部分管理脱离Monobehaviour
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--- !u!1001 &7904639614614389035
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PrefabInstance:
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@ -116,7 +116,7 @@ namespace Axibug.Runtime
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{
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if (gameFrameworkComponent == null)
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{
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Log.Error("Cao Cao component is invalid.");
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Log.Error("Axibug component is invalid.");
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return;
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}
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@ -127,7 +127,7 @@ namespace Axibug.Runtime
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{
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if (current.Value.GetType() == type)
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{
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Log.Error("Cao Cao component type '{0}' is already exist.", type.FullName);
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Log.Error("Axibug component type '{0}' is already exist.", type.FullName);
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return;
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}
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@ -5,6 +5,12 @@ namespace Game
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{
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public static class GamePlayEntry
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{
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public static NoMonoComponent NoMono
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{
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get;
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private set;
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}
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public static ResourcesComponent Resources
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{
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get;
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@ -23,13 +29,13 @@ namespace Game
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private set;
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}
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public static RoleMgrComponent RoleMgr
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public static RoleMgrNoMono RoleMgr
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{
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get;
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private set;
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}
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public static LubanComponent Luban
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public static LubanNoMono Luban
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{
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get;
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set;
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@ -41,7 +47,7 @@ namespace Game
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// set;
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//}
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public static InputComponent Input
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public static InputNoMono Input
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{
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get;
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set;
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@ -65,13 +71,13 @@ namespace Game
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// set;
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//}
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public static EffectMgrComponent EffectMgr
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public static EffectNoMono EffectMgr
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{
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get;
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set;
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}
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public static BattleMgrComponent Battle
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public static BattleNoMono Battle
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{
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get;
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private set;
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@ -89,6 +95,12 @@ namespace Game
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private set;
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}
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public static BulletMgrNoMono BulletMgr
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{
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get;
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private set;
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}
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//public static TaskComponent Task
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//{
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// get;
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@ -117,29 +129,42 @@ namespace Game
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{
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//Ëæ±ãÈ¡Ò»¸öAxibug/CustomsϵĽڵã
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Transform parent = AppEntry.HotUpdate.transform.parent;
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NoMono = parent.Find("NoMono").gameObject.AddComponent<NoMonoComponent>();
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Transform LogicNode = parent.Find("Logic");
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Resources = parent.Find("Resources").gameObject.AddComponent<ResourcesComponent>();
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Input = parent.Find("Input").gameObject.AddComponent<InputComponent>();
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Map = parent.Find("Map").gameObject.AddComponent<MapComponent>();
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MainPlayer = parent.Find("MainPlayer").gameObject.AddComponent<MainPlayerComponent>();
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Luban = parent.Find("Luban").gameObject.AddComponent<LubanComponent>();
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RoleMgr = parent.Find("RoleMgr").gameObject.AddComponent<RoleMgrComponent>();
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//Luban = parent.Find("Luban").gameObject.AddComponent<LubanNoMono>();
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//Network = parent.Find("Network").gameObject.AddComponent<NetworkComponent>();
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//DropMgr = parent.Find("DropMgr").gameObject.AddComponent<DropMgrComponent>();
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//ItemMgr = parent.Find("ItemMgr").gameObject.AddComponent<ItemMgrComponent>();
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//ItemMgr.Init();
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EffectMgr = parent.Find("EffectMgr").gameObject.AddComponent<EffectMgrComponent>();
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//EffectMgr = parent.Find("EffectMgr").gameObject.AddComponent<EffectNoMono>();
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Tips = parent.Find("Tips").gameObject.AddComponent<Tips>();
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//Task = parent.Find("Logic").gameObject.AddComponent<TaskComponent>();
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//FindWay = parent.Find("Logic").gameObject.AddComponent<FindWayComponent>();
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Battle = parent.Find("Logic").gameObject.AddComponent<BattleMgrComponent>();
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//Battle = parent.Find("Logic").gameObject.AddComponent<BattleNoMono>();
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//Audio = parent.Find("Audio").gameObject.AddComponent<AudioComponent>();
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GameObject go = Resources.CloneBySync("Assets/GameAssets/Prefabs/UI/UIYYControl/UIMgr.prefab", parent);
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if (go == null)
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return;
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if (go != null)
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UI = go.GetComponent<UIMgr>();
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#region ÎÞNoMonoBehaviour
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Luban = new LubanNoMono(typeof(LubanNoMono).Name, LogicNode);
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Input = new InputNoMono(typeof(InputNoMono).Name, LogicNode);
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Battle = new BattleNoMono(typeof(BattleNoMono).Name, LogicNode);
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RoleMgr = new RoleMgrNoMono(typeof(RoleMgrNoMono).Name, parent.Find("RoleMgr"));
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EffectMgr = new EffectNoMono(typeof(EffectNoMono).Name, parent.Find("EffectMgr"));
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BulletMgr = new BulletMgrNoMono(typeof(BulletMgrNoMono).Name, parent.Find("Bullet"));
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//Input = parent.Find("Input").gameObject.AddComponent<InputComponent>();
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//RoleMgr = parent.Find("RoleMgr").gameObject.AddComponent<RoleMgrComponent>();
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//EffectMgr = parent.Find("EffectMgr").gameObject.AddComponent<EffectNoMono>();
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//Battle = parent.Find("Logic").gameObject.AddComponent<BattleNoMono>();
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#endregion
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UI = go.GetComponent<UIMgr>();
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}
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}
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@ -1,20 +0,0 @@
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using Axibug.Runtime;
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using UnityEngine;
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using UnityEditor;
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using Axibug.Resources;
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using System.Collections.Generic;
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using System.Diagnostics.SymbolStore;
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using System.Runtime.Remoting.Metadata.W3cXsd2001;
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namespace Game
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{
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public class EffectMgrComponent : GameComponent
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{
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public PrefabPool<RoleFastShadow> rolegastEftPool;
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private void OnEnable()
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{
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rolegastEftPool = new PrefabPool<RoleFastShadow>(this.transform, E_PREFAB_TYPE.EFFECT);
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}
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}
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}
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|
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: d0ee4cb4c220f29428b8df8531f84b3d
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,28 +1,44 @@
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using Axibug;
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using Axibug.Event;
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using Axibug.Resources;
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using Axibug.Runtime;
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using Codice.CM.WorkspaceServer.DataStore;
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using Game.Config;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor;
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using UnityEngine;
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namespace Game
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{
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public class BattleMgrComponent : GameComponent
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public class BattleNoMono : NoMono
|
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{
|
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public UnitPool<HPDamageShowUnit> _HpDamagePool;
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private void Start()
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#region ÉúÃüÖÜÆÚ
|
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public BattleNoMono(string Name, Transform trans = null) : base(Name, trans)
|
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{
|
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//×¢²á»Øµ÷
|
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AddEvent(E_LIFE_MONO_CYCLE.Update | E_LIFE_MONO_CYCLE.FixUpdate);
|
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AppEntry.Event.Subscribe(AttackHitEventArgs.EventId, OnAttackHitEventArgs);
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_HpDamagePool = new UnitPool<HPDamageShowUnit>(GamePlayEntry.UI.m_NodeScreen);
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}
|
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public override void Update()
|
||||
{
|
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|
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}
|
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public override void FixedUpdate()
|
||||
{
|
||||
|
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}
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public override void OnApplicationPause()
|
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{
|
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|
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}
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public override void OnApplicationQuit()
|
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{
|
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|
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}
|
||||
#endregion
|
||||
|
||||
private void OnAttackHitEventArgs(object sender, LogicEventArgs e)
|
||||
{
|
||||
AttackHitEventArgs msg = (AttackHitEventArgs)e;
|
@ -8,22 +8,39 @@ using System.Runtime.Remoting.Metadata.W3cXsd2001;
|
||||
|
||||
namespace Game
|
||||
{
|
||||
public class BulletMgrComponent : GameComponent
|
||||
public class BulletMgrNoMono : NoMono
|
||||
{
|
||||
public PrefabPoolForPath _BulletPool;
|
||||
|
||||
class BullteInfo
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
private void OnEnable()
|
||||
#region ÉúÃüÖÜÆÚ
|
||||
public BulletMgrNoMono(string Name, Transform trans = null) : base(Name, trans)
|
||||
{
|
||||
_BulletPool = new PrefabPoolForPath(this.transform, E_PREFAB_TYPE.NONE,
|
||||
Common.GetBulletProfabPath("1"));
|
||||
//×¢²á»Øµ÷
|
||||
AddEvent(E_LIFE_MONO_CYCLE.Update | E_LIFE_MONO_CYCLE.FixUpdate);
|
||||
}
|
||||
|
||||
public override void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void FixedUpdate()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void OnApplicationPause()
|
||||
{
|
||||
|
||||
}
|
||||
public override void OnApplicationQuit()
|
||||
{
|
||||
|
||||
}
|
||||
#endregion
|
||||
|
||||
void NewBullet()
|
||||
{
|
||||
GameObject obj = _BulletPool.GetAnyHide();
|
@ -0,0 +1,44 @@
|
||||
using Axibug.Runtime;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using Axibug.Resources;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.SymbolStore;
|
||||
using System.Runtime.Remoting.Metadata.W3cXsd2001;
|
||||
|
||||
namespace Game
|
||||
{
|
||||
public class EffectNoMono : NoMono
|
||||
{
|
||||
public PrefabPool<RoleFastShadow> rolegastEftPool;
|
||||
|
||||
#region ÉúÃüÖÜÆÚ
|
||||
public EffectNoMono(string Name, Transform trans = null) : base(Name, trans)
|
||||
{
|
||||
rolegastEftPool = new PrefabPool<RoleFastShadow>(this.transform, E_PREFAB_TYPE.EFFECT);
|
||||
//×¢²á»Øµ÷
|
||||
AddEvent(E_LIFE_MONO_CYCLE.Update | E_LIFE_MONO_CYCLE.FixUpdate);
|
||||
}
|
||||
|
||||
public override void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void FixedUpdate()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void OnApplicationPause()
|
||||
{
|
||||
|
||||
}
|
||||
public override void OnApplicationQuit()
|
||||
{
|
||||
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,19 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Game
|
||||
{
|
||||
[Flags]
|
||||
public enum E_LIFE_MONO_CYCLE
|
||||
{
|
||||
Update = 1,
|
||||
FixUpdate,
|
||||
ApplicationPause,
|
||||
ApplicationQuit
|
||||
}
|
||||
interface INoMonoBehaviour
|
||||
{
|
||||
public void AddEvent(E_LIFE_MONO_CYCLE type);
|
||||
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0dfef096df0f3224aa370ee013d22c4c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -3,13 +3,14 @@ using Axibug.Event;
|
||||
using Axibug.Resources;
|
||||
using Axibug.Runtime;
|
||||
using System.Collections.Generic;
|
||||
using Unity.Collections.LowLevel.Unsafe;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace Game
|
||||
{
|
||||
public class InputComponent : GameComponent
|
||||
public class InputNoMono : NoMono
|
||||
{
|
||||
public Vector2 InputV2 { get { return _InputV2; } }
|
||||
public bool Attack { get { return _Attack; } }
|
||||
@ -20,6 +21,37 @@ namespace Game
|
||||
|
||||
public InputMotionData mInputMotionData = new InputMotionData();
|
||||
|
||||
#region 生命周期
|
||||
public InputNoMono(string Name, Transform trans = null) :base(Name, trans)
|
||||
{
|
||||
mInputMotionData.OnEnable();
|
||||
AddEvent(E_LIFE_MONO_CYCLE.Update | E_LIFE_MONO_CYCLE.FixUpdate);
|
||||
}
|
||||
|
||||
public override void Update()
|
||||
{
|
||||
if (!GamePlayEntry.MainPlayer.InGame)
|
||||
return;
|
||||
|
||||
Update_Touch();
|
||||
Update_Input();
|
||||
Update_InputKeyCode();
|
||||
//更新行为列表逻辑
|
||||
mInputMotionData.Update_Logic();
|
||||
}
|
||||
|
||||
public override void FixedUpdate()
|
||||
{
|
||||
}
|
||||
public override void OnApplicationPause()
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnApplicationQuit()
|
||||
{
|
||||
}
|
||||
#endregion
|
||||
|
||||
private void Start()
|
||||
{
|
||||
//事件注册
|
||||
@ -36,13 +68,12 @@ namespace Game
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
mInputMotionData.OnEnable();
|
||||
}
|
||||
|
||||
void OnDisable()
|
||||
{
|
||||
mInputMotionData.OnDestory();
|
||||
}
|
||||
//void OnDisable()
|
||||
//{
|
||||
// mInputMotionData.OnDestory();
|
||||
//}
|
||||
|
||||
/// <summary>
|
||||
/// 检测是否点击UI
|
||||
@ -142,18 +173,6 @@ namespace Game
|
||||
return false;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if (!GamePlayEntry.MainPlayer.InGame)
|
||||
return;
|
||||
|
||||
Update_Touch();
|
||||
Update_Input();
|
||||
Update_InputKeyCode();
|
||||
//更新行为列表逻辑
|
||||
mInputMotionData.Update_Logic();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 点击
|
||||
@ -270,6 +289,7 @@ namespace Game
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
@ -9,15 +9,34 @@ using static Axibug.Utility;
|
||||
|
||||
namespace Game
|
||||
{
|
||||
public class LubanComponent : GameComponent
|
||||
public class LubanNoMono : NoMono
|
||||
{
|
||||
public Tables tables = null;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
#region ÉúÃüÖÜÆÚ
|
||||
public LubanNoMono(string Name, Transform trans = null) : base(Name, trans)
|
||||
{
|
||||
tables = new Tables(LoadByteBuf);
|
||||
//×¢²á»Øµ÷
|
||||
AddEvent(E_LIFE_MONO_CYCLE.Update | E_LIFE_MONO_CYCLE.FixUpdate);
|
||||
}
|
||||
public override void Update()
|
||||
{
|
||||
|
||||
}
|
||||
public override void FixedUpdate()
|
||||
{
|
||||
|
||||
}
|
||||
public override void OnApplicationPause()
|
||||
{
|
||||
|
||||
}
|
||||
public override void OnApplicationQuit()
|
||||
{
|
||||
|
||||
}
|
||||
#endregion
|
||||
|
||||
public static string GetConfigBytesPath(string fileName)
|
||||
{
|
@ -0,0 +1,42 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditorInternal;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
namespace Game
|
||||
{
|
||||
public abstract class NoMono : INoMonoBehaviour
|
||||
{
|
||||
public Transform transform;
|
||||
public GameObject gameObject;
|
||||
public E_LIFE_MONO_CYCLE mMonoCyle;
|
||||
|
||||
public NoMono(string Name, Transform trans = null)
|
||||
{
|
||||
transform = trans;
|
||||
gameObject = trans.gameObject;
|
||||
NoMonoSys.RegisterNoMono(Name,this);
|
||||
}
|
||||
|
||||
public void AddEvent(E_LIFE_MONO_CYCLE type)
|
||||
{
|
||||
mMonoCyle = type;
|
||||
if ((type & E_LIFE_MONO_CYCLE.Update) > 0)
|
||||
NoMonoSys.AddUpdateEvent(Update);
|
||||
if ((type & E_LIFE_MONO_CYCLE.FixUpdate) > 0)
|
||||
NoMonoSys.AddUpdateEvent(FixedUpdate);
|
||||
if ((type & E_LIFE_MONO_CYCLE.ApplicationPause) > 0)
|
||||
NoMonoSys.AddUpdateEvent(OnApplicationPause);
|
||||
if ((type & E_LIFE_MONO_CYCLE.ApplicationQuit) > 0)
|
||||
NoMonoSys.AddUpdateEvent(OnApplicationQuit);
|
||||
}
|
||||
|
||||
public abstract void Update();
|
||||
public abstract void FixedUpdate();
|
||||
public abstract void OnApplicationPause();
|
||||
public abstract void OnApplicationQuit();
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4498ca1042e147149b733349e641d256
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -11,7 +11,7 @@ using UnityEngine;
|
||||
|
||||
namespace Game
|
||||
{
|
||||
public class RoleMgrComponent : GameComponent
|
||||
public class RoleMgrNoMono : NoMono
|
||||
{
|
||||
private Queue<RoleBase> temp_RemoveUser = new Queue<RoleBase>();//ÐèÒªÒƳýµÄÍæ¼ÒÁбí
|
||||
private Dictionary<long, RoleBase> dictAllRole = new Dictionary<long, RoleBase>();
|
||||
@ -22,10 +22,11 @@ namespace Game
|
||||
|
||||
private float temp_CheckTime = 0;
|
||||
private float temp_RequestTime = 0;
|
||||
|
||||
private int mRoleIdSeed = 0;
|
||||
|
||||
private void Start()
|
||||
|
||||
#region ÉúÃüÖÜÆÚ
|
||||
public RoleMgrNoMono(string Name, Transform trans = null) : base(Name, trans)
|
||||
{
|
||||
//AppEntry.Event.Subscribe(UserMoveEventArgs.EventId, OnUserMoveEvent);
|
||||
//AppEntry.Event.Subscribe(UserPlayerSkillEventArgs.EventId, OnUserPlayerSkill);
|
||||
@ -34,6 +35,30 @@ namespace Game
|
||||
//AppEntry.Event.Subscribe(RoleLevelupEventArgs.EventId, OnRoleLevelUp);
|
||||
//AppEntry.Event.Subscribe(AddRoleBufferEvent.EventId, AddBuffer);
|
||||
//AppEntry.Event.Subscribe(RemoveRoleBufferEvent.EventId, RemoveBuffer);
|
||||
AddEvent(E_LIFE_MONO_CYCLE.Update | E_LIFE_MONO_CYCLE.FixUpdate);
|
||||
}
|
||||
|
||||
public override void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void FixedUpdate()
|
||||
{
|
||||
|
||||
}
|
||||
public override void OnApplicationPause()
|
||||
{
|
||||
|
||||
}
|
||||
public override void OnApplicationQuit()
|
||||
{
|
||||
|
||||
}
|
||||
#endregion
|
||||
|
||||
private void Start()
|
||||
{
|
||||
}
|
||||
|
||||
int GetNewRoleId()
|
||||
@ -197,7 +222,7 @@ namespace Game
|
||||
{
|
||||
role.enabled = false;
|
||||
RemoveRole(role);
|
||||
Destroy(role.gameObject);
|
||||
GameObject.Destroy(role.gameObject);
|
||||
}
|
||||
|
||||
private GameObject CloneRole(string RoleName,Transform parent)
|
||||
@ -227,7 +252,7 @@ namespace Game
|
||||
return null;
|
||||
}
|
||||
|
||||
GameObject go = Instantiate(asset, parent) as GameObject;
|
||||
GameObject go = GameObject.Instantiate(asset, parent) as GameObject;
|
||||
if (go == null)
|
||||
{
|
||||
Debug.LogError("LoadPrefabByEditor2. go == null. asset:" + asset);
|
||||
@ -262,7 +287,7 @@ namespace Game
|
||||
return null;
|
||||
}
|
||||
|
||||
GameObject go = Instantiate(asset, parent) as GameObject;
|
||||
GameObject go = GameObject.Instantiate(asset, parent) as GameObject;
|
||||
if (go == null)
|
||||
{
|
||||
Debug.LogError("LoadPrefabByEditor2. go == null. asset:" + asset);
|
||||
@ -278,6 +303,7 @@ namespace Game
|
||||
|
||||
mRigidbody.constraints = RigidbodyConstraints.FreezeRotation;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
153
Assets/Scripts/Main/CustomsComponent/NoMonoComponent.cs
Normal file
153
Assets/Scripts/Main/CustomsComponent/NoMonoComponent.cs
Normal file
@ -0,0 +1,153 @@
|
||||
using Axibug;
|
||||
using Axibug.Event;
|
||||
using Axibug.Runtime;
|
||||
using Codice.Client.Common.TreeGrouper;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Data.Odbc;
|
||||
using System.Xml.Serialization;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using static Game.NoMonoComponent;
|
||||
|
||||
namespace Game
|
||||
{
|
||||
public class NoMonoComponent : GameComponent
|
||||
{
|
||||
public List<NoMonoInfo> NoMonoInfos = new List<NoMonoInfo>();
|
||||
|
||||
public event Action ApplicationPauseEvent;
|
||||
public event Action ApplicationQuitEvent;
|
||||
public event Action UpdateEvent;
|
||||
public event Action FixedUpdateEvent;
|
||||
public event Action<Scene, LoadSceneMode> SceneChangedEvent;
|
||||
|
||||
[Serializable]
|
||||
public class NoMonoInfo
|
||||
{
|
||||
public string Name;
|
||||
public GameObject Obj;
|
||||
public NoMono noMono;
|
||||
}
|
||||
|
||||
protected override void Awake()
|
||||
{
|
||||
base.Awake();
|
||||
}
|
||||
|
||||
#region ÌṩÉúÃüÖÜÆÚ
|
||||
|
||||
void Update()
|
||||
{
|
||||
//for (int i = 0; i < Nodes.Count; i++)
|
||||
// Nodes[i].Update();
|
||||
|
||||
UpdateEvent?.Invoke();
|
||||
}
|
||||
void FixedUpdate()
|
||||
{
|
||||
//for (int i = 0; i < Nodes.Count; i++)
|
||||
// Nodes[i].FixedUpdate();
|
||||
|
||||
FixedUpdateEvent?.Invoke();
|
||||
}
|
||||
|
||||
private void OnApplicationPause(bool pauseStatus)
|
||||
{
|
||||
if (pauseStatus)
|
||||
{
|
||||
ApplicationPauseEvent?.Invoke();
|
||||
}
|
||||
}
|
||||
private void OnApplicationQuit()
|
||||
{
|
||||
ApplicationQuitEvent?.Invoke();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
}
|
||||
|
||||
public static class NoMonoSys
|
||||
{
|
||||
static private NoMonoComponent _monoController => GamePlayEntry.NoMono;
|
||||
|
||||
static public void RegisterNoMono(string Name, NoMono node)
|
||||
{
|
||||
_monoController.NoMonoInfos.Add(new NoMonoInfo() { Name = Name, Obj = node.gameObject, noMono = node });
|
||||
}
|
||||
|
||||
static public Coroutine StartCoroutine(IEnumerator routine)
|
||||
{
|
||||
return _monoController.StartCoroutine(routine);
|
||||
}
|
||||
|
||||
static public void StopCoroutine(IEnumerator routine)
|
||||
{
|
||||
if (_monoController != null)
|
||||
{
|
||||
_monoController.StopCoroutine(routine);
|
||||
}
|
||||
}
|
||||
|
||||
static public void AddApplicationQuitEvent(Action action)
|
||||
{
|
||||
_monoController.ApplicationQuitEvent += action;
|
||||
}
|
||||
|
||||
static public void RemoveApplicationQuitEvent(Action action)
|
||||
{
|
||||
_monoController.ApplicationQuitEvent -= action;
|
||||
}
|
||||
|
||||
static public void AddApplicationPauseEvent(Action action)
|
||||
{
|
||||
_monoController.ApplicationPauseEvent += action;
|
||||
}
|
||||
|
||||
static public void RemoveApplicationPauseEvent(Action action)
|
||||
{
|
||||
_monoController.ApplicationPauseEvent -= action;
|
||||
}
|
||||
|
||||
static public void AddUpdateEvent(Action action)
|
||||
{
|
||||
_monoController.UpdateEvent += action;
|
||||
}
|
||||
|
||||
static public void RemoveUpdateEvent(Action action)
|
||||
{
|
||||
_monoController.UpdateEvent -= action;
|
||||
}
|
||||
static public void AddSceneChangedEvent(Action<Scene, LoadSceneMode> action)
|
||||
{
|
||||
_monoController.SceneChangedEvent += action;
|
||||
}
|
||||
static public void RemoveSceneChangedEvent(Action<Scene, LoadSceneMode> action)
|
||||
{
|
||||
_monoController.SceneChangedEvent -= action;
|
||||
}
|
||||
|
||||
static public IEnumerator DelayCall(float delayTime, Action action, bool isRealTime = false)
|
||||
{
|
||||
var coroutine = DelayCallCoroutine();
|
||||
StartCoroutine(coroutine);
|
||||
return coroutine;
|
||||
|
||||
IEnumerator DelayCallCoroutine()
|
||||
{
|
||||
if (isRealTime)
|
||||
{
|
||||
yield return new WaitForSecondsRealtime(delayTime);
|
||||
}
|
||||
else
|
||||
{
|
||||
yield return new WaitForSeconds(delayTime);
|
||||
}
|
||||
action?.Invoke();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
11
Assets/Scripts/Main/CustomsComponent/NoMonoComponent.cs.meta
Normal file
11
Assets/Scripts/Main/CustomsComponent/NoMonoComponent.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d628ef740e7b0d440b49aebf096af744
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Reference in New Issue
Block a user