AkiraPixelWind/Assets/Scripts/Main/UI/MainUI/InGameMainMenuUI.cs

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C#
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2023-01-14 23:17:58 +08:00
/*-------------------------------------------------------------------------------------
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using Game;
using TMPro;
using Axibug.Runtime;
namespace Game
{
/// <summary>
/// xx 功能界面
/// </summary>
public class InGameMainMenuUI : UIBase
{
//UIAutoBuild_CtrlDefine
public Transform tfMenuList;
public TextMeshProUGUI tmpVersion;
//UIAutoBuild_CtrlDefine
public override void Awake()
{
//UIAutoBuild_CtrlBind
base.Awake();
Transform tf = transform;
tfMenuList = tf.Find("BG/tfMenuList");
tmpVersion = tf.Find("BG/tmpVersion").GetComponent<TextMeshProUGUI>();
//UIAutoBuild_CtrlBind
}
void OnEnable()
{
//UIAutoBuild_EventReg
//UIAutoBuild_EventReg
}
void OnDisable()
{
//UIAutoBuild_EventUnReg
//UIAutoBuild_EventUnReg
}
void Start()
{
}
// 每次显示都执行, 可定义参数
public override void Show(params object[] _params)
{
base.Show(_params);
}
}
}