using Axibug;
using System.Collections.Generic;
using UnityEngine;
namespace Game
{
public interface ICharMachineBase
{
///
/// 传入有动画机的层级
///
///
public abstract void InitMachine(Transform trans);
public abstract void ReleazeMachine();
public abstract void Update_Logic();
public abstract void SetAttack(string anim);
public abstract void SetOtherAnime(string anim);
public abstract void PlayDead();
public abstract void StartHit();
public abstract void StartRun();
public abstract void BackToIdle();
public abstract void DeadToIdle();
}
}