值列表,请查阅ShowWlndow函数的说明部分</param>
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/// <returns>如果函数原来可见,返回值为非零;如果函数原来被隐藏,返回值为零</returns>
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[DllImport("User32.dll")]
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private static extern bool ShowWindowAsync(IntPtr hWnd, int cmdShow);
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/// <summary>
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/// 该函数将创建指定窗口的线程设置到前台,并且激活该窗口。键盘输入转向该窗口,并为用户改各种可视的记号。
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/// 系统给创建前台窗口的线程分配的权限稍高于其他线程。
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/// </summary>
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/// <param name="hWnd">将被激活并被调入前台的窗口句柄</param>
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/// <returns>如果窗口设入了前台,返回值为非零;如果窗口未被设入前台,返回值为零</returns>
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[DllImport("User32.dll")]
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private static extern bool SetForegroundWindow(IntPtr hWnd);
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static string ProjectPath => System.Environment.CurrentDirectory;
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static string AssetsPath => ProjectPath + "\\Assets\\";
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static string LubanToolsPath => ProjectPath + "\\LubanTools\\";
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static string GameAssetsPath => AssetsPath + "GameAssets\\";
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static string LubanToolsDesignerConfigsPath => LubanToolsPath + "DesignerConfigs\\";
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[MenuItem("项目工具/配置生成/配置和生成")]
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static void CopyBuildCfg()
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{
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System.Diagnostics.Process proc = new System.Diagnostics.Process();
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proc.StartInfo.FileName = LubanToolsPath + "gen_code_bin.bat";
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//proc.StartInfo.Arguments = string.Format("10");//this is argument
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//proc.StartInfo.UseShellExecute = false;//运行时隐藏dos窗口
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//proc.StartInfo.CreateNoWindow = false;//运行时隐藏dos窗口
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proc.StartInfo.WorkingDirectory = LubanToolsPath;
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//proc.StartInfo.Verb = "runas";//设置该启动动作,会以管理员权限运行进程
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proc.Start();
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//proc.WaitForExit();
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HandleRunningInstance(proc);
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}
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[MenuItem("项目工具/配置生成/配置和生成(测试)")]
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static void CopyBuildCfg_Test()
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{
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System.Diagnostics.Process proc = new System.Diagnostics.Process();
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proc.StartInfo.FileName = LubanToolsPath + "gen_code_bin - 测试.bat";
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//proc.StartInfo.Arguments = string.Format("10");//this is argument
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//proc.StartInfo.UseShellExecute = false;//运行时隐藏dos窗口
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//proc.StartInfo.CreateNoWindow = false;//运行时隐藏dos窗口
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proc.StartInfo.WorkingDirectory = LubanToolsPath;
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//proc.StartInfo.Verb = "runas";//设置该启动动作,会以管理员权限运行进程
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proc.Start();
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//proc.WaitForExit();
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HandleRunningInstance(proc);
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}
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[MenuItem("项目工具/打开目录/Assets")]
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static void OpenAssetsDir()
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{
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System.Diagnostics.Process p = new System.Diagnostics.Process();
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p.StartInfo.FileName = "explorer.exe";
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p.StartInfo.Arguments = @" /select, "+ GameAssetsPath;
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p.Start();
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}
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[MenuItem("项目工具/打开目录/Luban")]
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static void OpenLubanDir()
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{
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System.Diagnostics.Process p = new System.Diagnostics.Process();
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p.StartInfo.FileName = "explorer.exe";
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p.StartInfo.Arguments = @" /select, " + LubanToolsDesignerConfigsPath;
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p.Start();
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}
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private const int SW_SHOWNOMAL = 1;
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private static void HandleRunningInstance(System.Diagnostics.Process instance)
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{
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ShowWindowAsync(instance.MainWindowHandle, SW_SHOWNOMAL);//显示
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SetForegroundWindow(instance.MainWindowHandle);//当到最前端
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}
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#endif
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}
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