using System; using UnityEngine; namespace Game { //主控玩家角色数据 public class S_ROLE_SELF : S_ROLE_DATA_BASE { public S_ROLE_ECON econ;//经济 public S_ROLE_MOVE move; public S_ROLE_SELF() { RoleType = E_NODE_TYPE.N_MAINPLAYER; move = new S_ROLE_MOVE(); econ = new S_ROLE_ECON(); } override public void Init() { base.Init(); exp.Init(); move.Init(); econ.Init(); } } //主控玩家角色数据 public class S_ROLE_MONSTER : S_ROLE_DATA_BASE { public S_ROLE_MOVE move; public S_ROLE_MONSTER() { RoleType = E_NODE_TYPE.N_MONSTER; move = new S_ROLE_MOVE(); } override public void Init() { base.Init(); exp.Init(); move.Init(); } } }