AkiraPixelWind/Assets/Scripts/Main/Definition/DataStruct/Role/RoleData.cs

44 lines
924 B
C#

using System;
using UnityEngine;
namespace Game
{
//主控玩家角色数据
public class S_ROLE_SELF : S_ROLE_DATA_BASE
{
public S_ROLE_ECON econ;//经济
public S_ROLE_MOVE move;
public S_ROLE_SELF()
{
RoleType = E_NODE_TYPE.N_MAINPLAYER;
move = new S_ROLE_MOVE();
econ = new S_ROLE_ECON();
}
override public void Init()
{
base.Init();
exp.Init();
move.Init();
econ.Init();
}
}
//主控玩家角色数据
public class S_ROLE_MONSTER : S_ROLE_DATA_BASE
{
public S_ROLE_MOVE move;
public S_ROLE_MONSTER()
{
RoleType = E_NODE_TYPE.N_MONSTER;
move = new S_ROLE_MOVE();
}
override public void Init()
{
base.Init();
exp.Init();
move.Init();
}
}
}