using Axibug; using Axibug.Event; namespace Game { public class MainPlayerPushNewMotionEventArgs : LogicEventArgs { public static readonly int EventId = typeof(MainPlayerPushNewMotionEventArgs).GetHashCode(); public E_MOTION_TYPE Motion = E_MOTION_TYPE.None; /// /// 获取加载数据表成功事件编号。 /// public override int Id { get { return EventId; } } public static MainPlayerPushNewMotionEventArgs Create(E_MOTION_TYPE motion) { MainPlayerPushNewMotionEventArgs s = ReferencePool.Acquire(); s.Motion = motion; return s; } public override void Clear() { Motion = E_MOTION_TYPE.None; } } }