167 lines
6.1 KiB
C#
167 lines
6.1 KiB
C#
#if UNITY_EDITOR
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Runtime.InteropServices;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.UI;
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// 陈皓
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public class ProjectTool
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{
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///<summary>
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/// 该函数设置由不同线程产生的窗口的显示状态
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/// </summary>
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/// <param name="hWnd">窗口句柄</param>
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/// <param name="cmdShow">指定窗口如何显示。查看允许值列表,请查阅ShowWlndow函数的说明部分</param>
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/// <returns>如果函数原来可见,返回值为非零;如果函数原来被隐藏,返回值为零</returns>
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[DllImport("User32.dll")]
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private static extern bool ShowWindowAsync(IntPtr hWnd, int cmdShow);
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/// <summary>
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/// 该函数将创建指定窗口的线程设置到前台,并且激活该窗口。键盘输入转向该窗口,并为用户改各种可视的记号。
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/// 系统给创建前台窗口的线程分配的权限稍高于其他线程。
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/// </summary>
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/// <param name="hWnd">将被激活并被调入前台的窗口句柄</param>
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/// <returns>如果窗口设入了前台,返回值为非零;如果窗口未被设入前台,返回值为零</returns>
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[DllImport("User32.dll")]
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private static extern bool SetForegroundWindow(IntPtr hWnd);
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static string ProjectPath => System.Environment.CurrentDirectory;
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static string AssetsPath => ProjectPath + "\\Assets\\";
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static string LubanToolsPath => ProjectPath + "\\LubanTools\\";
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static string GameAssetsPath => AssetsPath + "GameAssets\\";
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static string LubanToolsDesignerConfigsPath => LubanToolsPath + "DesignerConfigs\\";
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[MenuItem("项目工具/配置生成/配置和生成")]
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static void CopyBuildCfg()
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{
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System.Diagnostics.Process proc = new System.Diagnostics.Process();
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proc.StartInfo.FileName = LubanToolsPath + "gen_code_bin.bat";
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//proc.StartInfo.Arguments = string.Format("10");//this is argument
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//proc.StartInfo.UseShellExecute = false;//运行时隐藏dos窗口
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//proc.StartInfo.CreateNoWindow = false;//运行时隐藏dos窗口
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proc.StartInfo.WorkingDirectory = LubanToolsPath;
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//proc.StartInfo.Verb = "runas";//设置该启动动作,会以管理员权限运行进程
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proc.Start();
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//proc.WaitForExit();
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HandleRunningInstance(proc);
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}
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[MenuItem("项目工具/配置生成/配置和生成(测试)")]
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static void CopyBuildCfg_Test()
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{
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System.Diagnostics.Process proc = new System.Diagnostics.Process();
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proc.StartInfo.FileName = LubanToolsPath + "gen_code_bin - 测试.bat";
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//proc.StartInfo.Arguments = string.Format("10");//this is argument
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//proc.StartInfo.UseShellExecute = false;//运行时隐藏dos窗口
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//proc.StartInfo.CreateNoWindow = false;//运行时隐藏dos窗口
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proc.StartInfo.WorkingDirectory = LubanToolsPath;
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//proc.StartInfo.Verb = "runas";//设置该启动动作,会以管理员权限运行进程
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proc.Start();
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//proc.WaitForExit();
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HandleRunningInstance(proc);
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}
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[MenuItem("项目工具/打开目录/Assets")]
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static void OpenAssetsDir()
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{
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System.Diagnostics.Process p = new System.Diagnostics.Process();
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p.StartInfo.FileName = "explorer.exe";
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p.StartInfo.Arguments = @" /select, "+ GameAssetsPath;
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p.Start();
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}
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[MenuItem("项目工具/打开目录/Luban")]
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static void OpenLubanDir()
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{
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System.Diagnostics.Process p = new System.Diagnostics.Process();
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p.StartInfo.FileName = "explorer.exe";
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p.StartInfo.Arguments = @" /select, " + LubanToolsDesignerConfigsPath;
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p.Start();
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}
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[MenuItem("项目工具/Git/Git-Bash打开Assets")]
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static void GitBashAssets()
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{
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string exepath = LubanToolsPath;
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if (!File.Exists(exepath + "/copy_Path.txt"))
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{
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Console.WriteLine("copy_Path 配置不存在");
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return;
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}
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string GitBashDir = "";
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string[] pathcfg = File.ReadAllText(exepath + "/copy_Path.txt").Split('\n'); ;
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foreach (var pc in pathcfg)
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{
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var parr = pc.Split('=');
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if (parr[0].Trim() == "GitBashDir") GitBashDir = parr[1].Trim();
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}
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if (string.IsNullOrEmpty(GitBashDir))
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{
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Debug.LogError("请在luban目录copy_Path.txt中配置SVN安装目录bin文件夹,加入配置,形如GitBashDir=C:\\Program Files\\Git");
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return;
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}
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System.Diagnostics.Process p = new System.Diagnostics.Process();
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p.StartInfo.FileName = GitBashDir + "//git-bash.exe";
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p.StartInfo.Arguments = " --cd=" + AssetsPath;
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p.Start();
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}
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[MenuItem("项目工具/Git/Git-Bash打开Luban")]
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static void GitBashLuban()
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{
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string exepath = LubanToolsPath;
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if (!File.Exists(exepath + "/copy_Path.txt"))
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{
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Console.WriteLine("copy_Path 配置不存在");
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return;
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}
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string GitBashDir = "";
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string[] pathcfg = File.ReadAllText(exepath + "/copy_Path.txt").Split('\n'); ;
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foreach (var pc in pathcfg)
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{
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var parr = pc.Split('=');
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if (parr[0].Trim() == "GitBashDir") GitBashDir = parr[1].Trim();
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}
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if (string.IsNullOrEmpty(GitBashDir))
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{
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Debug.LogError("请在luban目录copy_Path.txt中配置SVN安装目录bin文件夹,加入配置,形如GitBashDir=C:\\Program Files\\Git");
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return;
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}
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System.Diagnostics.Process p = new System.Diagnostics.Process();
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p.StartInfo.FileName = GitBashDir + "//git-bash.exe";
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p.StartInfo.Arguments = " --cd=" + LubanToolsPath;
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p.Start();
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}
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private const int SW_SHOWNOMAL = 1;
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private static void HandleRunningInstance(System.Diagnostics.Process instance)
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{
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ShowWindowAsync(instance.MainWindowHandle, SW_SHOWNOMAL);//显示
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SetForegroundWindow(instance.MainWindowHandle);//当到最前端
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}
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#region 右键资源菜单
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[MenuItem("Assets/资源管理器定位文件", false)]
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public static void FindAssetsFileDir()
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{
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string path = ProjectPath + "\\" + AssetDatabase.GetAssetPath(Selection.activeInstanceID);
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path = path.Replace('/', '\\');
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System.Diagnostics.Process p = new System.Diagnostics.Process();
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p.StartInfo.FileName = "explorer.exe";
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p.StartInfo.Arguments = @" /select, " + path;
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p.Start();
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}
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#endregion
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}
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#endif |