2023-01-03 18:32:48 +08:00
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using System;
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using UnityEngine;
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namespace Game
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{
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2023-01-05 00:28:20 +08:00
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ҽ<EFBFBD>ɫ<EFBFBD><C9AB><EFBFBD><EFBFBD>
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public class S_ROLE_SELF : S_ROLE_DATA_BASE
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{
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public S_ROLE_ECON econ;//<2F><><EFBFBD><EFBFBD>
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public S_ROLE_MOVE move;
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2023-01-05 18:32:58 +08:00
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public S_ROLE_SELF()
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2023-01-05 00:28:20 +08:00
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{
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RoleType = E_NODE_TYPE.N_MAINPLAYER;
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move = new S_ROLE_MOVE();
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econ = new S_ROLE_ECON();
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}
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override public void Init()
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{
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base.Init();
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exp.Init();
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move.Init();
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econ.Init();
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}
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}
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}
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