AkiraPixelWind/Assets/Scripts/Main/Role/CharacterMachine/ICharMachineBase.cs
2023-01-05 00:28:20 +08:00

24 lines
723 B
C#

using Axibug;
using System.Collections.Generic;
using UnityEngine;
namespace Game
{
public interface ICharMachineBase
{
/// <summary>
/// ´«ÈëÓж¯»­»úµÄ²ã¼¶
/// </summary>
/// <param name="trans"></param>
public abstract void InitMachine(Transform trans);
public abstract void ReleazeMachine();
public abstract void Update_Logic();
public abstract void SetAttack(string anim);
public abstract void SetOtherAnime(string anim);
public abstract void PlayDead();
public abstract void StartHit();
public abstract void StartRun();
public abstract void BackToIdle();
public abstract void DeadToIdle();
}
}