using Axibug; using System.Collections.Generic; using UnityEngine; namespace Game { public interface ICharMachineBase { /// /// 传入有动画机的层级 /// /// public abstract void InitMachine(Transform trans); public abstract void ReleazeMachine(); public abstract void Update_Logic(); public abstract void SetAttack(string anim); public abstract void SetOtherAnime(string anim); public abstract void PlayDead(); public abstract void StartHit(); public abstract void StartRun(); public abstract void BackToIdle(); public abstract void DeadToIdle(); } }