部分管理脱离Monobehaviour
This commit is contained in:
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--- !u!114 &658610399
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@ -225,7 +225,7 @@ Transform:
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@ -285,7 +285,7 @@ Transform:
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@ -406,7 +406,7 @@ Transform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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@ -531,7 +531,37 @@ Transform:
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m_Father: {fileID: 348142342}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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- component: {fileID: 1841654392651735884}
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m_Layer: 0
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 348142342}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &1266064196098693916
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GameObject:
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GameObject:
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@ -591,7 +621,7 @@ Transform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Children: []
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m_Father: {fileID: 348142342}
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@ -623,36 +653,6 @@ Transform:
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m_GameObject: {fileID: 4047470345771744446}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 348142342}
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m_RootOrder: 8
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &5726855267738759965
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--- !u!1 &5726855267738759965
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@ -683,7 +683,7 @@ Transform:
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m_Father: {fileID: 348142342}
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--- !u!1 &6116728153081928790
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GameObject:
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GameObject:
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@ -953,6 +953,36 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: f2d610724341cc443890ad10e4687938, type: 3}
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m_Script: {fileID: 11500000, guid: f2d610724341cc443890ad10e4687938, type: 3}
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m_Name:
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--- !u!4 &279668259149659524
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m_GameObject: {fileID: 7315382533406682711}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 348142342}
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GameObject:
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@ -981,37 +1011,7 @@ Transform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 348142342}
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- component: {fileID: 1091778791906574039}
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m_Layer: 0
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m_Name: Input
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m_TagString: Untagged
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7900566146616611867}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 348142342}
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m_RootOrder: 6
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1001 &7904639614614389035
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--- !u!1001 &7904639614614389035
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PrefabInstance:
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PrefabInstance:
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@ -116,7 +116,7 @@ namespace Axibug.Runtime
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{
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{
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if (gameFrameworkComponent == null)
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if (gameFrameworkComponent == null)
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{
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{
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Log.Error("Cao Cao component is invalid.");
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Log.Error("Axibug component is invalid.");
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return;
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return;
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}
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}
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@ -127,7 +127,7 @@ namespace Axibug.Runtime
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{
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{
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if (current.Value.GetType() == type)
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if (current.Value.GetType() == type)
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{
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{
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Log.Error("Cao Cao component type '{0}' is already exist.", type.FullName);
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Log.Error("Axibug component type '{0}' is already exist.", type.FullName);
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return;
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return;
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}
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}
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{
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{
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public static class GamePlayEntry
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public static class GamePlayEntry
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{
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{
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public static NoMonoComponent NoMono
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{
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get;
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private set;
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}
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public static ResourcesComponent Resources
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public static ResourcesComponent Resources
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{
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{
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get;
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get;
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private set;
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private set;
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}
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}
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public static RoleMgrComponent RoleMgr
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public static RoleMgrNoMono RoleMgr
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{
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{
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get;
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get;
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private set;
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private set;
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}
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}
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public static LubanComponent Luban
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public static LubanNoMono Luban
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{
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{
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get;
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get;
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set;
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set;
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@ -41,7 +47,7 @@ namespace Game
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// set;
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// set;
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//}
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//}
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public static InputComponent Input
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public static InputNoMono Input
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{
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{
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get;
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get;
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set;
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set;
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@ -65,13 +71,13 @@ namespace Game
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// set;
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// set;
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//}
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//}
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public static EffectMgrComponent EffectMgr
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public static EffectNoMono EffectMgr
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{
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{
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get;
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get;
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set;
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set;
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}
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}
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public static BattleMgrComponent Battle
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public static BattleNoMono Battle
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{
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{
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get;
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get;
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private set;
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private set;
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@ -89,6 +95,12 @@ namespace Game
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private set;
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private set;
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}
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}
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public static BulletMgrNoMono BulletMgr
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{
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get;
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private set;
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}
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//public static TaskComponent Task
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//public static TaskComponent Task
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//{
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//{
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// get;
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// get;
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@ -117,29 +129,42 @@ namespace Game
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|||||||
{
|
{
|
||||||
//Ëæ±ãÈ¡Ò»¸öAxibug/CustomsϵĽڵã
|
//Ëæ±ãÈ¡Ò»¸öAxibug/CustomsϵĽڵã
|
||||||
Transform parent = AppEntry.HotUpdate.transform.parent;
|
Transform parent = AppEntry.HotUpdate.transform.parent;
|
||||||
|
NoMono = parent.Find("NoMono").gameObject.AddComponent<NoMonoComponent>();
|
||||||
|
Transform LogicNode = parent.Find("Logic");
|
||||||
|
|
||||||
Resources = parent.Find("Resources").gameObject.AddComponent<ResourcesComponent>();
|
Resources = parent.Find("Resources").gameObject.AddComponent<ResourcesComponent>();
|
||||||
Input = parent.Find("Input").gameObject.AddComponent<InputComponent>();
|
|
||||||
Map = parent.Find("Map").gameObject.AddComponent<MapComponent>();
|
Map = parent.Find("Map").gameObject.AddComponent<MapComponent>();
|
||||||
MainPlayer = parent.Find("MainPlayer").gameObject.AddComponent<MainPlayerComponent>();
|
MainPlayer = parent.Find("MainPlayer").gameObject.AddComponent<MainPlayerComponent>();
|
||||||
Luban = parent.Find("Luban").gameObject.AddComponent<LubanComponent>();
|
//Luban = parent.Find("Luban").gameObject.AddComponent<LubanNoMono>();
|
||||||
RoleMgr = parent.Find("RoleMgr").gameObject.AddComponent<RoleMgrComponent>();
|
|
||||||
//Network = parent.Find("Network").gameObject.AddComponent<NetworkComponent>();
|
//Network = parent.Find("Network").gameObject.AddComponent<NetworkComponent>();
|
||||||
//DropMgr = parent.Find("DropMgr").gameObject.AddComponent<DropMgrComponent>();
|
//DropMgr = parent.Find("DropMgr").gameObject.AddComponent<DropMgrComponent>();
|
||||||
//ItemMgr = parent.Find("ItemMgr").gameObject.AddComponent<ItemMgrComponent>();
|
//ItemMgr = parent.Find("ItemMgr").gameObject.AddComponent<ItemMgrComponent>();
|
||||||
//ItemMgr.Init();
|
//ItemMgr.Init();
|
||||||
EffectMgr = parent.Find("EffectMgr").gameObject.AddComponent<EffectMgrComponent>();
|
//EffectMgr = parent.Find("EffectMgr").gameObject.AddComponent<EffectNoMono>();
|
||||||
Tips = parent.Find("Tips").gameObject.AddComponent<Tips>();
|
Tips = parent.Find("Tips").gameObject.AddComponent<Tips>();
|
||||||
//Task = parent.Find("Logic").gameObject.AddComponent<TaskComponent>();
|
//Task = parent.Find("Logic").gameObject.AddComponent<TaskComponent>();
|
||||||
//FindWay = parent.Find("Logic").gameObject.AddComponent<FindWayComponent>();
|
//FindWay = parent.Find("Logic").gameObject.AddComponent<FindWayComponent>();
|
||||||
Battle = parent.Find("Logic").gameObject.AddComponent<BattleMgrComponent>();
|
//Battle = parent.Find("Logic").gameObject.AddComponent<BattleNoMono>();
|
||||||
//Audio = parent.Find("Audio").gameObject.AddComponent<AudioComponent>();
|
//Audio = parent.Find("Audio").gameObject.AddComponent<AudioComponent>();
|
||||||
|
|
||||||
GameObject go = Resources.CloneBySync("Assets/GameAssets/Prefabs/UI/UIYYControl/UIMgr.prefab", parent);
|
GameObject go = Resources.CloneBySync("Assets/GameAssets/Prefabs/UI/UIYYControl/UIMgr.prefab", parent);
|
||||||
if (go == null)
|
if (go != null)
|
||||||
return;
|
|
||||||
|
|
||||||
UI = go.GetComponent<UIMgr>();
|
UI = go.GetComponent<UIMgr>();
|
||||||
|
|
||||||
|
|
||||||
|
#region ÎÞNoMonoBehaviour
|
||||||
|
Luban = new LubanNoMono(typeof(LubanNoMono).Name, LogicNode);
|
||||||
|
Input = new InputNoMono(typeof(InputNoMono).Name, LogicNode);
|
||||||
|
Battle = new BattleNoMono(typeof(BattleNoMono).Name, LogicNode);
|
||||||
|
RoleMgr = new RoleMgrNoMono(typeof(RoleMgrNoMono).Name, parent.Find("RoleMgr"));
|
||||||
|
EffectMgr = new EffectNoMono(typeof(EffectNoMono).Name, parent.Find("EffectMgr"));
|
||||||
|
BulletMgr = new BulletMgrNoMono(typeof(BulletMgrNoMono).Name, parent.Find("Bullet"));
|
||||||
|
//Input = parent.Find("Input").gameObject.AddComponent<InputComponent>();
|
||||||
|
//RoleMgr = parent.Find("RoleMgr").gameObject.AddComponent<RoleMgrComponent>();
|
||||||
|
//EffectMgr = parent.Find("EffectMgr").gameObject.AddComponent<EffectNoMono>();
|
||||||
|
//Battle = parent.Find("Logic").gameObject.AddComponent<BattleNoMono>();
|
||||||
|
#endregion
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,20 +0,0 @@
|
|||||||
using Axibug.Runtime;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEditor;
|
|
||||||
using Axibug.Resources;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Diagnostics.SymbolStore;
|
|
||||||
using System.Runtime.Remoting.Metadata.W3cXsd2001;
|
|
||||||
|
|
||||||
namespace Game
|
|
||||||
{
|
|
||||||
public class EffectMgrComponent : GameComponent
|
|
||||||
{
|
|
||||||
public PrefabPool<RoleFastShadow> rolegastEftPool;
|
|
||||||
private void OnEnable()
|
|
||||||
{
|
|
||||||
rolegastEftPool = new PrefabPool<RoleFastShadow>(this.transform, E_PREFAB_TYPE.EFFECT);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d0ee4cb4c220f29428b8df8531f84b3d
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -1,28 +1,44 @@
|
|||||||
using Axibug;
|
using Axibug;
|
||||||
using Axibug.Event;
|
using Axibug.Event;
|
||||||
using Axibug.Resources;
|
|
||||||
using Axibug.Runtime;
|
using Axibug.Runtime;
|
||||||
using Codice.CM.WorkspaceServer.DataStore;
|
|
||||||
using Game.Config;
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using UnityEditor;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace Game
|
namespace Game
|
||||||
{
|
{
|
||||||
public class BattleMgrComponent : GameComponent
|
public class BattleNoMono : NoMono
|
||||||
{
|
{
|
||||||
public UnitPool<HPDamageShowUnit> _HpDamagePool;
|
public UnitPool<HPDamageShowUnit> _HpDamagePool;
|
||||||
|
|
||||||
private void Start()
|
#region ÉúÃüÖÜÆÚ
|
||||||
|
public BattleNoMono(string Name, Transform trans = null) : base(Name, trans)
|
||||||
{
|
{
|
||||||
|
//×¢²á»Øµ÷
|
||||||
|
AddEvent(E_LIFE_MONO_CYCLE.Update | E_LIFE_MONO_CYCLE.FixUpdate);
|
||||||
AppEntry.Event.Subscribe(AttackHitEventArgs.EventId, OnAttackHitEventArgs);
|
AppEntry.Event.Subscribe(AttackHitEventArgs.EventId, OnAttackHitEventArgs);
|
||||||
_HpDamagePool = new UnitPool<HPDamageShowUnit>(GamePlayEntry.UI.m_NodeScreen);
|
_HpDamagePool = new UnitPool<HPDamageShowUnit>(GamePlayEntry.UI.m_NodeScreen);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void FixedUpdate()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnApplicationPause()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
public override void OnApplicationQuit()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
|
||||||
private void OnAttackHitEventArgs(object sender, LogicEventArgs e)
|
private void OnAttackHitEventArgs(object sender, LogicEventArgs e)
|
||||||
{
|
{
|
||||||
AttackHitEventArgs msg = (AttackHitEventArgs)e;
|
AttackHitEventArgs msg = (AttackHitEventArgs)e;
|
@ -8,22 +8,39 @@ using System.Runtime.Remoting.Metadata.W3cXsd2001;
|
|||||||
|
|
||||||
namespace Game
|
namespace Game
|
||||||
{
|
{
|
||||||
public class BulletMgrComponent : GameComponent
|
public class BulletMgrNoMono : NoMono
|
||||||
{
|
{
|
||||||
public PrefabPoolForPath _BulletPool;
|
public PrefabPoolForPath _BulletPool;
|
||||||
|
|
||||||
class BullteInfo
|
#region ÉúÃüÖÜÆÚ
|
||||||
{
|
public BulletMgrNoMono(string Name, Transform trans = null) : base(Name, trans)
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
private void OnEnable()
|
|
||||||
{
|
{
|
||||||
_BulletPool = new PrefabPoolForPath(this.transform, E_PREFAB_TYPE.NONE,
|
_BulletPool = new PrefabPoolForPath(this.transform, E_PREFAB_TYPE.NONE,
|
||||||
Common.GetBulletProfabPath("1"));
|
Common.GetBulletProfabPath("1"));
|
||||||
|
//×¢²á»Øµ÷
|
||||||
|
AddEvent(E_LIFE_MONO_CYCLE.Update | E_LIFE_MONO_CYCLE.FixUpdate);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void FixedUpdate()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnApplicationPause()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
public override void OnApplicationQuit()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
|
||||||
void NewBullet()
|
void NewBullet()
|
||||||
{
|
{
|
||||||
GameObject obj = _BulletPool.GetAnyHide();
|
GameObject obj = _BulletPool.GetAnyHide();
|
@ -0,0 +1,44 @@
|
|||||||
|
using Axibug.Runtime;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEditor;
|
||||||
|
using Axibug.Resources;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Diagnostics.SymbolStore;
|
||||||
|
using System.Runtime.Remoting.Metadata.W3cXsd2001;
|
||||||
|
|
||||||
|
namespace Game
|
||||||
|
{
|
||||||
|
public class EffectNoMono : NoMono
|
||||||
|
{
|
||||||
|
public PrefabPool<RoleFastShadow> rolegastEftPool;
|
||||||
|
|
||||||
|
#region ÉúÃüÖÜÆÚ
|
||||||
|
public EffectNoMono(string Name, Transform trans = null) : base(Name, trans)
|
||||||
|
{
|
||||||
|
rolegastEftPool = new PrefabPool<RoleFastShadow>(this.transform, E_PREFAB_TYPE.EFFECT);
|
||||||
|
//×¢²á»Øµ÷
|
||||||
|
AddEvent(E_LIFE_MONO_CYCLE.Update | E_LIFE_MONO_CYCLE.FixUpdate);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void FixedUpdate()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnApplicationPause()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
public override void OnApplicationQuit()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,19 @@
|
|||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Game
|
||||||
|
{
|
||||||
|
[Flags]
|
||||||
|
public enum E_LIFE_MONO_CYCLE
|
||||||
|
{
|
||||||
|
Update = 1,
|
||||||
|
FixUpdate,
|
||||||
|
ApplicationPause,
|
||||||
|
ApplicationQuit
|
||||||
|
}
|
||||||
|
interface INoMonoBehaviour
|
||||||
|
{
|
||||||
|
public void AddEvent(E_LIFE_MONO_CYCLE type);
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0dfef096df0f3224aa370ee013d22c4c
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -3,13 +3,14 @@ using Axibug.Event;
|
|||||||
using Axibug.Resources;
|
using Axibug.Resources;
|
||||||
using Axibug.Runtime;
|
using Axibug.Runtime;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using Unity.Collections.LowLevel.Unsafe;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.EventSystems;
|
using UnityEngine.EventSystems;
|
||||||
using UnityEngine.UIElements;
|
using UnityEngine.UIElements;
|
||||||
|
|
||||||
namespace Game
|
namespace Game
|
||||||
{
|
{
|
||||||
public class InputComponent : GameComponent
|
public class InputNoMono : NoMono
|
||||||
{
|
{
|
||||||
public Vector2 InputV2 { get { return _InputV2; } }
|
public Vector2 InputV2 { get { return _InputV2; } }
|
||||||
public bool Attack { get { return _Attack; } }
|
public bool Attack { get { return _Attack; } }
|
||||||
@ -20,6 +21,37 @@ namespace Game
|
|||||||
|
|
||||||
public InputMotionData mInputMotionData = new InputMotionData();
|
public InputMotionData mInputMotionData = new InputMotionData();
|
||||||
|
|
||||||
|
#region 生命周期
|
||||||
|
public InputNoMono(string Name, Transform trans = null) :base(Name, trans)
|
||||||
|
{
|
||||||
|
mInputMotionData.OnEnable();
|
||||||
|
AddEvent(E_LIFE_MONO_CYCLE.Update | E_LIFE_MONO_CYCLE.FixUpdate);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Update()
|
||||||
|
{
|
||||||
|
if (!GamePlayEntry.MainPlayer.InGame)
|
||||||
|
return;
|
||||||
|
|
||||||
|
Update_Touch();
|
||||||
|
Update_Input();
|
||||||
|
Update_InputKeyCode();
|
||||||
|
//更新行为列表逻辑
|
||||||
|
mInputMotionData.Update_Logic();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void FixedUpdate()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
public override void OnApplicationPause()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnApplicationQuit()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
//事件注册
|
//事件注册
|
||||||
@ -36,13 +68,12 @@ namespace Game
|
|||||||
|
|
||||||
void OnEnable()
|
void OnEnable()
|
||||||
{
|
{
|
||||||
mInputMotionData.OnEnable();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnDisable()
|
//void OnDisable()
|
||||||
{
|
//{
|
||||||
mInputMotionData.OnDestory();
|
// mInputMotionData.OnDestory();
|
||||||
}
|
//}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 检测是否点击UI
|
/// 检测是否点击UI
|
||||||
@ -142,18 +173,6 @@ namespace Game
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
if (!GamePlayEntry.MainPlayer.InGame)
|
|
||||||
return;
|
|
||||||
|
|
||||||
Update_Touch();
|
|
||||||
Update_Input();
|
|
||||||
Update_InputKeyCode();
|
|
||||||
//更新行为列表逻辑
|
|
||||||
mInputMotionData.Update_Logic();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 点击
|
/// 点击
|
||||||
@ -270,6 +289,7 @@ namespace Game
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -9,15 +9,34 @@ using static Axibug.Utility;
|
|||||||
|
|
||||||
namespace Game
|
namespace Game
|
||||||
{
|
{
|
||||||
public class LubanComponent : GameComponent
|
public class LubanNoMono : NoMono
|
||||||
{
|
{
|
||||||
public Tables tables = null;
|
public Tables tables = null;
|
||||||
|
|
||||||
// Start is called before the first frame update
|
#region ÉúÃüÖÜÆÚ
|
||||||
void Start()
|
public LubanNoMono(string Name, Transform trans = null) : base(Name, trans)
|
||||||
{
|
{
|
||||||
tables = new Tables(LoadByteBuf);
|
tables = new Tables(LoadByteBuf);
|
||||||
|
//×¢²á»Øµ÷
|
||||||
|
AddEvent(E_LIFE_MONO_CYCLE.Update | E_LIFE_MONO_CYCLE.FixUpdate);
|
||||||
}
|
}
|
||||||
|
public override void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
public override void FixedUpdate()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
public override void OnApplicationPause()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
public override void OnApplicationQuit()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
|
||||||
public static string GetConfigBytesPath(string fileName)
|
public static string GetConfigBytesPath(string fileName)
|
||||||
{
|
{
|
@ -0,0 +1,42 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEditorInternal;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
|
||||||
|
namespace Game
|
||||||
|
{
|
||||||
|
public abstract class NoMono : INoMonoBehaviour
|
||||||
|
{
|
||||||
|
public Transform transform;
|
||||||
|
public GameObject gameObject;
|
||||||
|
public E_LIFE_MONO_CYCLE mMonoCyle;
|
||||||
|
|
||||||
|
public NoMono(string Name, Transform trans = null)
|
||||||
|
{
|
||||||
|
transform = trans;
|
||||||
|
gameObject = trans.gameObject;
|
||||||
|
NoMonoSys.RegisterNoMono(Name,this);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AddEvent(E_LIFE_MONO_CYCLE type)
|
||||||
|
{
|
||||||
|
mMonoCyle = type;
|
||||||
|
if ((type & E_LIFE_MONO_CYCLE.Update) > 0)
|
||||||
|
NoMonoSys.AddUpdateEvent(Update);
|
||||||
|
if ((type & E_LIFE_MONO_CYCLE.FixUpdate) > 0)
|
||||||
|
NoMonoSys.AddUpdateEvent(FixedUpdate);
|
||||||
|
if ((type & E_LIFE_MONO_CYCLE.ApplicationPause) > 0)
|
||||||
|
NoMonoSys.AddUpdateEvent(OnApplicationPause);
|
||||||
|
if ((type & E_LIFE_MONO_CYCLE.ApplicationQuit) > 0)
|
||||||
|
NoMonoSys.AddUpdateEvent(OnApplicationQuit);
|
||||||
|
}
|
||||||
|
|
||||||
|
public abstract void Update();
|
||||||
|
public abstract void FixedUpdate();
|
||||||
|
public abstract void OnApplicationPause();
|
||||||
|
public abstract void OnApplicationQuit();
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4498ca1042e147149b733349e641d256
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -11,7 +11,7 @@ using UnityEngine;
|
|||||||
|
|
||||||
namespace Game
|
namespace Game
|
||||||
{
|
{
|
||||||
public class RoleMgrComponent : GameComponent
|
public class RoleMgrNoMono : NoMono
|
||||||
{
|
{
|
||||||
private Queue<RoleBase> temp_RemoveUser = new Queue<RoleBase>();//ÐèÒªÒƳýµÄÍæ¼ÒÁбí
|
private Queue<RoleBase> temp_RemoveUser = new Queue<RoleBase>();//ÐèÒªÒƳýµÄÍæ¼ÒÁбí
|
||||||
private Dictionary<long, RoleBase> dictAllRole = new Dictionary<long, RoleBase>();
|
private Dictionary<long, RoleBase> dictAllRole = new Dictionary<long, RoleBase>();
|
||||||
@ -22,10 +22,11 @@ namespace Game
|
|||||||
|
|
||||||
private float temp_CheckTime = 0;
|
private float temp_CheckTime = 0;
|
||||||
private float temp_RequestTime = 0;
|
private float temp_RequestTime = 0;
|
||||||
|
|
||||||
private int mRoleIdSeed = 0;
|
private int mRoleIdSeed = 0;
|
||||||
|
|
||||||
private void Start()
|
|
||||||
|
#region ÉúÃüÖÜÆÚ
|
||||||
|
public RoleMgrNoMono(string Name, Transform trans = null) : base(Name, trans)
|
||||||
{
|
{
|
||||||
//AppEntry.Event.Subscribe(UserMoveEventArgs.EventId, OnUserMoveEvent);
|
//AppEntry.Event.Subscribe(UserMoveEventArgs.EventId, OnUserMoveEvent);
|
||||||
//AppEntry.Event.Subscribe(UserPlayerSkillEventArgs.EventId, OnUserPlayerSkill);
|
//AppEntry.Event.Subscribe(UserPlayerSkillEventArgs.EventId, OnUserPlayerSkill);
|
||||||
@ -34,6 +35,30 @@ namespace Game
|
|||||||
//AppEntry.Event.Subscribe(RoleLevelupEventArgs.EventId, OnRoleLevelUp);
|
//AppEntry.Event.Subscribe(RoleLevelupEventArgs.EventId, OnRoleLevelUp);
|
||||||
//AppEntry.Event.Subscribe(AddRoleBufferEvent.EventId, AddBuffer);
|
//AppEntry.Event.Subscribe(AddRoleBufferEvent.EventId, AddBuffer);
|
||||||
//AppEntry.Event.Subscribe(RemoveRoleBufferEvent.EventId, RemoveBuffer);
|
//AppEntry.Event.Subscribe(RemoveRoleBufferEvent.EventId, RemoveBuffer);
|
||||||
|
AddEvent(E_LIFE_MONO_CYCLE.Update | E_LIFE_MONO_CYCLE.FixUpdate);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void FixedUpdate()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
public override void OnApplicationPause()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
public override void OnApplicationQuit()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
int GetNewRoleId()
|
int GetNewRoleId()
|
||||||
@ -197,7 +222,7 @@ namespace Game
|
|||||||
{
|
{
|
||||||
role.enabled = false;
|
role.enabled = false;
|
||||||
RemoveRole(role);
|
RemoveRole(role);
|
||||||
Destroy(role.gameObject);
|
GameObject.Destroy(role.gameObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
private GameObject CloneRole(string RoleName,Transform parent)
|
private GameObject CloneRole(string RoleName,Transform parent)
|
||||||
@ -227,7 +252,7 @@ namespace Game
|
|||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
GameObject go = Instantiate(asset, parent) as GameObject;
|
GameObject go = GameObject.Instantiate(asset, parent) as GameObject;
|
||||||
if (go == null)
|
if (go == null)
|
||||||
{
|
{
|
||||||
Debug.LogError("LoadPrefabByEditor2. go == null. asset:" + asset);
|
Debug.LogError("LoadPrefabByEditor2. go == null. asset:" + asset);
|
||||||
@ -262,7 +287,7 @@ namespace Game
|
|||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
GameObject go = Instantiate(asset, parent) as GameObject;
|
GameObject go = GameObject.Instantiate(asset, parent) as GameObject;
|
||||||
if (go == null)
|
if (go == null)
|
||||||
{
|
{
|
||||||
Debug.LogError("LoadPrefabByEditor2. go == null. asset:" + asset);
|
Debug.LogError("LoadPrefabByEditor2. go == null. asset:" + asset);
|
||||||
@ -278,6 +303,7 @@ namespace Game
|
|||||||
|
|
||||||
mRigidbody.constraints = RigidbodyConstraints.FreezeRotation;
|
mRigidbody.constraints = RigidbodyConstraints.FreezeRotation;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
153
Assets/Scripts/Main/CustomsComponent/NoMonoComponent.cs
Normal file
153
Assets/Scripts/Main/CustomsComponent/NoMonoComponent.cs
Normal file
@ -0,0 +1,153 @@
|
|||||||
|
using Axibug;
|
||||||
|
using Axibug.Event;
|
||||||
|
using Axibug.Runtime;
|
||||||
|
using Codice.Client.Common.TreeGrouper;
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Data.Odbc;
|
||||||
|
using System.Xml.Serialization;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
using static Game.NoMonoComponent;
|
||||||
|
|
||||||
|
namespace Game
|
||||||
|
{
|
||||||
|
public class NoMonoComponent : GameComponent
|
||||||
|
{
|
||||||
|
public List<NoMonoInfo> NoMonoInfos = new List<NoMonoInfo>();
|
||||||
|
|
||||||
|
public event Action ApplicationPauseEvent;
|
||||||
|
public event Action ApplicationQuitEvent;
|
||||||
|
public event Action UpdateEvent;
|
||||||
|
public event Action FixedUpdateEvent;
|
||||||
|
public event Action<Scene, LoadSceneMode> SceneChangedEvent;
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class NoMonoInfo
|
||||||
|
{
|
||||||
|
public string Name;
|
||||||
|
public GameObject Obj;
|
||||||
|
public NoMono noMono;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Awake()
|
||||||
|
{
|
||||||
|
base.Awake();
|
||||||
|
}
|
||||||
|
|
||||||
|
#region ÌṩÉúÃüÖÜÆÚ
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
//for (int i = 0; i < Nodes.Count; i++)
|
||||||
|
// Nodes[i].Update();
|
||||||
|
|
||||||
|
UpdateEvent?.Invoke();
|
||||||
|
}
|
||||||
|
void FixedUpdate()
|
||||||
|
{
|
||||||
|
//for (int i = 0; i < Nodes.Count; i++)
|
||||||
|
// Nodes[i].FixedUpdate();
|
||||||
|
|
||||||
|
FixedUpdateEvent?.Invoke();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnApplicationPause(bool pauseStatus)
|
||||||
|
{
|
||||||
|
if (pauseStatus)
|
||||||
|
{
|
||||||
|
ApplicationPauseEvent?.Invoke();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private void OnApplicationQuit()
|
||||||
|
{
|
||||||
|
ApplicationQuitEvent?.Invoke();
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public static class NoMonoSys
|
||||||
|
{
|
||||||
|
static private NoMonoComponent _monoController => GamePlayEntry.NoMono;
|
||||||
|
|
||||||
|
static public void RegisterNoMono(string Name, NoMono node)
|
||||||
|
{
|
||||||
|
_monoController.NoMonoInfos.Add(new NoMonoInfo() { Name = Name, Obj = node.gameObject, noMono = node });
|
||||||
|
}
|
||||||
|
|
||||||
|
static public Coroutine StartCoroutine(IEnumerator routine)
|
||||||
|
{
|
||||||
|
return _monoController.StartCoroutine(routine);
|
||||||
|
}
|
||||||
|
|
||||||
|
static public void StopCoroutine(IEnumerator routine)
|
||||||
|
{
|
||||||
|
if (_monoController != null)
|
||||||
|
{
|
||||||
|
_monoController.StopCoroutine(routine);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static public void AddApplicationQuitEvent(Action action)
|
||||||
|
{
|
||||||
|
_monoController.ApplicationQuitEvent += action;
|
||||||
|
}
|
||||||
|
|
||||||
|
static public void RemoveApplicationQuitEvent(Action action)
|
||||||
|
{
|
||||||
|
_monoController.ApplicationQuitEvent -= action;
|
||||||
|
}
|
||||||
|
|
||||||
|
static public void AddApplicationPauseEvent(Action action)
|
||||||
|
{
|
||||||
|
_monoController.ApplicationPauseEvent += action;
|
||||||
|
}
|
||||||
|
|
||||||
|
static public void RemoveApplicationPauseEvent(Action action)
|
||||||
|
{
|
||||||
|
_monoController.ApplicationPauseEvent -= action;
|
||||||
|
}
|
||||||
|
|
||||||
|
static public void AddUpdateEvent(Action action)
|
||||||
|
{
|
||||||
|
_monoController.UpdateEvent += action;
|
||||||
|
}
|
||||||
|
|
||||||
|
static public void RemoveUpdateEvent(Action action)
|
||||||
|
{
|
||||||
|
_monoController.UpdateEvent -= action;
|
||||||
|
}
|
||||||
|
static public void AddSceneChangedEvent(Action<Scene, LoadSceneMode> action)
|
||||||
|
{
|
||||||
|
_monoController.SceneChangedEvent += action;
|
||||||
|
}
|
||||||
|
static public void RemoveSceneChangedEvent(Action<Scene, LoadSceneMode> action)
|
||||||
|
{
|
||||||
|
_monoController.SceneChangedEvent -= action;
|
||||||
|
}
|
||||||
|
|
||||||
|
static public IEnumerator DelayCall(float delayTime, Action action, bool isRealTime = false)
|
||||||
|
{
|
||||||
|
var coroutine = DelayCallCoroutine();
|
||||||
|
StartCoroutine(coroutine);
|
||||||
|
return coroutine;
|
||||||
|
|
||||||
|
IEnumerator DelayCallCoroutine()
|
||||||
|
{
|
||||||
|
if (isRealTime)
|
||||||
|
{
|
||||||
|
yield return new WaitForSecondsRealtime(delayTime);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
yield return new WaitForSeconds(delayTime);
|
||||||
|
}
|
||||||
|
action?.Invoke();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
11
Assets/Scripts/Main/CustomsComponent/NoMonoComponent.cs.meta
Normal file
11
Assets/Scripts/Main/CustomsComponent/NoMonoComponent.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d628ef740e7b0d440b49aebf096af744
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Loading…
Reference in New Issue
Block a user