2023-01-05 18:32:58 +08:00
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using Axibug.Fsm;
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using Axibug.Procedure;
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using Axibug.Runtime;
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using Game;
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using ProcedureBase = Axibug.Procedure.ProcedureBase;
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public class ProcedureInGame : ProcedureBase
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{
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//<2F><><EFBFBD><EFBFBD>һЩ<D2BB>ȸ<EFBFBD><C8B8><EFBFBD>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD>صIJ<D8B5><C4B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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protected override void OnEnter(IFsm<IProcedureManager> procedureOwner)
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{
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base.OnEnter(procedureOwner);
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Log.Debug("ProcedureInGame::OnEnter");
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GamePlayEntry.MainPlayer.InGame = true;
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2023-01-11 18:29:59 +08:00
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GamePlayEntry.UI.OpenUI<MainUI>();
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2023-01-05 18:32:58 +08:00
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}
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protected override void OnLeave(IFsm<IProcedureManager> procedureOwner, bool isShutdown)
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{
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base.OnLeave(procedureOwner, isShutdown);
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}
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protected override void OnUpdate(IFsm<IProcedureManager> procedureOwner, float elapseSeconds, float realElapseSeconds)
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{
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base.OnUpdate(procedureOwner, elapseSeconds, realElapseSeconds);
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//ChangeState<ProcedureScenesLoad>(procedureOwner);
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//TODO
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}
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}
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