AkiraPixelWind/Assets/Scripts/Main/CustomsComponent/NoMonoBehaviour/EffectNoMono.cs

45 lines
956 B
C#

using Axibug.Runtime;
using UnityEngine;
using UnityEditor;
using Axibug.Resources;
using System.Collections.Generic;
using System.Diagnostics.SymbolStore;
using System.Runtime.Remoting.Metadata.W3cXsd2001;
namespace Game
{
public class EffectNoMono : NoMono
{
public PrefabPool<RoleFastShadow> rolegastEftPool;
#region ÉúÃüÖÜÆÚ
public EffectNoMono(string Name, Transform trans = null) : base(Name, trans)
{
rolegastEftPool = new PrefabPool<RoleFastShadow>(this.transform, E_PREFAB_TYPE.EFFECT);
//×¢²á»Øµ÷
AddEvent(E_LIFE_MONO_CYCLE.Update | E_LIFE_MONO_CYCLE.FixUpdate);
}
public override void Update()
{
}
public override void FixedUpdate()
{
}
public override void OnApplicationPause()
{
}
public override void OnApplicationQuit()
{
}
#endregion
}
}