AkiraPixelWind/Assets/Scripts/Main/Definition/DataStruct/Role/RoleData.cs

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using System;
using UnityEngine;
namespace Game
{
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ҽ<EFBFBD>ɫ<EFBFBD><C9AB><EFBFBD><EFBFBD>
public class S_ROLE_SELF : S_ROLE_DATA_BASE
{
public S_ROLE_ECON econ;//<2F><><EFBFBD><EFBFBD>
public S_ROLE_MOVE move;
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public S_ROLE_SELF()
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{
RoleType = E_NODE_TYPE.N_MAINPLAYER;
move = new S_ROLE_MOVE();
econ = new S_ROLE_ECON();
}
override public void Init()
{
base.Init();
exp.Init();
move.Init();
econ.Init();
}
}
}