AkiraPixelWind/Assets/Scripts/Main/Procedure/ProcedureInGame.cs
2023-01-11 18:29:59 +08:00

34 lines
931 B
C#

using Axibug.Fsm;
using Axibug.Procedure;
using Axibug.Runtime;
using Game;
using ProcedureBase = Axibug.Procedure.ProcedureBase;
public class ProcedureInGame : ProcedureBase
{
//建议一些热更初始化相关的操作丢在这里
protected override void OnEnter(IFsm<IProcedureManager> procedureOwner)
{
base.OnEnter(procedureOwner);
Log.Debug("ProcedureInGame::OnEnter");
GamePlayEntry.MainPlayer.InGame = true;
GamePlayEntry.UI.OpenUI<MainUI>();
}
protected override void OnLeave(IFsm<IProcedureManager> procedureOwner, bool isShutdown)
{
base.OnLeave(procedureOwner, isShutdown);
}
protected override void OnUpdate(IFsm<IProcedureManager> procedureOwner, float elapseSeconds, float realElapseSeconds)
{
base.OnUpdate(procedureOwner, elapseSeconds, realElapseSeconds);
//ChangeState<ProcedureScenesLoad>(procedureOwner);
//TODO
}
}