#if UNITY_EDITOR using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.InteropServices; using UnityEditor; using UnityEngine; using UnityEngine.UI; // 陈皓 public class ProjectTool { /// /// 该函数设置由不同线程产生的窗口的显示状态 /// /// 窗口句柄 /// 指定窗口如何显示。查看允许值列表,请查阅ShowWlndow函数的说明部分 /// 如果函数原来可见,返回值为非零;如果函数原来被隐藏,返回值为零 [DllImport("User32.dll")] private static extern bool ShowWindowAsync(IntPtr hWnd, int cmdShow); /// /// 该函数将创建指定窗口的线程设置到前台,并且激活该窗口。键盘输入转向该窗口,并为用户改各种可视的记号。 /// 系统给创建前台窗口的线程分配的权限稍高于其他线程。 /// /// 将被激活并被调入前台的窗口句柄 /// 如果窗口设入了前台,返回值为非零;如果窗口未被设入前台,返回值为零 [DllImport("User32.dll")] private static extern bool SetForegroundWindow(IntPtr hWnd); static string ProjectPath => System.Environment.CurrentDirectory; static string AssetsPath => ProjectPath + "\\Assets\\"; static string LubanToolsPath => ProjectPath + "\\LubanTools\\"; static string GameAssetsPath => AssetsPath + "GameAssets\\"; static string LubanToolsDesignerConfigsPath => LubanToolsPath + "DesignerConfigs\\"; [MenuItem("项目工具/配置生成/配置和生成")] static void CopyBuildCfg() { System.Diagnostics.Process proc = new System.Diagnostics.Process(); proc.StartInfo.FileName = LubanToolsPath + "gen_code_bin.bat"; //proc.StartInfo.Arguments = string.Format("10");//this is argument //proc.StartInfo.UseShellExecute = false;//运行时隐藏dos窗口 //proc.StartInfo.CreateNoWindow = false;//运行时隐藏dos窗口 proc.StartInfo.WorkingDirectory = LubanToolsPath; //proc.StartInfo.Verb = "runas";//设置该启动动作,会以管理员权限运行进程 proc.Start(); //proc.WaitForExit(); HandleRunningInstance(proc); } [MenuItem("项目工具/配置生成/配置和生成(测试)")] static void CopyBuildCfg_Test() { System.Diagnostics.Process proc = new System.Diagnostics.Process(); proc.StartInfo.FileName = LubanToolsPath + "gen_code_bin - 测试.bat"; //proc.StartInfo.Arguments = string.Format("10");//this is argument //proc.StartInfo.UseShellExecute = false;//运行时隐藏dos窗口 //proc.StartInfo.CreateNoWindow = false;//运行时隐藏dos窗口 proc.StartInfo.WorkingDirectory = LubanToolsPath; //proc.StartInfo.Verb = "runas";//设置该启动动作,会以管理员权限运行进程 proc.Start(); //proc.WaitForExit(); HandleRunningInstance(proc); } [MenuItem("项目工具/打开目录/Assets")] static void OpenAssetsDir() { System.Diagnostics.Process p = new System.Diagnostics.Process(); p.StartInfo.FileName = "explorer.exe"; p.StartInfo.Arguments = @" /select, "+ GameAssetsPath; p.Start(); } [MenuItem("项目工具/打开目录/Luban")] static void OpenLubanDir() { System.Diagnostics.Process p = new System.Diagnostics.Process(); p.StartInfo.FileName = "explorer.exe"; p.StartInfo.Arguments = @" /select, " + LubanToolsDesignerConfigsPath; p.Start(); } [MenuItem("项目工具/Git/Git-Bash打开Assets")] static void GitBashAssets() { string exepath = LubanToolsPath; if (!File.Exists(exepath + "/copy_Path.txt")) { Console.WriteLine("copy_Path 配置不存在"); return; } string GitBashDir = ""; string[] pathcfg = File.ReadAllText(exepath + "/copy_Path.txt").Split('\n'); ; foreach (var pc in pathcfg) { var parr = pc.Split('='); if (parr[0].Trim() == "GitBashDir") GitBashDir = parr[1].Trim(); } if (string.IsNullOrEmpty(GitBashDir)) { Debug.LogError("请在luban目录copy_Path.txt中配置SVN安装目录bin文件夹,加入配置,形如GitBashDir=C:\\Program Files\\Git"); return; } System.Diagnostics.Process p = new System.Diagnostics.Process(); p.StartInfo.FileName = GitBashDir + "//git-bash.exe"; p.StartInfo.Arguments = " --cd=" + AssetsPath; p.Start(); } [MenuItem("项目工具/Git/Git-Bash打开Luban")] static void GitBashLuban() { string exepath = LubanToolsPath; if (!File.Exists(exepath + "/copy_Path.txt")) { Console.WriteLine("copy_Path 配置不存在"); return; } string GitBashDir = ""; string[] pathcfg = File.ReadAllText(exepath + "/copy_Path.txt").Split('\n'); ; foreach (var pc in pathcfg) { var parr = pc.Split('='); if (parr[0].Trim() == "GitBashDir") GitBashDir = parr[1].Trim(); } if (string.IsNullOrEmpty(GitBashDir)) { Debug.LogError("请在luban目录copy_Path.txt中配置SVN安装目录bin文件夹,加入配置,形如GitBashDir=C:\\Program Files\\Git"); return; } System.Diagnostics.Process p = new System.Diagnostics.Process(); p.StartInfo.FileName = GitBashDir + "//git-bash.exe"; p.StartInfo.Arguments = " --cd=" + LubanToolsPath; p.Start(); } private const int SW_SHOWNOMAL = 1; private static void HandleRunningInstance(System.Diagnostics.Process instance) { ShowWindowAsync(instance.MainWindowHandle, SW_SHOWNOMAL);//显示 SetForegroundWindow(instance.MainWindowHandle);//当到最前端 } #region 右键资源菜单 [MenuItem("Assets/资源管理器定位文件", false)] public static void FindAssetsFileDir() { string path = ProjectPath + "\\" + AssetDatabase.GetAssetPath(Selection.activeInstanceID); path = path.Replace('/', '\\'); System.Diagnostics.Process p = new System.Diagnostics.Process(); p.StartInfo.FileName = "explorer.exe"; p.StartInfo.Arguments = @" /select, " + path; p.Start(); } #endregion } #endif