AkiraPixelWind/Assets/Scripts/Main/Event/MainPlayerInput/MainPlayerPushNewMotionEventArgs.cs

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802 B
C#
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using Axibug;
using Axibug.Event;
namespace Game
{
public class MainPlayerPushNewMotionEventArgs : LogicEventArgs
{
public static readonly int EventId = typeof(MainPlayerPushNewMotionEventArgs).GetHashCode();
public E_MOTION_TYPE Motion = E_MOTION_TYPE.None;
/// <summary>
/// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݱ<EFBFBD><DDB1>ɹ<EFBFBD><C9B9>¼<EFBFBD><C2BC><EFBFBD><EFBFBD>š<EFBFBD>
/// </summary>
public override int Id { get { return EventId; } }
public static MainPlayerPushNewMotionEventArgs Create(E_MOTION_TYPE motion)
{
MainPlayerPushNewMotionEventArgs s = ReferencePool.Acquire<MainPlayerPushNewMotionEventArgs>();
s.Motion = motion;
return s;
}
public override void Clear()
{
Motion = E_MOTION_TYPE.None;
}
}
}