using Axibug;
using Axibug.Event;
namespace Game
{
public class MainPlayerPushNewMotionEventArgs : LogicEventArgs
{
public static readonly int EventId = typeof(MainPlayerPushNewMotionEventArgs).GetHashCode();
public E_MOTION_TYPE Motion = E_MOTION_TYPE.None;
///
/// 获取加载数据表成功事件编号。
///
public override int Id { get { return EventId; } }
public static MainPlayerPushNewMotionEventArgs Create(E_MOTION_TYPE motion)
{
MainPlayerPushNewMotionEventArgs s = ReferencePool.Acquire();
s.Motion = motion;
return s;
}
public override void Clear()
{
Motion = E_MOTION_TYPE.None;
}
}
}